Death Knight
From Scratchpad
Another evil "Paladin", except that it is not at all Paladin-like, rather a Fighter kit with tons of special abilities with the only drawback being a race plus alignment restriction. The custom-made abilities seem especially powerful, maybe too powerful.
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[edit] Description
A Death Knight is created when a fallen paladin dies. This is a very rare occurrence of resurrection. When this happens the newly risen Death Knight will become evil with many evil related abilities. Instead of being half-fighter and half-cleric like a paladin, they become half-fighter and half-necromancer instead. They gain necromancy spells as innate abilities in place of their regular priest spells.
[edit] Special Abilities
- Gains Larloch's Minor Drain at levels 9 and 14.
- Gains Ghoul Touch at levels 11 and 16.
- Gains Vampiric Touch at levels 13, 16 and 17.
- Gains Animate Dead at level 19.
- Gains Harm Touch ability at level 1. Harm Touch is a direct damage ability and will do 2d10 points of damage +1 point per level up to a maximum of 2d10+20 with a successful to-hit roll.
- Gains Ebony Hand ability at level 10. The spell adds +1 THAC0 plus an additional +1 THAC0 for every three levels of the caster up to a maximum of +7. The spell lasts for 3 rounds plus 1 round/level up to a maximum of 24 rounds.
- Gains Kiss of Torment ability at level 15. With a successful to-hit roll, does 4d6 points of damage and stuns target for four rounds. A successful save will reduce the stun effect to two rounds.
- Gains Heart Blight ability at level 19. Will slay the target unless a save vs. death is made; with a successful save the target is still stunned for three rounds, suffers a -2 Dexterity penalty for ten rounds. Additionally the target must make another save vs. death at -1 or lose 25% of their hit points and yet another save vs. death at -2 or suffer another 18 damage.
[edit] Restrictions
- Human only.
- Must be of Evil alignment.
[edit] Notes
Part of the Sorceror's Place Collection.
