Fandom

Scratchpad

A bit more complicated

219,151pages on
this wiki
Add New Page
Discuss this page0 Share
/* This is a 
multi-line comment */

// Declare a variable of type Object
Object o

// Assign each Object in the current Module to o
for o in current Module do {
    
    // Declare a variable of type string
    string objectText
    
    // Put the Object's Object Text into the string variable
    objectText = o."Object Text"
    
    // If the text contains a shall, print the Absolute Number of the object
    if matches("shall", objectText) then print o."Absolute Number" "\n"
}

The syntax of DXL has a slight resemblance to C and C++ but there are important differences, for example:

  • There is no need to end each statement with a semi-colon
  • The use of parentheses is often not required
  • There is no need for a 'main()' function

The code above demonstrates:

  1. Declaration of variables (o and objectText)
  2. A 'for' loop that is repeated for all visible Objects in the current Module
  3. Accessing the contents of an Object's Attributes ("Object Text" and "Absolute Number")
  4. A call to a DXL function (matches)
  5. A conditional statement (if) that performs an action if a condition is met

All of this will be examined in more detail elsewhere in this wiki

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random wikia