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Darth Xendor

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Xendor

Darth Xendor

History

Birth-18

Xendor Was Born on Anderoin II in 122 ABY into a military family. From age 2, it was clear Xendor had force powers, but his parents were scared of the jedi taking him, so they hid him until age 12, when he left for the Anderoin Military Academy. At the academy, he excelled in tough tactical situations, as well as hard problem solving. He also was more than adept at close quarters combat, where he caught the attention of Darth Bane. At age 16, he was commissioned as a 2nd Lieutenant, becoming the youngest native Anderoin to ever hold that rank. By age 18, he was serving as the High Admirals Personal aide, where Bane secretly started to train him in the force.

Lieutenant Era

As a Lieutenant, Xendor was involved with many battles, and gave valuable input to the Admiral. When the Admiral betrayed the Republic, Darth Bane sent Xendor to take care of him. Using his sith training, he easily defeated both the Admiral, and his elite personal bodyguards. Little did he know, this was his first of many tests to becoming a full Sith Lord.

Captain Era

After taking care of the Admiral under Bane's orders, Xendor returned to his master, where he was secretly givin the name Darth Xendor. He was also promoted to Captain, and was the commanding officer on the Bane's Wrath. During his time on the Bane's Wrath, the ship invoked fear throughout any star system it passed through. During this time, Xendor recived more intense training from Darth Bane, and soon was sent on more missions, most of them involving traitors to the Republic. After one of these missions, Xendor returned, to find himself thrust into a battle that would ultimatly lead his master to his death, and him into position as the galaxies next Sith Lord.

Post-Bane Era

Since taking control of the remnant of Bane's fleet, Xendor has fought in 3 battles, and won by large margins, even though he was outnumbered 30:1 in each of them. He has envoked fear in his enemies, and is almost as powerful as Bane was at the height of his power. His men respect him, and will follow him to their deaths if need be. Xendor is currently traking down the Sith Lord known as Wolf. It is Wolf who killed his master, and Xendor plans to make him pay dearly.

Personal Effects

Lightsaber

Xendor saber

Darth Xendor's Silver Lightsaber

Darth Xendor weilds a Silver Lightsaber blade that has been upgraded with several powerful enhancement crystals.

Armor

XendorRobes

Lord Xendor's Robes

Darth Xendor wears Sith Lord Robes with a built in mini stealth, and shield generator, cabable of stopping a volley of blaster shots, and a glancing lightsaber blow.

Shipyards

Anderion Shipyards

  • Founded: 155 ABY
  • CEO: Darth Xendor
  • Corporate Office: Anderion I
  • Main Shipyard: Anderion III
  • Support Yards: Tansari, Mobia(under construction)
  • Back-Up Shipyard: Classified..Unknown Regions...

Anderion Shipyards was created by Darth Bane to supplement his tiny fleet, and to amass an armada that could help stabalize the galaxy. Recently it underwent major renovations, improving its building capabilities, and cutting production time in half. Shortly before the renovations however, a faulty reactor blew in a ship under construction, and broke off a chunk of the space station, and Lord Bane's personal ship. Luckly, his new capital ship was being built at the back-up shipyards in the Unknown Regions. ASY is opening a new facility in the Tansari System, and is building a ground based shipyard on Mobia. The Tansari Station has just finished construction, and is beginning construction on the first ships, while the Mobia Yard is currently in phase II/III.

Tansari Station

TansariStation

Tansari Station

  • Founded: 2,000 BBY
  • CEO: Darth Xendor
  • Corporate Office: Anderion
  • Main Shipyard: Tansari Astroid Field
  • Back-up Shipyard: Classified

Taken by force by Darth Bane after the assination of the Republic President, this once booming Pirate Outpost is now a mass producer of Ships. Recently discovered hidden data storage devices reviled information into pirate activity across the galaxy. How much was reviled is currently not known, but it is belived to be a substansial amount. The information hidden in these devices could give Republic authorities the hidden location of Pirate bases.

Free Trade Coalition

A team of enthusiastic designers formed an alliance to further the development of ships, tanks, and technologies. The FTC hopes to one day be the premier market for the galaxies ever changing technological needs.

