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Gphage Zombies are creatures reanimated after brain death by a virulent mutegenic Viral weapon. G-Phage Zombies are violent cannibalistic psychopaths, capable of increadable feats of strength and endurance. while stumbling and slow when not actively attacking they are capable of burst of speed and strength, that are truly inhuman. G-phage zombies lack the mental aptittude for tool use above primative clubs and knives, they can not plan or use even simple devices, such as door locks and elevator contols, though they will lash out blindly at controls and devices out of barely recalled memories , hich will sometimes allow them to open a door or operate a simple swuitch entirely by accident. most of the time when a barrier such as a door window or wall obstructs their path they blindly smash and pound at it until they give up, hours later, or destroy the object. G-pahge zombies lack all but basic verbal skills and may moan or mutter incoherently or might call out names and words that were important to them before infection. G-phage zombies do repond to strong emotional bonds from formaer lives but general they only respond to negitive emotions and then only with insane violence
CREATING A ZOMBIE
“G-phage Zombie” is an acquired template that can be added to any living corporeal creature other than constructs,slimes,molds, undead. the template is applied after death caused By G-phage infection, or death by injury after an untreated G-phage infection
Size and Type: The creature’s type changes to aberration, It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Hit Dice: use an unintellegent creatures base hit dice doubled and raise them to d12s., intellegent creatures use there base characther class but dissregard any prestige class levels to determine hit dice. all hit dice become D12's and all hit points are rerolled using new con and other modifiers as needed, if the result is less than the original number the the new hit points are uses instead.
Speed: If the base creature can fly, its maneuverability rating drops to clumsy. Armor Class: Natural armor bonus increases by a number based on the zombie’s size:
Tiny or smaller +0
Base Attack: A G-phage zombie has a base attack bonus equal to 1/2 its Hit Dice. Attacks: A G-phage zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. A G-phagezombie also gains a slam attack.
Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie’s size. (Use the base creature’s slam damage if it’s better.)
Special Attacks: A G-phage zombie retains none of the base creature’s special attacks.
Special Qualities: A G-phage zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Abilities: A G-phage zombie’s Strength increases by +2, its Dexterity decreases by 2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Skills: A G-phage zombie has no skills.
Mutations: Phermone Repulsion, Mindslave, Smell,tracking scent
Feats: A G-phage zombie loses all feats of the base creature and gains regeneration,( negated by head shot fire or acid) Damage resistence 5, run, jump, and the melle smash talent.
Advancement: As base creature, but double Hit Dice (maximum 20), or - if the base creature advances by character class.
Level Adjustment: -.
If an intellegent creature over 10 hit dice is reanimated it becomes a G-phage Revenant and retains all clases, clas skills and benifits , memories, abilities, feats talents and perks it had before infection. A G-phage revenant keeps and uses it's original BAB and combat modifiers. It does however pick up the G-phage Zombie traits, benifits, and drawbacks.
It must make a Will (DC 15) save every 24 hours to resist the mental degridation and psychosis common to G-phage infection.
it recieves a +2 CR and can not be healed by any means other than it's own regenerative abilities
Further exposure to G-phage Virus will most likely, (Fort Save DC 20 to resist) Trigger a Nemisis expression the expression will force the Character to select 3d6 points worth of mutation drawbacks and gain a like number of beneficial mutation points. cosmetic appearance change, and cosmetic voice change, are automatic