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New characters start the game with 3000 XP, which is used to purchase the characteristics they desire.
Starting attributes consist of all the primary attributes (Strength, Dexterity, Constitution, Agility, Perception, Essence, and Faith) and two of the secondary attributes (Stamina and Speed). The first seven attributes are generated with 3d6. Any attribute less than 6 is recorded as 6. Roll and record, in order, the seven primary attributes. If the sum of the modifiers is less than 0, the set is considered a 'Mulligan', and may be discarded and the process restarted. After all seven are rolled, cross out and re-roll any number of attributes you wish, once each. After the free re-rolls have been accomplished, cross out any attributes you wish to re-roll a second time. From your starting XP, purchase a number of points of luck and spend them to perform the second re-rolls on the desired attributes. Once all re-rolls have been made, you may pick two attributes and swap them. Once the primary attributes are assigned, calculate speed and stamina and record them. Speed is 3 x Agi, and Sta is 1 x Con.
Group character generation is performed in the same manner as Solo Generation, except that it ensures that all characters are of similar capability. Divide the seven rolls as evenly as possible amongst the players, and from those rolls, record a single set of seven numbers. The order is not important, because players are allowed to assign the numbers where they want them. The Mulligan rule applies, as does the free re-roll rule. As a group, the players must agree to spend luck to re-roll a second time, as the cost of the luck is deducted from the starting XP of all the players. Once all seven rolls are finalized, players assign them as they wish to. Calculate Spd and Sta as normal.
Characters have 38 points to purchase the seven primary attributes:
- 9 to 12 : 1 point
- 13 to 15 : 2 points
- 16 to 17 : 3 points
- 18 : 4 points
Calculate Spd and Sta as normal.