Personal Navy (Market)

Sith Interceptor Mark I

RoyalGuardTIE121

Sith Interceptor

  • MGLT: 155
  • Armament: Quad Laser Cannons
  • Crew: 1 Pilot
  • Consumables: 2 Days
  • Affliliation: Anderion Security Force and the New Republic
  • Role: Superiority Fighter
  • Cost: 10,000 NR Credits (Per Squad)
  • Build Time: 2 Minutes

F-137 Interceptors

Fighter101

F-137 Fighter

  • MGLT: 135
  • Armament: Twin Laser Cannons and a single Buzz Launcher
  • Crew: 1 Pilot
  • Consumables: 2 Days
  • Affliliation: Anderion Security Force and the New Republic
  • Role: Superiority Fighter, Patrols, and a Escort Fighter
  • Cost: 25,000 NR Credits (Per Squad)
  • Build Time: 5 Minutes

Vulture Mark III Droid Fighter

  • MGLT: 120
  • Armament: Dual Laser Cannon,
  • Crew: AI
  • Consumables: N/A
  • Affiliation: Anderion Security Force, New Republic
  • Role: Escort Fighter built in X-1 Battle Factory

B-114 Multi-Purpose Bomber

Tiescim121

B-114 Bomber

  • MGLT: 105
  • Armament: Tri-Laser Cannon, Mark II Proton Torpedo launcher, Mark II Ion Torpedo Launcher
  • Crew: 1 Pilot, 1 Weapons Officer
  • Consumables: 2 Days
  • Affiliation: Anderion Security Force, New Republic
  • Role: Stratigic Bombing runs on Captital Ships/Land Targets
  • Cost: 35,000 NR Credits (Per Squadron)
  • Build Time: 7 Minutes
EscortCarrier-Rebellion121

FC-207 Fighter Carrier

  • Length: 150 Meters
  • MGLT: 55
  • Armament: 2 Heavy Turbolasers 4 Turbolasers, 16 Quad Laser Cannons
  • Crew: 755
  • Consumables: 6 months
  • Affiliation: Anderion Security Force, New Republic
  • Role: Carrying Fighters and Bombers to protect Capital Ships
  • Complement: 15 F-137 Squadrons, 12 B-114 Sqaudrons, 20 Sith Interceptor Squadrons
  • Cost: 95,000 NR Credits
  • Build Time: 15 Minutes
760px-Hapes nova121

L-41 Light Interceptor Cruiser

  • Length: 250 Meters
  • MGLT: 65
  • Armament: 1 Megalaser, 4 Heavy Turbolasers, 8 Turbolasers 22 Quad Laser Cannons, 1 Ion Turbolaser, 4 Dual Ion Cannons
  • Crew: 1,564
  • Consumables: 6 months
  • Affiliation: Anderion Security Force, New Republic
  • Role: Carrying Fighters and Bombers to protect Capital Ships
  • Complement: 5 F-237 Squadrons, 3 B-114 Squadron, 6 SI Squadrons
  • Cost: 150,000 NR Credits
  • Build Time: 25 Minutes
SkimmerClassSalvageVessel

Skimmer Class Battle Factory

Skimmer Class Battle Factory

  • Length: 450 Meters
  • MGLT: 75
  • Armament: 1 Megalaser, 4 Heavy Turbolasers, 9 Turbolasers, 19 Quad Laser Cannons
  • Crew: 2,950
  • Consumables: 2 years
  • Affiliation: Anderion Security Force, New Republic
  • Role: Battle factory that creates Vulture Mark III droid fighters
  • Complement: 55 Vulture Mark III's
  • Cost: 750,000 NR Credits
  • Build Time: 2 Hours

Defender Mark IV Class Star Destroyer

  • Length: 1,700 Meters
  • MGLT: 55
  • Armament: 15 Turbolasers, 35 Quad Laser Cannons, 3 Dual Ion Cannons, 2 Proton Torpedo Launchers
  • Crew: 10,000
  • Consumables: 4 Years
  • Affiliation: New Republic
  • Role: Destroyers used to escort larger Capital Ships
  • Complement: 10,000 Soildiers, 300 Marines, 15 Heavy Armor
  • Cost: 1.2 Million NR Credits
  • Build Time: 5 hours

Defender Mark V Star Destroyer

  • Length: 900 Meters
  • MGLT: 65
  • Armament: 2 Rail Guns, 7 Heavy Turbolasers, 9 Turbolasers, 15 Quad Laser Cannons, 2 Ion Turbolasers, 4 Dual Ion Cannons, 4 Mark I Proton Torpedo Launchers, 2 Concussion Missle Launchers, 1 Ion Torpedo Launcher, 1 Nuclear Missle Launcher, Laser Point Defense System
  • Crew: 4,050
  • Consumables: 6 Years
  • Affiliation: New Republic
  • Role: Medium Sized Captital Ship used to assult enemy Capital Ships and Space Stations
  • Complement: 7 F-137 Squadrons, 10 B-114 Squadrons
  • Cost: 2.4 Million NR Credits
  • Build Time: 6 Hours

