Act Nine: Setsu's Concerns
From Scratchpad
This Act is fairly short, but the boss battle at the end is
very tough. I recommend that you level up and stay at zero percent
experience, so you can constantly revive at the zone entrance. Remember
to bring a full party, and be prepared to die.
At the beginning, you will be introduced to Setsu, Azura's older
brother and a researcher for Central Command. He will hand you a
special event plate for Cell Tower. Head out to Shibuya and head south
to Cell Tower. It is the southern-most "D" on Shibuya's map.
This special dungeon is very simple. It only has one floor
and one boss floor, with only two fights between the two floors. Your
goal here is to talk to all six DB NPCs here. Everytime you talk to
one, you should get an on-screen prompt. Once you have talked to
six DB NPCs on this floor, move on to the boss floor.
On this floor, DB Mikanagi(DBミカナギ) and his devil will be waiting
in front of the boss room entrance. Talking to Mikanagi is the only
way into the room, but he will not let you in if you did not talk to
all six DBs on the previous floor. Before you talk to him, be ready
for the fight ahead. De-equip all blunt weaponary and summon devils
that can resist fire, swords, or hama.
This is the big fight that I warned you about. You will be going
up against one Power and several Archangels. As with many boss battles,
these devils will home in on anyone who uses magic. Try to have all your
party members ready to attack different Archangels before you use any magic.
The best way to finish this fight with minimal casualites is to take
out the Archangels first. They are weak to Ice, Psyche, and Mudo attacks.
Since the Archangels do gang-up on magic users, it may be best to have
fighters buy the special elemental machettes and use them in this fight.
Even with these tricks, you will still die a couple of times. Be
patient and you will win.
The main boss is Power, and he will not stay still while you fight
the Archangels. He will come at you with his spear thrusts, the Heatwave
attack, Hama, or even Megido. Megido itself will take off well over a
hundred and twenty HP, so try to keep your life in the green. Power is
also weak against Psyche, but his high HP will keep him from dying too
quickly. If you followed my instructions and took off any blunt weaponary,
you will not have to worry about how Power reflects blunt force.
Once the battle is over, you will receive a two hundred thousand
experience bonus, which will hopefully cover any experience loss you
may have suffered earlier. If not, you will get another bonus when you
report to Yamamoto. For a shortcut to Shinjuku, talk to Mikanagi, who
appeared in the room after the fight ended. He will teleport you to
the front of Central Command.
Once you reported to Yamamoto and received your experience bonus of
five hundred thousand, you may think the Act is over, but there is still
one thing left to do. You must leave Central Command. Doing so will
allow you to see one final cutscene and will allow you to access Act Ten.
