You have the power of Theft. As a main player, after encounter cards are discarded at the end of an encounter, you may use this power to retrieve your opponent's card from the discard pile and add it to your hand.
History: Within their genteel, sophisticated tribes, the Filches have refined the art of acquisition to a high aesthetic. The most judicious and subtle thefts are memorialized in legend and song. Lately they have taken to eying the depths of space and thoughtfully rippling their tentacles.
Notes: The recommended experience level for this power is Novice. This is a Resource type power.
Wild: You may discard a negotiate card from your hand to steal any one artifact or flare as it is being played. The stolen card has no effect on its intended victim, going into your hand instead.
Super: You may filch any other player's used encounter card whether you were involved in the encounter or not.
Super: (Classic Edition) You may filch any other player's used encounter card whether you were involved in the encounter or not.
Displayed 4 powers.