Defender Mark VI Star Destroyer

  • Length: 3.2 Km
  • MGLT: 17
  • Armament: 16 Rail guns, 32 Megalasers, 60 heavy Turbolasers, 96 Turbolasers, 140 Quad Laser Cannons, 2 X-2 Cannons, 12 Ion Megalasers, 24 Ion Turbolasers, 64 Dual Ion Cannons, 40 Multi-Purpose Missle Launchers, 22 Ion Torpedo Launchers, 26 Buzz Launchers, 1 Static Cannon
  • Crew: 124,687
  • Consumables: 3 years
  • Affiliation: New Republic, Darth Bane
  • Role: Heavy Attack Cruiser, escorts of Bane's Wrath
  • Complement: 20 Fighter Squadrons, 15 Bomber Squadrons, 1 Modified Tie Avenger, 1 Dimplomatic Shuttle, 24,000 Soildiers, 2,000 Marines, 40 Heavy Armored Vehicles
  • Cost: 1.2 Billion NR Credits
  • Build Time: 3 Days

Prisoner Mark I Class Interdictor

  • Length: 200 Meters
  • MGLT: 37
  • Armament: 1 Heavy Turbolaser, 5 Turbolasers, 12 Quad Laser Cannons, 1 Ion Turbolaser, 5 Ion Cannons, 4 Multi-Purpose Missle Launchers
  • Crew: 3,457
  • Consumables: 3 Years
  • Affiliation: New Republic
  • Role: Interdicter Cruiser
  • Complement: 40 Marines
  • Cost: 3.5 Million NR Credits
  • Build Time: 1 Days
Hammerhead Mark II

Hammerhead Mark II

Anderoin ShipYards Hammerhead Mark II Class Assult Frigate

  • Length: 350 Meters
  • MGLT: 64
  • Armament: 2 Megalasers, 4 Heavy Turbolasers, 10 Turbolasers, 12 Quad Laser Cannons, 1 Static Cannon, 1 X-2 Cannon, 2 Ion Turbolaser, 4 Dual Ion Cannons, 4 Multi-Purpose Missle Launchers
  • Crew: 1,024
  • Consumables: 9 Months
  • Affiliation: New Republic
  • Role: Assult Frigate
  • Complement: 3 Fighter Squadrons, 1 Bomber Squadron, 200 Soidiers, 150 Marines
  • Cost: 2 Million NR Credits
  • Build Time: 1 Hours
Razor Mark II

Razor Mark II

Razor Mark II-Class Star Destroyer

  • Length: 900 Meters
  • MGLT: 55
  • Armament: 8 Megalasers, 30 Turbolasers, 32 Quad Laser Cannons, 1 Static Cannon, 1 MAC Cannon, 1 Nuclear Missle Launcher, 8 Multi-Purpose Missle Launchers, 16 Ion Cannons
  • Crew: 6,500
  • Consumables: 4 Years
  • Affiliation: New Republic
  • Role: Peacekeeping, Blockades, Patrols
  • Complement: 6 Fighter Squadrons, 2 Bomber Squadrons
  • Cost: 2.5 Million NR Credits
  • Build Time: 3 Hours

Sidewinder Mark I Frigate

Acclamator121

Sidewinder Mark I

  • Length: 300 Meters
  • MGLT: 70
  • Armament: 1 Megalasers, 2 Heavy Turbolasers, 4 Turbolasers 8 Quad Laser Cannons, 4 Nuclear Missle Launchers, 24 Multi-Purpose Missle Launchers, 1 Ion Turbolaser, 2 Ion Cannons
  • Crew: 950
  • Consumables: 2 Years
  • Affiliation: New Republic
  • Role: Assault on Fortified Enemy locations/fleets
  • Complement: None
  • Cost: 950,000 NR Credits
  • Build Time: 1 Hour


Assassin Super Star Dreadnaught

Empororaclass super dread naught ty

Assassin Super Star Dreadnaught

  • Length: 14 Km
  • MGLT: 8
  • Armament: 7 Static Cannons, 50 Rail Guns, 97 Megalasers, 145 Heavy Turbolasers, 350 Turbolasers, 600 Quad Laser Cannons, 20 Heavy Ion Turbolaser, 45 Ion Turbolasers, 90 Dual Ion Cannons, 16 Nuclear Missle Launchers, 90 Missle Tubes,4 X-2 Cannons
  • Crew: 250,000
  • Consumables: 8 years
  • Affiliation: New Republic
  • Role: Flagship of Darth Bane
  • Complement: 25 Fighter Squadrons, 30 Interceptor Squadrons, 10 Bomber Squadrons, 45,000 Troops and vehicles
  • Cost:16.5 Billion NR Credits
  • Build Time: 6 days

