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Note that you need to modify the parser to pass texture coordinates.

The best way to make the mappings controllable is to include a 2D transformation matrix as a parameter.

Normal mapping: interpret the RGB channels of your texture image as the xyz components of the local normal.

Texture coordinate optimization for arbitrary meshes: http://alice.loria.fr/focus/headline_param.php

EWA: http://www.cs.cmu.edu/~ph/texfund/texfund.pdf http://www.cse.ohiostate.edu/~crawfis/cis782/Labs/SampleLabs/xue/anti_aliasing.html

6.837 Assignment Five

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