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Autodesk Launches Lustre 2008 Digital Colour Grading System for Film and Television Projects Enables Creative Colour Grading throughout Post-Production Process; Supports American Society of Cinematographers’ Color Decision List

6 September 2007 — Autodesk, Inc. (NASDAQ: ADSK) today announced the Autodesk Lustre 2008 digital colour grading system. Lustre has shaped colours and lighting in hundreds of feature films, trailers and TV shows, including Balls of Fury, El Cantante, Children of Men, Babel, King Kong, Cane, Pushing Daisies and Swingtown. Lustre 2008 will be showcased at Autodesk’s stand during the International Broadcasters Convention 2007, held in Amsterdam’s RAI Convention Centre, 7-11 September.

“Around the world, Autodesk Lustre is used to enhance lighting, cinematography and storytelling in films and TV content,” said Stig Gruman, vice president of Advanced Systems, Autodesk Media & Entertainment. “Lustre 2008 equips colourists with even more creative flexibility and includes a new multi-layer timeline. Colourists can experiment with look creation earlier in the post-production process. As well, Lustre 2008 offers a better workflow that leads to faster project completion and ultimately offers greater value for all types of productions.”

Companies rely on the Lustre system’s advanced creative capabilities, as well as its cost-effective performance that is made possible through Graphics Processing Unit (GPU)-acceleration, pipeline flexibility and facility-wide application interoperability.

Andreas Rostock, managing director at Sonne Postproduction in Denmark, said, “At Sonne, we’re ready to take on any kind of project, from feature films to music videos, but we specialise in commercials. We’ve developed a workflow that gives us the flexibility needed to take on any type of job and Autodesk Lustre fits well into our process. The new multi-layer timeline in Lustre 2008 will give us greater workflow flexibility in terms of how we conform, while the rich grading toolset will allow us to expand our creative capabilities to deliver a higher-quality product to our customers.”

Chris Jacobson, colourist at LaserPacific Media Corporation, also sees great value in the Lustre workflow, particularly as it relates to the interoperability between Lustre and the Autodesk Smoke editing/finishing system. Jacobson commented: “We can easily share media between Lustre and Smoke with no time-consuming rendering in between, thanks to Autodesk’s Wiretap technology. In essence, the editorial and digital intermediate colour sessions can happen simultaneously, making our clients very happy. With a pipeline like this, you really can be in two places at once. It brings multi-tasking to a whole new level.”

Highlights of Lustre 2008

New creative tools:

• The new multi-layer timeline gives colourists gestural tools to quickly create editorial, shot and grade versions of their project. Colourists can experiment with multiple looks on a single shot, as well as easily applying a look across multiple shots.

• With the automatic region tracker, colourists can track elements of a scene faster than ever before. Colourists can specify an image region and Lustre figures out the rest, automatically analysing inside the region in order to apply scaling and rotation to secondary geometries.

Workflow and performance improvements:

• Lustre 2008 supports The American Society of Cinematographers’ Color Decision List (ASC-CDL). The ASC-CDL was developed to ensure that images appear the same when displayed in different places on different platforms. This leads to look consistency across the various stages of post-production, from on-set look creation to the final grade. Lustre 2008 allows colourists to import multiple CDLs, either as Slope-Offset-Power (SOP) values in an edit decision list (EDL), or as files referenced in the EDL comments, to which CDL data can be applied on a per-shot basis in the Lustre timeline.

• The Lustre system’s grading functions now include additional GPU-acceleration of secondary grading capabilities, including geometry blurring and inside/outside grading, as well as GPU-accelerated playback for plug-in effects such as Blur Mix, Print Bleach and Glow. These improvements speed up the look-creation process.

For a complete list of new features and enhancements in Autodesk Lustre 2008, visit


Autodesk Introduces New HDTV Colour Grading System for Post Production and Broadcast

Autodesk Lustre HD System Enables Facilities to Offer Creative HD Colour Grading Capabilities

21 June 2006 – Autodesk, Inc. (NASDAQ: ADSK), launched Autodesk Lustre HD, a new digital colour grading system designed for working on high-definition television (HDTV) commercials and programming, as well as HDTV film projects. Lustre HD is the latest addition to the Autodesk Lustre family of nonlinear digital colour grading products, which have been used to grade Academy Award-winning films such as the Lord of the Rings trilogy and King Kong

As blockbuster films and premium television programming raise the bar for visually compelling content, colour grading is playing a growing role in creating differentiated content looks. Marc Petit, vice president of Autodesk’s Media & Entertainment Division, said, “Nonlinear digital colour grading has become the norm for feature film production, with Lustre having set the bar. We’re now seeing growing demand for these specialised digital grading tools in the TV industry and for films shot in HD. The new Autodesk Lustre HD system provides post-production facilities and broadcasters with an affordable, software-based colour grading solution that has unparalleled workflow and creative tools. It enables digital artists to explore creative options and deliver stunning looks.”

