Act Eleven: Azura's Training
From Scratchpad
For the amount of bonues experience you can receive, this quest
is amazingly simple. If you can understand the story, enjoy a few laughs.
After talking with Yamamoto, you will be sent to Snakeman in Third
Home. Your job is to bring Azura back to Shinjuku.
While you were gone, Azura has been training to be a Devil Buster.
Snakeman will hand you the VB-C card. Use it on the far-right terminal.
After the cutscene, talk to Azura and you will recieve the
S-COMP Custom(S-COMP改). Exit the room and show it to Snakeman.
You must now head out to Third Home and talk to NPCs to help
repair the COMP.
First talk to バイト君, the Third Home Accessory Shop NPC.
Now go to DB Kanou (DBカノウ), who will direct you to
DB Yamaguchi(DBヤマグチ). Now go to the guard that is by the
computer terminal in the Third Home warehouse. It is
the same computer you used for Acts Three and Seven.
The S-COMP should now be repaired. Talk to Snakeman, who will
now give you another VB-C card. This time, it is possible for
party members to follow you in.
Talk to Azura and you will now be treated to another cutscene.
Once that is done, talk to Snakeman and you will be sent to the next
room. Here, Snakeman tries to summon two Kodamas, but hits the wrong
button and insteads summons two Fenrirs. You must now take out both
beasts.
If you brought a party with you, then this fight should be very
easy. The Fenrirs are not aggressive, so there is no need to take on
both at once. Fenrir is weak to all gun types, and will reflect all
fire attacks. Your reward for beating both beasts will be one hundred
thousand experience points. This experience bonus will be given to
all party members.
Talk to Snakeman and you will be sent back to Shinjuku after the
cutscene. Report to Yamamoto to complete the Act. You will recieve
three hundred thousand experience points.
