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KellerWeaponsConfig

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[R6Game.ConfigR6PistolMK23] m_iDamageAt0M=35 m_iDamageAt5M=30 m_iDamageAt20M=25 m_iDamageAt50M=15 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=4 m_iMediumBurstMaxNbBullets=4 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.1 m_fMaxBurstPauseLength=0.5 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=220 m_fBulletSpreadPerBullet=50 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.35 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=220 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=220 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=200 m_iNormalMagSize=100 m_iHighCapacityMagSize=15 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=5 m_iRecoilMenuStat=3 m_iAccuracyMenuStat=6 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=45 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-2.0f,Y=7.5f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=200,Yaw=200,Roll=-100) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_MK23 m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=5.0f,Y=0.0f,Z=-2.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=5000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=350 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f) m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.666f m_fReloadEmptyTime=3.00f m_fReloadTacticWithShieldTime=2.666f m_fReloadEmptyWithShieldTime=3.00f m_fFPReloadTacticalUpdateAmmoTimer=2.033f m_fFPReloadEmptyUpdateAmmoTimer=2.667f m_fTPReloadTacticalUpdateAmmoTimer=2.3 m_fTPReloadEmptyUpdateAmmoTimer=2.3 m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=2.666 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.867 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.1 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.25 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1 m_fSuppressorIKForwardBlendInBarrelTime=2.5 m_fSuppressorIKForwardBlendInBarrelDuration=0.1 m_fSuppressorIKReverseBlendOutBarrelDuration=0.1 m_fSuppressorIKReverseBlendInSuppressorTime=0.3 m_fSuppressorIKReverseBlendInSuppressorDuration=0.1 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.5 m_fSuppressorIKReverseBlendInBarrelDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_HighCapacityMag m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6PistolUSP40] m_iDamageAt0M=30 m_iDamageAt5M=25 m_iDamageAt20M=20 m_iDamageAt50M=10 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=4 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.1 m_fMaxBurstPauseLength=0.5 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=260 m_fBulletSpreadPerBullet=50 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.35 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=260 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=260 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=200 m_iNormalMagSize=100 m_iHighCapacityMagSize=16 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=4 m_iRecoilMenuStat=3 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=45 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-1.5f,Y=0.5f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=600,Yaw=-50,Roll=-200) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_USP40 m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1500 m_fRecoilModifyPitchMaxSpeed=2100 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=4.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=3000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f) m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.666f m_fReloadEmptyTime=3.00f m_fReloadTacticWithShieldTime=2.666f m_fReloadEmptyWithShieldTime=3.00f m_fFPReloadTacticalUpdateAmmoTimer=2.033f m_fFPReloadEmptyUpdateAmmoTimer=2.667f m_fTPReloadTacticalUpdateAmmoTimer=2.3 m_fTPReloadEmptyUpdateAmmoTimer=2.3 m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=2.666 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.867 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.1 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.25 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1 m_fSuppressorIKForwardBlendInBarrelTime=2.5 m_fSuppressorIKForwardBlendInBarrelDuration=0.1 m_fSuppressorIKReverseBlendOutBarrelDuration=0.1 m_fSuppressorIKReverseBlendInSuppressorTime=0.3 m_fSuppressorIKReverseBlendInSuppressorDuration=0.1 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.5 m_fSuppressorIKReverseBlendInBarrelDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_HighCapacityMag m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.7f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6Pistol92FS] m_iDamageAt0M=30 m_iDamageAt5M=25 m_iDamageAt20M=20 m_iDamageAt50M=10 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=4 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.1 m_fMaxBurstPauseLength=0.5 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=220 m_fBulletSpreadPerBullet=130 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.35 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=220 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=220 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=200 m_iNormalMagSize=100 m_iHighCapacityMagSize=18 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=4 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=6 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=45 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-3.0f,Y=0.0f,Z=-0.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-150,Roll=-100) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_92FS m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1500 m_fRecoilModifyPitchMaxSpeed=2100 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=5.0f,Y=0.0f,Z=-2.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=5000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=350 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f) m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.666f m_fReloadEmptyTime=3.00f m_fReloadTacticWithShieldTime=2.666f m_fReloadEmptyWithShieldTime=3.00f m_fFPReloadTacticalUpdateAmmoTimer=2.033f m_fFPReloadEmptyUpdateAmmoTimer=2.667f m_fTPReloadTacticalUpdateAmmoTimer=2.3 m_fTPReloadEmptyUpdateAmmoTimer=2.3 m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=2.666 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.867 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.1 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.25 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.1 m_fSuppressorIKForwardBlendInBarrelTime=2.5 m_fSuppressorIKForwardBlendInBarrelDuration=0.1 m_fSuppressorIKReverseBlendOutBarrelDuration=0.1 m_fSuppressorIKReverseBlendInSuppressorTime=0.3 m_fSuppressorIKReverseBlendInSuppressorDuration=0.1 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.5 m_fSuppressorIKReverseBlendInBarrelDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_HighCapacityMag m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=-0.0f,Y=0.0f,Z=-0.9f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vIronSightsShieldFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.7f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=-0.4f,Y=0.0f,Z=0.9f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6PistolGlock18] m_iDamageAt0M=25 m_iDamageAt5M=20 m_iDamageAt20M=15 m_iDamageAt50M=5 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=7 m_iLongBurstMinNbBullets=8 m_iLongBurstMaxNbBullets=10 m_fMinBurstPauseLength=0.1 m_fMaxBurstPauseLength=0.5 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=250 m_fBulletSpreadPerBullet=70 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=250 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=250 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=600 m_iRealFireRate=200 m_iNormalMagSize=100 m_iHighCapacityMagSize=17 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=3 m_iRecoilMenuStat=5 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=45 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=-550,Yaw=150,Roll=-100) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_Glock18 m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1500 m_fRecoilModifyPitchMaxSpeed=2100 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=4.