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Artillery (M2TW)

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General Strategy

Categories

Notes

  • BP: Body-Piercing.
  • AE: Area Effect.
  • L: Launching.
  • B: Bouncing.
  • Reload Time: Time required for an engine to reload and complete its firing animation.
  • Range: Furthest horizontal distance against a target at or above the firing height by which an engine will start its loading and firing animation.
  • Velocity: Two-dimensional magnitude of the initial velocity of the projectile. This determines both the time of projectile flight and the firing angle.
  • Accuracy: Maximum deviation from optimal firing angle. The lower the accuracy value, the better.
  • Ammo: The amount of ammunition for each engine.
  • The second entry in each cell usually refers to the flaming or exploding version of the engine's shot. For Trebuchets, the last entry refers to the cow carcass shot. The second entry for the Monster Ribault's reload time refers to its 36-shot barrage.
  • Cow carcasses persistently inflict a morale penalty to all nearby units after landing.
  • Ribaults fire in 6-shot salvos. Monster Ribaults fire in either 6-shot or 36-shot salvos. Rocket Launchers fire in 36-shot salvos. Once their firing animation starts they cannot change horizontal direction.
  • Rockets have a 60% chance of spinning, a 30% chance of erratically veering off and a 30% chance of exploding in mid-air between 1.5 sec and 3.0 sec of flight time.

Anti-Personnel

Unit Cost Upkeep BP AE L B Att vs. Units Att vs. Buildings Reload Time (s) Range (m) Velocity (m/s) Acc vs. Units Acc vs. Buildings Acc vs. Towers Ammo
Ballista 370 150 Y N N N 55 10 17.75 180 60 ±0.5%/±1% ±5% ±2.5% 50
Ribault 400 250 N N N N 63 5 25.5 150 90 ±4% ±6.25% ±2.5% 108
Serpentine 700 150 Y N Y Y 63 10 21.5 450 80 ±3% ±4% ±2.5% 36
Monster Ribault 910 400 N N N N 63 5 30.5/88 150 90 ±4% ±6.25% ±2.5% 108
Rocket Launcher 1100 250 N Y N N 63 10 41.5 250 90 ±6% ±9% ±5% 108


Anti-Structure

Unit Cost Upkeep BP AE L B Att vs. Units Att vs. Buildings Reload Time (s) Range (m) Velocity (m/s) Acc vs. Units Acc vs. Buildings Acc vs. Towers Ammo
Catapult 400 150 Y N/Y Y/N N 55 30 22 200 75 ±6.25% ±5% ±3.25%/±3.5% 30
Trebuchet 430 250 Y N/Y/Y Y/N/Y N 55/12 90/0 29 285/215 75/61 ±7.5%/±12.5%/±15% ±5%/±7.5% ±3.05%/±5.5% 30/3
Mortar 520 250 N Y Y N 63 150 23 300 30-55 ±5% ±3.55% ±3.55% 30
Bombard 610 250 Y N/Y Y/N Y/N 55 120 30 325 90/80 ±7.25%/±8.25% ±4.55% ±2.5% 30
Grand Bombard 730 250 Y N/Y Y/N Y/N 55 180 30 375 90 ±5.5%/±7.5% ±4%/±4.25% ±2.5% 30
Culverin 800 250 Y/N N/Y Y Y/N 63 230 20 425 90 ±4.5%/±6.5% ±3.5%/±4.75% ±2.5% 30
Cannon 870 250 Y/N N/Y Y Y/N 63 250 20 380 90 ±5%/±6.5% ±3.5%/±3.75% ±2.5% 30
Basilisk 1080 400 Y/N N/Y Y Y/N 63 330 20 450 90 ±4.25% ±3.5%/±3.75% ±2.5% 30
Monster Bombard 1900 400 Y Y Y Y 63 1000 26 450 110 ±9% ±4% ±2.5% 20

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