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Blackguard

From Scratchpad

The Blackguard is a Kit for the Fighter. Simply put, the Blackguard is an evil Paladin with an Assassin's poisoning ability and a necromancing power.

Contents

[edit] Official description

The Blackguard epitomizes evil. The quintessential black knight, this villain carries a reputation of the foulest sort that is truly well-deserved. Consorting with fiends and serving dark deities, the blackguard is feared by all. Some people call these villains anti-Paladins due to their completely evil nature.

The comparison with Paladins is an apt one, for where the Paladin serves their deity in the name of Law and Good, to the benefit of all civilized creatures, the Blackguard does the bidding of their fell master and seeks to increase only their own power.

[edit] Special Abilities

  • Cast Lay on Hands on self once per day, healing 2 Hit Points per level.
  • Cast Detect Good and Protection from Good each 3 times per day. These are analogous to Detect Evil and Protection from Evil, except deal with Good creatures.
  • From level 5, may coat his weapon in poison once per day per 6 levels. Attacks made in the next round will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds). A saving throw vs. poison limits damage to 12 total.
  • From level 7, may cast Animate Dead once per day. Extra uses are gained at levels 14 and 20.

[edit] Restrictions

  • May only Specialize (++) in weapons.
  • May not Dual-Class.
  • Must be of Evil Alignment.
  • A Blackguard whose reputation exceeds 14, or ceases to be of Evil alignment, is forever cursed by his deity and loses all special powers. He is thereafter treated as a Fighter, except he is still limited to Specialization in weapons.

[edit] Notes

Part of the Sword and Fist mod.