The ground rules for this campaign are:
Characters start at 5th level
- 9000GP starting funds as per DM's guide table on pg 135.
- You my buy whatever you wish in magic items and gear based on these funds.
- Any base class is available within reason.
I feel I need point out in the age of MMORPGs. Narrow specialization in Pen and Paper RPGs is a bad thing in a character. Super specialized classes just tend to fair poorly because Table Top RPGs are about facing a variety of challenges the majority of them not in your specialty. If your character/class focus is very narrow the character lacks the flexibility to deal with the unknown.