Noh Lord[]
- Hit Dice:d10.
Requirements[]
To qualify to become a Noh Lord, a character must fulfil the following criteria.
- Alignment: A Noh Lord must be either Lawful Neutral, True Neutral or Chaotic Neutral in alignment. In their goal of self perfection, ethics play no part. If a Noh Lord ever becomes either good or evil, their lack of balance results in the loss of Noh Lore paths at a rate of one per week, determined randomly, until their alignment is once more neutral. Regaining lost Noh Lore paths is a difficult process and usually requires some kind of personal quest of discovery. A Noh Lore path lost in this way may be regained without a tutor.
- Base Attack: +7
- Feats: Alertness, Endurance, Iron Will
- Skills: Concentration 4 ranks, Knowledge(Nature) 8 ranks, Wilderness Lore 8 ranks.
- Special: To become a Noh Lord, a character must be trained by an existing Noh Lord of at least 1st level. For each further level, the character must receive the appropriate training from a fellow Noh Lord who is at least one level higher than them. A Noh Lord may only choose from the Noh Lore list which their trainer also possesses.
Class Skills[]
A Noh Lord has no class skills. As their knowledge of Noh Lore progresses, they may add certain proficiencies as class skills.
- Skill Points at Each Level: 0 + Int modifier.
Class Features[]
All of the following are features of the Noh Lord prestige class.
- Weapons and Armour Proficiency:
No Lords gain no proficiency in any weapon or armour.
- Noh Lore:
At each level of Noh Lord gained, the Noh Lord can select one additional Noh Lore, providing that their tutor also possesses this Noh Lore. It is impossible for a Noh Lord to unlock the inner potential of a student in an area they themselves have not explored. It is also likewise impossible for a Noh Lord to unlock their own potential, unassisted. It for this reason that a Noh Lord must have a tutor of higher level to train them. The list of ten Noh Lores are as follows:
- The Path of the Beast:
- Animal Empathy Proficiency:
- Ride Proficiency:
- Speak with Animals:
- The Path of the Blade:
- The Path of Divining:
- Sense Motive Proficiency:
- Detect Magic(Sp):
- The Path of the Beast:
At 5th level, a Noh Lord
- Visions of the Past(Sp):
At 7th level, a Noh Lord
- Spirit Walking:
At 8th level, a Noh Lord
- The Path of Healing:
- Heal Proficiency:
- Profession(Herbalist) Proficiency:
- Fast Healing:
- Cure Blindness/Disease(Sp):
- Delay Poison(Sp):
- The Path of Healing:
At 4th level, a Noh Lord
- Neutralize Poison(Sp):
At 7th level, a Noh Lord
- Last Resort(Sp):
At 9th level, a Noh Lord
- The Path of Hunting:
- Wilderness Lore Proficiency:
- Spot Proficiency:
- Listen Proficiency:
- The Path of Invisibility:
- Disguise Proficiency:
- Bluff Proficiency:
- Hide Proficiency:
- Move Silently Proficiency:
- The Path of the Nexus:
- The Path of the Path:
- Tracking Feat:
- Search Proficiency:
- Decipher Script:
- The Path of the Will Within:
- The Path of the Will Without:
- The Path of Hunting:
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +0 | +0 | Noh Lore |
2nd | +2 | +3 | +0 | +0 | Noh Lore |
3rd | +3 | +3 | +1 | +1 | Noh Lore |
4th | +4 | +4 | +1 | +1 | Noh Lore |
5th | +5 | +4 | +1 | +1 | Noh Lore |
6th | +6 | +5 | +2 | +2 | Noh Lore |
7th | +7 | +5 | +2 | +2 | Noh Lore |
8th | +8 | +6 | +2 | +2 | Noh Lore |
9th | +9 | +6 | +3 | +3 | Noh Lore |
10th | +10 | +7 | +3 | +3 | Noh Lore |
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