Harrow Class Star Destroyer

HarrowClassStarDestroyer121

Harrow Class Star Destroyer

  • Length: 1100 Meters
  • MGLT: 43
  • Armament: 1 Static Cannon, 4 Rail Guns, 17 Megalasers, 45 Heavy Turbolasers, 75 Turbolasers, 100 Quad Laser Cannons, 10 Heavy Ion Turbolaser, 20 Ion Turbolasers, 28 Dual Ion Cannons, 3 Nuclear Missle Launchers, 15 Missle Tubes,1 Disruptor Cannon
  • Crew: 150,000
  • Consumables: 8 years
  • Affiliation: New Republic
  • Role: Defense of Large Fleets
  • Complement: 15 Fighter Squadrons, 20 Interceptor Squadrons, 5 Bomber Squadrons, 25,000 *Troops and vehicles
  • Cost:1.5 Billion NR Credits
  • Build Time: 1.5 Hours

Striker Mark II Dreadnaught

  • Length: 750 Meters
  • MGLT: 53
  • Armament: 11 MegaLasers, 30 Heavy Turbolasers, 56 Quad Laser Cannons, 3 Ion MegaLasers, 14 Ion Turbolasers, 20 Dual Ion Cannons, 30 Missile Launchers
  • Crew: 15,500
  • Consumables: 3 years
  • Affiliation: New Republic
  • Role: Assault Dreadnaught
  • Complement: 5 Fighter Squadrons, 7 Interceptor Squadrons, 3 *Bomber Squadrons, 500 Troops and vehicles
  • Cost: 115 Million NR Credits
  • Build Time: 1.2 Hours

Oppressor Class Star Destroyer

  • Length: 2200 Meters
  • MGLT: 35
  • Armament: 29 MegaLasers, 37 Heavy Turbolasers, 96 Quad Laser Cannons, 4 Ion MegaLasers, 16 Ion Turbolasers, 27 Dual Ion Cannons, 17 Missile Launchers
  • Crew: 215,500
  • Consumables: 12 years
  • Affiliation: New Republic
  • Role: Blockades, Assaults
  • Complement: 2 Fighter Squadrons, 5 Interceptor Squadrons, 4 Bomber Squadrons, 4500 Troops and vehicles
  • Cost: 715 Million NR Credits
  • Build Time: 2.4 Hours

Venator Mark II Class Star Destroyer

Venator clonewars121

Venator Mark II

  • Length: 1500 Meters
  • MGLT: 55
  • KPH (in atmosphere): 975
  • Armament: 8 Dual Megalaser Emplacements, 2 Quad Heavy Turbolaser Turrents, 47 Turbolaser Turrents, 195 Dual Laser Cannons, 2 Ion Megalasers, 4 Ion Heavy Turbolases, 6 Ion Turbolasers, 8 Ion Cannons, 14 Missle Launchers
  • Crew: 112,000
  • Consumables: 4 Years
  • Role: Ground Assault Ship
  • Complement: 4 Fighter Squadrons, 7 Interceptor Squadrons, 3 Bomber Squadrons, 1 Infantry Division (24,000 Troops), 1 Armor Detachment (550 Vehicles)
  • Cost: 145 Million NR Credits
  • Build Time: 1.4 Hours

Liberator Class Star Destroyer

LiberatorClass121

Liberator Class Star Destroyer

  • Length: 2600 Meters
  • Armament: 1 MegaDrive TurboCannon, 40 MegaLasers, 75 Heavy Turbolasers, 135 Turbolasers, 460 Quad Laser Cannons, 7 Ion Megalasers, 14 Ion Heavy Turbolasers, 28 Ion Turbolasers, 54 Dual Ion Lasers, 42 Missle Launchers, 4 150mm Howtzier Cannons, 72 30mm Gatling gun for fighter defense.
  • Crew: 254,000
  • Complement: 8 Fighter Squadrons, 14 Interceptor Squadrons, 6 Bomber Squadrons, 1 Infantry Regiment (3,600 Troops), 1 Armor Detachment (550 Vehicles)

Personal Army (Market)

Sith Assault Squad

Sithtroopermodel121

Sith Assault Squad

  • Weapons: Lancer Assault Rifle, Sith Repeater, Concussion Grenades
  • Affiliation: New Republic, Anderion Security Force, Tansari Security Force, Sith, Brotherhood of Darkness
  • Amount Per Squad: 10
  • Cost to Train a Single Squad: 3,500 NR Credits
  • Training Time: 5 Minutes
  • Role: Main Fighting unit of Bane's Army.

