Drain Deimos
Medium Aberration (BOW)

Hit Dice: 6d8+12 (36hp)
Initiative: +7
Speed: 30ft. climb 20ft.
Armor Class: 18 (+4 Dex, +4 natural)
Base Attack/Grapple: +4/+7
Attack: Claw +8(1d4+3)melee
Full Attack: 2 Claws +8(1d4+3)melee, or bite +3(1d4+1)melee
Space/Reach: 5ft./5ft.
Special Attacks: Improved grab, draining grapple
Special Qualities: BOW traits, darkvision 60ft.
Saves: Fort +7, Dex +8, Will +6
Abilities: Str 16, Dex 18, Con 15, Int 3, Wis 12, Cha 7
Skills: Climb +18, Jump +11
Feats: Improved Initiative, Lightning Reflexes, Weapon Finesse
Environment: Any
Organization: Solitary, pair(2), or group(3-5)
Challenge Rating: ?
Treasure: None
Alignment: Neutral
Advancement: 7-15 HD (medium)
Level Adjustment: ?

Improved Grab(ex): By standing on it's two back legs and charging a drain deimos can attempt to start a grapple without providing a attack of oppertunity. If it wins the grapple check it establishes a hold and automatically deals bite damage. A drain deimos can also use this ability if it jumps in the opponents square.

BOW traits(ex): All BOW's get the benefits of the endurance and diehard feats. Fortitude saves are always good saves regardless of their creature type. They get a +5 racial bonus to fortitude saves against poison and disease.

(Varient) Draining Grapple(ex): On a successful grapple a drain deimos does 1 point of temporary constitution damage for every round the grapple is mantained, for every point drained the drain deimos gains 5 hit points(any excess are gained as temporary hit points).

Skills: A drain deimos gets a +5 racial bonus to jump checks. A drain deimos gets a +8 racial bonus to climb checks and can always take 10 on them even when rushed or threatened. They can use their strength or dexterity modifier to climb checks whichever is higher.

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