Reload Time: Time required for an engine to reload and complete its firing animation.
Range: Furthest horizontal distance against a target at or above the firing height by which an engine will start its loading and firing animation.
Velocity: Two-dimensional magnitude of the initial velocity of the projectile. This determines both the time of projectile flight and the firing angle.
Accuracy: Maximum deviation from optimal firing angle. The lower the accuracy value, the better.
Ammo: The amount of ammunition for each engine.
The second entry in each cell usually refers to the flaming or exploding version of the engine's shot. For Trebuchets, the last entry refers to the cow carcass shot. The second entry for the Monster Ribault's reload time refers to its 36-shot barrage.
Cow carcasses persistently inflict a morale penalty to all nearby units after landing.
Ribaults fire in 6-shot salvos. Monster Ribaults fire in either 6-shot or 36-shot salvos. Rocket Launchers fire in 36-shot salvos. Once their firing animation starts they cannot change horizontal direction.
Rockets have a 60% chance of spinning, a 30% chance of erratically veering off and a 30% chance of exploding in mid-air between 1.5 sec and 3.0 sec of flight time.