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Game Based Learning Environments

Eduteams
Simpleshot
WHO










Images courtesy of TPLD Ltd, University of Magdeburg, WHO.

Introduction
Video, or computer, games are mentally highly immersive environments where the player is engrossed in the gameplay. The question has been regularly in recent years: can players learn anything useful from playing video games? This field is known by several names (serious games is another name) and involves researchers into and developers of video games.

This website brings together the work being done by a particular group in this field.


Academic Papers: GBLE

Livingstone, D. (2006), Editorial: Learning With Games, Learning by Making Games, ITALICS (Innovation in Teaching And Learning in Information and Computer Sciences), Vol. 5, No. 3, 2006, web link

Livingstone, D. and Kemp, J. (eds.)(2006) Proceedings of the Second Life Education Workshop at the SL Community Convention, San Francisco, August 20th 2006. web link

Kemp, J. and Livingstone, D. (2006) Putting a Second Life “Metaverse” Skin on Learning Management Systems, , in proceedings of the Second Life Education Workshop at SLCC, Livingstone and Kemp (eds.), San Francisco, August 2006, p.13-18. web link


Academic Papers: Video Games (General)

Sutherland JN (2002), Some Reflections on Creating the New Academic Field of Computer Games, Proc of Society for Research into Higher Education Annual Conference, University of Glasgow, December 2002.web link

Sutherland, JN & TerKeurst, J (1999) (eds) Proceedings of the 5th International Conference of the International Society on Virtual Systems and Multimedia (VSMM'99)web link


News Pieces

Terdiman, D (23 Mar '06) What's wrong with serious games? web link


Websites



Conferences

2006 Intuition International Workshop web site
2006 Serious Games Summitweb site


Projects


Researchers and Research Teams

University of Paisley web site - Thomas Connolly, Mark Stansfield, Daniel Livingstone, John N Sutherland

University of Magdeburg web site - Maic Masuch

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