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Haro/Hunting

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Basics

The hunting mode is mostly a timed game. Completing within 8 minutes grants you an animal with which you can turn into meat (for H mode) or sacrifice to change the heoine's attributes. However, there is no hard time limit on the game, and even if you take two hours completing it slowly (or failed to complete it), you can still obtain items that are hidden under random uncovered tiles.

Clearing each of the zones within 5 minutes will give you an extra storage slot. Next to the high score time a (倉) will be displayed as an indication to it. Toward the end of the game you will need to clear hunting boards in order to advance the plot to its finale.

When the game detects there are no more possible matches left on the board, the phase will end automatically.

Hunting Zones (ordered left to right, top to bottom)
Ja name Translation Total tiles Difficulty WxH 0~4 min animal 4~8min animal
Forest 128 Normal~Hard 16 x 8 (Sun) Mammoth (Earth) Deer
Lake 88 Easy~Normal 13 x 7 1 (Flame) Rhino (Flame) Rhino
Field 112 Normal 14 x 8 (Sun) Mammoth (Wind) Bull
Sea 136 Hard 17 x 8 (Sun) Mammoth (Water) Fish

Notes:

  1. For the lake zone, the bottom most row has 3 less tiles in the middle, accounting for the discrepency between the dimension and the total tiles.
  2. Clearing within 8 minutes increases probability of receiving Moon-alignment livestock, which cannot be turned into meat but can be equipped or sacrificed.
  3. Bunnies randomly come from chests hidden under various tiles (which also can give other items).

Any captured game can be turned into food (Right-click) to be used in Cooking. Any animals can be sacrificed ('O' key) for a chance to gain a beneficial Scroll; with higher probability from sacrificing Sun and Moon animals.

Strategy

Hunting is the best practice; by hunting you can develop an eye for quick recognition of tiles and the angles they can reach each other from. But there can be a lot of tiles to keep an eye on, and some pitfalls to avoid.

Often you will see matching tiles close to each other that look temptingly easy, but collecting them could leave you without one to clear another match from a crucial bottleneck. If you see three together, it's safer to seek out the fourth and clear a line to it before collecting them all. If you see many groups of three along one side, it's far better to work from another direction and leave them for later.

You'll also often have to make decisions between whether to work along the outside of the board, or dig a path through the center. With the center open, you have many more tiles exposed to potential matches, and your chances of clearing the board without getting stuck are much better. On the other hand, an open center grows wider as you play, and spreads the tiles out, slowing down your searching when you get down to the last ones. If you're playing for record-breaking times, circling around the outside and keeping your tiles tightly grouped will help.

Starting with the corner tiles, and working towards a round-ish shape, tends to increase the number of possible connections (as a flat side only connects to itself).

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