Jill Valentine (RE3)

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Jill Valentine (RE3)

Jill re3big lg

Jill Valentine (RE3)

Female Human Fast Hero 7/ Infiltrator 2 Medium humanoid (human); HD 9d8 + 9; hp 67; Mas 13; Init +4; Spd 35 ft.; Defense 22 (+4 Dex, +8 class); BAB +6; Grap +7; Benelli M3 +10/+5 (2d8, 3d8 with HE shells 20/x2) Beretta 92FS +11/+6 (2d6, 3d6 with HE rounds 20/x2) Knife +7/+2 (1d4+1, 19-20/x2) AL Good, S.T.A.R.S; SV Fort +3, Ref +13, Will +3; AP 10; Rep +3; Str 12, Dex 19, Con 13, Int 14, Wis 13, Cha 14.

Occupation: Law Enforcement (Knowledge: Tactics, Listen) Bonus Feat: Personal Firearms Proficiency

Skills: Balance +12, Disable Device +12, Hide +15, Investigate +8, Knowledge (streetwise) +7, Knowledge (tactics) +9, Listen +10, Move Silently +15, Search +9, Tumble +15

Feats: Acrobatic, Advanced Firearms Proficiency, Armor Proficiency (light), Burst Fire, Defensive Martial Arts, Lightning Reflexes, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Stealthy


Fast: Increased Speed, Evasion, Uncanny Dodge I, Uncanny Dodge II

Infiltrator: Sweep, Improvised Implements

Possessions: Benelli M3, 28 shells 12 gauge, 14 shells HE 12 gauge, Beretta 92FS (Mastercraft +1 to hit), 4 magazines 9mm, 2 magazines HE 9mm, knife, lockpick set (Mastercraft +2 on checks to open mechanical locks)

Note: Another suitable feat replacement would be to swap out Burst Fire for Exotic Firearms Proficiency (grenade launcher) as it's a versatile and all around great weapon used from the beginning to end of the events in Resident Evil 3

HK-P Grenade Launcher - treat as Mastercraft +1 to attack and damage Colt M79

  • As stated by Azar of Faerun

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