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Act Seven: DB License

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This is the final Act of Chapter One, and you must be level twenty-five before you can take this final challenge.

This act is split into two parts:The DB test, and the boss battle at the warehouse. For the first part, you are not allowed to bring party members. Luckily, it is easy enough if you know how to abuse the weak points of the devils.

The test is a three-part battle that takes place in a special VR room. You cannot leave in-between battles, so prepare for all three. When you are ready, talk to Snakeman, get the special test card, and use it on the computer that is to your right when you first enter the Virtual Battle.

The first battle is against ten special Garms. These Garms are only weak against Fire and all types of guns. There is not time limit to this test, so feel free to wait for one dog to separate itself from the rest of the group. As in any situation, avoid taking on more then two devils.

The second battle is against Snakeman's special Jack Frost and Jack Lantern. As you would expect, Jack Frost is weak against fire and Jack Lantern is weak against ice. Jack Frost is also weak against shotguns. Since the two Jack Brothers become aggressive whenever someone charges their magic, it may be best if you use the magic stones that are being sold in the store in town.

The final battle is against one Cerberus and one Orthrus. Luckily, these two are not as strong as the field versions you may find sometimes. Still, be careful. Both beasts are weak against ice, while Orthrus is also weak against rifles and shotguns. Weapons and spells you should avoid while in this battle would include the following: swords, handguns, fire. knives, spears, and maces. Orthrus is generally weaker the Cerberus, so go after the two-headed dog first.

Once you are done with the battle and have watched the movie, talk to Snakeman and he will give you a card. This will give you access to the final boss battle of Act Seven. It takes place in the same room as the Act Three boss battle, so head over to the warehouse. This time, you can take party members with you.

This boss battle is much like the Act Three battle, except instead of a Taaraka, you will fight an Oni. Like Act Three, start by taking out the Shikigamis before they start their unilateral attack on a single player. Once done, go after the giant Oni, who nullifies sword attacks and shotgun shells. It is weak against Magic Force(魔力), Mind(精神), and Physche(神経) attacks, but chances are you do not have access to these kinds of skills.

Once the battle is over, return to Snakeman and he will give you one final present before the Act is over. It is a memory expansion stick for your COMP, and it will give you one extra slot for devils and the ability to travel between Shinjuku Babel and 3rd Home insantly by using the homepoint pillars. You will also finally get your DB License, a story item that will give you access to the next chapter.

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