Full-Body Charge is a move in Stinnamon.
The user takes a long run back (lasting a turn), and can only be affected by beams or other non-physical moves. On the second turn, the user charges at full speed at the foe and slams it using its whole body.
15% chance of confusing the foe.
The stats of FULL-BODY CHARGE:
Accuracy: 90 (Occasionally the user trips, if so, takes out half the user's HP.
O signals regular effective, X means no damage, 9 means super effective, 4 means not very effective
NORMAL - 9
WATER - O
FIRE - O
GRASS - O
BUG - 4
ROCK - 9
EARTH - O
METAL - 9
POISON - 4
WIND - 4
GHOST - X
DARK - 9
PSYCHIC - 4
SOLAR - O
LUNAR - 4
WARRIOR - O
Stinnamon that can learn this move
Plantear, Montree, Forcrazy, Takiyachi, Takiboriyachi, Takiboriyachiyurii, Furianimal, Insanfang, Electrochar, Paraferno, Shetle, Steeltoise, Clawtroop, Slicepilot, Gravababy, Megabolda, Metafreeze, Toxikeg, Fataminium, Lifthrtn, Skewerbolt, Snoleid - 22 Stinnamon (theres more that i havent made up yet)
Is it snatchable?
FULL-BODY CHARGE can be stolen with Steal.
FULL-BODY CHARGE can be mimicked and used by Mimic.
FULL-BODY CHARGE can be reflected when the user is taking their steps back. Then it can be used in the next turn with Reflect.
Does it have its own TM?
Min/Max PP for FULL-BODY CHARGE:
Max PP for FULL-BODY CHARGE is 10.
Min PP for FULL-BODY CHARGE is 1.
Base PP for FULL-BODY CHARGE is 5.