Each item has a name, a type, a size, and a color (other information can be discovered as technology advances [yes, you can advance technology!] or you research it).

Name and Color

The name consists of the source name and the part that the object came from. Pretty simple, right? The color is just a set of numbers that describe the hue of an object, classified as red, green, and blue (you can have any two or all three on an object).

Type and Size

The type has many classifications based on what part it is. Among the types are...

  • Spice
  • Meat
  • Vegetable
  • Bone
  • Metal
  • Mineral
  • Timber
  • Weapon
  • Armor
  • Shield
  • Ink
  • Tool

Each has its own purpose for one or many jobs. Size is just that: the size of an item. It's mostly just used for crafting purposes


Quality affects how potent an item's effects are. For example, better quality weapons would have higher durability and a more powerful edge. Higher quality armor would be uniformly defensive and able to take more beatings. Higher quality poisons would have fewer antidotes and a faster kill time.

Item Example

Nagi Wing

Type: Wing

Size: Small

Quality: 25


Red 200

Green 175

Blue 175

Effects: Unknown

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