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Gypsy

From Scratchpad

One of the weakest kits for the Bard, maybe the weakest. Charming is rarely ever useful and rarely likely to happen. Once it does, you only have to attack the enemy again to undo this. If this wasn't bad enough, you also lose 3 Spell Schools, leaving you without:

Armor, Burning Hands, Find Familiar, Melf's Acid Arrow, Flame Arrow, Ghost Armor, (Improved) Haste, Melf's Minute Meteors, Fireshield, Stoneskin, Lower Resistance, Chain Lightning, Tenser's Transformation, Limited Wish, Delayed Blast Fireball, Prismatic Spray, Ruby of Reversal, Spell Sequencer, Maze, Spell Trigger, Shapechange, Timestop, all Power Words and Summons.

Contents

[edit] Description

Gypsies are often called "traveling people" or "forest nomads," typically wandering the lands in caravans comprising of brightly painted carts or wagons. These people are well-known for their strange music and dances, typically surviving in their wandering lifestyle by entertaining villagers and folk in the places they roam. Gypsies wander the land, experiencing life as they go. They travel until they find something of interest, where they establish a temporary camp and remain until the urge to see more of the world over­powers their desire to stay. Adventuring gypsies may be on a personal quest to locate some unique place or thing or may simply be out to experience the great wonders that appear along the adventuring path.

Gypsies are often misunderstood by others, who classify them as thieves, beggars, carnival people, nomads, or any number of other erroneous names. They are also very open and welcoming to those who seek to learn their ways and join them in their wan­dering, garnering for them a reputation for steal­ing children in the night and then spiriting them off into the wilderness. It should be noted that not all Gypsies are bards or have bardic abilities; Gypsy bards, known among Gypsy clans as "rawuns," func­tion as the chief storytellers, lore-keepers, fortune tellers, and spiritual advisers of their Gypsy clans.

[edit] Special Abilities

  • Song charms enemies unless they save vs. spells with a -1 penalty per 10 levels of the bard
  • Has a +1 bonus to saves vs. spells per 8 levels
  • Can cast Curse once per day. The opposite of a Bless spell, this gives foes a -1 penalty to THAC0 and saves

[edit] Restrictions

  • Cannot learn mage spells from the schools of Conjuration, Invocation or Transmutation

[edit] Notes

Part of the Song and Silence mod.