Death in Genesis is typically permanent, but in rare circumstances players can be resurrected. To counterbalance the fact the death is permanent, every player is assigned one spirit that never dies. This spirit can enter any body, humanoid or beast, that is not already occupied by a spirit. Thus, death is balanced out by a form of reincarnation. Additionally, players have the ability to reproduce, so their spirit can enter their offspring's body after death. Offspring share a mix of the traits and stats from the mother and father.
Players do age, and eventually die of old age. However, certain races have longer lifespans than others, and age differently. Aside from old age, it is assumed that players can die in combat and potentially be poisoned.