Big enough to encompass the game. Maybe use procgen to fill in non-plot-relevant areas?
At the confluence of two large rivers?
A cosmopolitan blend of various peoples, and/or sentient species.
- major merchant organisation
- guilds(smiths, mages…)
- city guard
- Elementalism. Quick, flashy, but not subtle or deep. [BlackMagicianGirl]. Based on will/emotion.
- Contacting & Contracting. Path/book-y, subtle and deep, sibling to hedge magic. Includes a gothy type. Based on charisma.
- Healing. Includes buffs. Maybe best to keep on your side, but not join. [WhiteMagicianGirl]. Based on what?
- Enchantment. Slow, requires plans and they can be revealed, but powerful. Based on intelligence or whatever those crafts are based on.