the Age of Empires series. It was developed by Ensemble Studios. It's publisher was Microsoft Studios. It was designed by Bruce Shelley. It's North America release date was October 18, 2005. It was released in Europe on November 4, 2005. Rated T for violence and blood, it falls under the genre of real-time strategy.
The game is mostly set in the new world. The exceptions are in the early campaign a few battles are set in Malta, and your "home city". A "Home City" is the capital of your empire. This is the first game in the series to have the home city feature. But from a home city you can send cards, which are gained by gaining expirence points, which will be talked about later. Cards help you, and, if playing in teams, sometimes your team, in your colony (e.g. 300 wood).
You start off in the Discovery Age (you can pick which one, so we're going with
default). This means you have a town center.
Then if you have 800 food, you can advance to the Colonial Age, where you can
start building your military.
Then 1200 food and 1000 coin will advance you to the Fortress Age. This is the
Age when cannons become avaliable. You can also build a fort, which is like a
small castle. It trains militaristic units and can defend, like an outpost. This
is a good age to attack, especially if none of your opponents don't have it
Then 2000 food and 1200 gold will get you to the Industrial Age. You can get a
factory which will produce coin, food, wood, or cannon at your request. Then you
get in business.
For 4000 food and 4000 gold you can advance to the final age: the Imperial Age.
Almost all home city shipments can be sent again. If your game is played like it
should to get a successful victory, your game has a very, very good chance of
not reaching this age.
AGE I: DISCOVERY AGE