Each alignment in Genesis has its own culture associated with it, and hence its own unique set of weaponry. There are fourteen classes of weapons, and eight variations on each (one variation per alignment). This makes a total of one hundred and twelve different types of weapons. In addition to this, there is a practically infinite variety of ways that a weapon can be manufactured, all of which give the weapon different traits. Almost all of the weapons are real weapons; use Wikipedia to look up definitions if you don't know what a particular item is. Weapons also come in different sizes; for example, the size of a club a human would use is much different from the size of a club a giant would use. The same goes for armor. In this manner, larger creatures are penalized because they require more resources to build their items. (1x) denotes that the weapon only uses one hand, (2x) denotes that it uses two hands.