Sith Commander

Commander

Sith Commander

  • Weapons: Sith Repeater Pistol
  • Affiliation: New Republic, Anderion Security Force
  • Amount Per Squad: 1
  • Cost to Train a Single Squad: 9,000 NR Credits
  • Training Time: 10 Hours
  • Role: Lead troops into battle, and make tactical descisions that will allow Sith Forces to gain the upper hand against AI's

Sith Marines

  • Weapons: Sith Repeating Assault Rifle
  • Cost to Train Squad: 4,000 NR Credits
  • Training Time: 1 Hour
  • Units per Squad: 10
  • Role: Board and take control of Enemy vessels

Sith Infiltrator

SithCommando121

Sith Infiltrator

  • Weapons: Mines, Remote Explosives, Thermal Detonators, Sith Repeating Pistol, Meer'souns class cx405 sniper rifle
  • Units Per Squad: 2
  • Training Cost: 15,000 NR Credits
  • Training Time: 4 Hours
  • Role: Sabotage, assisinations, Taking out enemies using steath and swiftness
  • Affiliation: New Republic, Lord Bane's Personal Task Force

Sith Enforcer

Captain121

Sith Enforcer

  • Weapons: Energy Batons, Repeating Assault Rifles, Mines, Remote Explosives
  • Training Cost: 6,000 NR Credits
  • Training Time: 3 Hours
  • Affiliation: New Republic, ASF
  • Role: Secure and Protect Bases, and other High Risk Buildings/Locations. Serves as the Military Police

Sith Enginneer

  • Weapons: Repeating Pistol, Remote Detonators, Mines
  • Training Cost: 15,000 NR Credits
  • Training Time: 5 Hours
  • Affiliation: New Republic
  • Role: To repair damaged structures, buildings, and other emplacements, and to monitor channels of communications and sensors. Increases life expectancy of Tanks and machinery in battle. Also performs light sabatouge missions.

Sith Guard

SithGuard121

Sith Guard

  • Weapons: Force Pike, Repeating Pistol
  • Training Cost: 25,000 NR Credits
  • Training Time: 1 Day
  • Affiliation: New Republic, Anderion Security Force
  • Role: To protect high ranking individuals and Lord Bane himself.

Sith Combat Medics

Sergeant121

Sith Combat Medic

  • Weapons: Repeating Pistol
  • Training Cost: 10,000 NR Credits
  • Training Time: 6 Hours
  • Affiliation: New Republic
  • Role: Heal injured infantry and raise the life expectancy of troops in battle

Vehicles/Heavy Weapons(Market)

Sith Destroyer

  • Weapons: Large Laser Cannon turrent, 105mm howtzier, 1 anti-infantry laser turrent
  • Crew: 4 (1 Pilot, 3 Gunners)
  • Affiliation: New Republic
  • Role: Primary Attack vehicle
  • Build Cost: 120,000 NR Credits
  • Build Time: 20 minutes

Sith Reaper

  • Weapons: Reaper Cannon, 30mm gatlin gun, 2 anti-infantry laser turrent
  • Crew: 7 (2 Pilots, 4 Gunners, 1 navigator)
  • Affiliation: New Republic
  • Role: Primary Attack vehicle
  • Build Cost: 240,000 NR Credits
  • Build Time: 40 minutes

Sith M225 Howtzier

Mobile artillery121

M225 Howtzier

  • Crew: 6
  • Weapons: 1 160mm Howtzier Cannon, 2 Anti-Infantry Guns, 1 AA Gun
  • Range: 100m-4 Miles.
  • Affiliation: New Republic
  • Role: Provide support fire for infantry
  • Build Cost: 50,000 NR Credits
  • Build Time: 15 minutes

Sith Rocket Pad

RocketPod

Sith Rocket Pad

  • Weapons: Anti-Aircraft missles, missle defense missles, nuclear missles
  • Crew: 3
  • Affiliation: New Republic
  • Role: Primary Defensive Emplacement of Strongholds
  • Build Cost: 140,000 NR Credits
  • Build Time: 30 minutes

Sith Troop Transport

  • Weapons: 7 Anti-Infantry Laser Turrents
  • Crew: 10 (2 Pilots, 7 Gunners, 1 Navigator)
  • Complement: 40 Soidiers
  • Affiliation: New Republic
  • Role: Safetly transport infantry quickly
  • Build Cost: 440,000 NR Credits
  • Build Time: 1 hour

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