Archer of Sylvanus
From Scratchpad
Compared to the Ranger's Archer kit this Druid kit offers better spellcasting at the cost of half the Attacks and a much crappier thac0. Another way of looking at it is seeing a Druid who can actually hit things with a bow and gets some nice abilities to boot, at a neglectable drawback.
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[edit] Description
This type of druid is very unique in the way that they primarily use bows for their weapons. The only other melee weapon they can use is a club. These types of druid have the ability to do severe damage to a target. They can summon the spirits of animals, which are used usually in defense, because of their extreme weakness in melee combat. Only Half-Elves can be an Archer of Sylvanus.
[edit] Special Abilities
- Can gain mastery in short bows, longbows, and crossbows.
- Gains +1 THAC0 with ranged weapons every three levels through level 21.
- Called Shot at levels 4, 9, 14, and 19. Lasts 10 seconds: 4th level -1 THAC0 of target, 8th level -1 Save vs. Magic of target, 12th level -1 Strength of target, 16th level +2 damage bonus.
- Hide twice per day plus an additional once per day every five levels. Hide is a combination of invisibility and non-detection that lasts for ten rounds.
- Summon Spirit Animal twice per day.
- +15% Slashing, piercing, and crushing resistance.
[edit] Restrictions
- Half-Elves only.
- Can only use clubs, bows, and crossbows.
- Can only be proficient with clubs
[edit] Notes
Part of the Sorceror's Place Collection.