Autodesk Lustre HD offers real-time primary and secondary colour correction capabilities and real-time formatting of video deliverables using advanced Graphics Processing Unit (GPU) technology – available in commodity graphics cards. Petit added, “GPUs are proving to be a powerful and more flexible alternative to older technologies for real-time media processing. They are extremely fast and easily programmable, and are being developed at a faster pace than CPUs. As a result, Autodesk is able to offer Lustre HD, a system with GPU-acceleration technology, at a price that is considerably lower than proprietary hardware-based solutions.”

The system offers colourists an intuitive, nonlinear environment for interactive colour grading sessions, enabling them to collaborate with producers, directors, art directors and cinematographers to perfectly adjust the colours and looks of HDTV projects. Lustre HD is being beta tested around the world. Beta sites include The Video Lab in South Africa and Digital Pictures Melbourne, among others.

Minneapolis-based post-production facility Pixel Farm has been using Autodesk’s Discreet Lustre system to deliver unique looks for feature films, music videos and commercials. Pixel Farm recently completed projects for Arctic Cat, Best Buy and Taco John’s with its Lustre system.

“We’ve been ahead of the curve, using the Autodesk Lustre system for over two years to deliver not just film work, but also HDTV spots and music videos. It won’t be long before digital colour grading of HD content becomes mainstream,” said Mohsen Sadeghi, Pixel Farm owner. “Lustre provides a great option for post-production facilities that want to add HD grading capabilities to their pipeline. Clients are asking for specialised grading services, and we’re able to meet their needs with our software-based Lustre. Lustre has given us a competitive edge, while complementing our existing Autodesk visual effects and editing pipeline.”

Autodesk Lustre HD Key Features

• Creative Toolset: Explore creative options and create stunning new looks with the innovative Lustre creative toolset, including

o Primary and Selective Colour Grading: Modify primary grades before or after selective correction, featuring multi-layered selectives with independent inside/outside settings

o Hierarchical Shape System with schematic view and advanced GMasks: Create variable-edged softness around shapes to blend colours organically or imitate natural lighting falloff

o Image Tracking, Keying, Pan and Scan, and accurate, automated Dust Removal

• Nonlinear Grading: With the Lustre nonlinear digital workflow, you don’t need to swap out film reels or cue up video to find the right shot to grade

o Move instantly between shots in the timeline or shot bin and re-order shots before or after grading

o Easily compare shots side-by-side, such as the first and last shot in a sequence, in different contexts

• GPU-Acceleration: Real-time colour grading using the powerful NVIDIA GPU, including o Real-time linear and logarithmic primary colour grading with control of shadows, midtones, highlights, input curves and more

o Multiple HD layers of GPU-accelerated selective colour grading using a shape system with variable softness, keys, brightness, hue shift, contrast and saturation

• Real-time Video Deliverables

o Frame-accurate output of multiple formats to video tape recorder (VTR) via RS-422 without rendering, for example 2K to HD

o Capture and conform from interlaced or progressive frame video material

o 10-bit HD SDI video output with real-time primary colour correction, 3D LUT and animated repositioning and scaling using high-quality Lanczos 3-Lobe filtering

For a complete listing of Autodesk Lustre HD features, please visit

New Modular Control Panel As well, Autodesk has introduced a new control panel for Lustre HD, comprised of three sub-panels that enable it to be easily configured for both left- and right-hand dominant operation. The panel is modular in terms of physical layout and key mapping. This ergonomic panel has a curved design that puts all controls within easy reach of the colourist’s fingertips and follows the natural radial movement of the colourist’s arms. Its non-reflective paint and filtered light-emitting diodes (LEDs) reduce reflections and unwanted light in a critical viewing environment. Approximate UK pricing of this new control panel is £15,000 (€23,000).

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