The ground rules for this campaign are:

Characters start at 5th level

9000GP starting funds as per DM's guide table on pg 135.
You my buy whatever you wish in magic items and gear based on these funds.
Any base class is available within reason.

I feel I need point out in the age of MMORPGs. Narrow specialization in Pen and Paper RPGs is a bad thing in a character. Super specialized classes just tend to fair poorly because Table Top RPGs are about facing a variety of challenges the majority of them not in your specialty. If your character/class focus is very narrow the character lacks the flexibility to deal with the unknown.

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