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=3000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=6.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=800 m_fIKRecoilBurstPitchRate=28000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.04f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.666f m_fReloadEmptyTime=3.00f m_fReloadTacticWithShieldTime=2.666f m_fReloadEmptyWithShieldTime=3.00f m_fFPReloadTacticalUpdateAmmoTimer=2.033f m_fFPReloadEmptyUpdateAmmoTimer=2.667f m_fTPReloadTacticalUpdateAmmoTimer=2.3 m_fTPReloadEmptyUpdateAmmoTimer=2.3 m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=2.666 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.867 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_None m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.1f,Y=0.0f,Z=0.9f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-40) m_vIronSightsShieldFPMeshTranslation=(X=0.1f,Y=0.0f,Z=1.2f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.8f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-95) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6PistolDesertEagle] m_iDamageAt0M=80 m_iDamageAt5M=70 m_iDamageAt20M=60 m_iDamageAt50M=30 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=4 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=6 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.4 m_fMaxBurstPauseLength=0.6 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=240 m_fBulletSpreadPerBullet=180 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.6 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=240 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=240 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=90 m_iNormalMagSize=100 m_iHighCapacityMagSize=9 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=6 m_iNbBulletsForBlur=3 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=200,Roll=0) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_DesEagle m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1500 m_fRecoilModifyPitchMaxSpeed=2100 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilSingleOffset=(X=6.0f,Y=0.0f,Z=-6.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=7000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=550 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f) m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.666f m_fReloadEmptyTime=3.00f m_fReloadTacticWithShieldTime=2.666f m_fReloadEmptyWithShieldTime=3.00f m_fFPReloadTacticalUpdateAmmoTimer=2.033f m_fFPReloadEmptyUpdateAmmoTimer=2.667f m_fTPReloadTacticalUpdateAmmoTimer=2.3 m_fTPReloadEmptyUpdateAmmoTimer=2.3 m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=2.666 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.867 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_HighCapacityMag m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=24,Roll=-50) m_vIronSightsShieldFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=-0.8f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125) m_vRifleScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125) m_vACOGScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125) m_vSniperScopeFPMeshTranslation=(X=0.3f,Y=0.0f,Z=-1.5f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=75,Roll=-125) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6PistolRagingBull] m_iDamageAt0M=90 m_iDamageAt5M=80 m_iDamageAt20M=70 m_iDamageAt50M=30 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=1 m_iMediumBurstMinNbBullets=3 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=6 m_iLongBurstMaxNbBullets=6 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=0.8 m_fAccuracyMultiplier=1.5 m_fBaseAccuracy=100 m_iInitialBulletSpread=280 m_fBulletSpreadPerBullet=180 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.7 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=280 m_iMovementBulletSpreadMaxSpread=1200 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=280 m_iRotationBulletSpreadMaxSpread=1200 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.05 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=90 m_iNormalMagSize=100 m_iHighCapacityMagSize=6 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=9 m_iRecoilMenuStat=5 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=3 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-0.5f,Y=0.0f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=30 m_strWeaponIconName=ic_weapon_pistol_TauRagBull m_iMinYawLook=-332 m_iMaxYawLook=432 m_iMinPitchLook=-464 m_iMaxPitchLook=464 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=37.5f,Z=0.0f) m_iScopeMinYawLook=-150 m_iScopeMaxYawLook=150 m_iScopeMinPitchLook=-150 m_iScopeMaxPitchLook=150 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=50.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1500 m_fRecoilModifyPitchMaxSpeed=2100 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilSingleOffset=(X=6.0f,Y=0.0f,Z=-6.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=7000 m_fIKRecoilSinglePitchStart=0.03 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.07 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=550 m_fIKRecoilSingleSpineStart=0.05 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.1 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=0.0f,Y=0.0f,Z=0.0f) m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=3.000f m_fReloadEmptyTime=3.533f m_fReloadTacticWithShieldTime=3.000f m_fReloadEmptyWithShieldTime=3.533f m_fFPReloadTacticalUpdateAmmoTimer=2.233f m_fFPReloadEmptyUpdateAmmoTimer=2.933f m_fTPReloadTacticalUpdateAmmoTimer=2.233f m_fTPReloadEmptyUpdateAmmoTimer=2.233f m_fReloadTacticalWithShieldUpdateAmmoTimer=0.667f m_fReloadEmptyWithShieldUpdateAmmoTimer=1.4f m_fFPReloadTacticalRealAnimDuration=3 m_fFPReloadEmptyRealAnimDuration=3.533 m_fTPReloadTacticalRealAnimDuration=3 m_fTPReloadEmptyRealAnimDuration=3 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=2.933 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0.667 m_fFPEquipIKBlendInDuration=0 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.1 m_fTPEquipIKBlendInTime=0.567 m_fTPEquipIKBlendInDuration=0.1 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.8 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_None m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vIronSightsShieldFPMeshTranslation=(X=0.1f,Y=0.0f,Z=-0.1f) m_rIronSightsShieldFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SubMP5N] m_iDamageAt0M=30 m_iDamageAt5M=25 m_iDamageAt20M=15 m_iDamageAt50M=10 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=9 m_iLongBurstMaxNbBullets=15 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=120 m_fBulletSpreadPerBullet=40 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=100 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7 m_iRotationBulletSpreadMinSpread=50 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=780 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=5 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=8 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=300,Yaw=50,Roll=-300) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_mp5n m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=2000 m_fRecoilModifyPitchMaxSpeed=2000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.8 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=450 m_fIKRecoilBurstPitchRate=20000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.0f m_fFPReloadTacticalUpdateAmmoTimer=1.900f m_fFPReloadEmptyUpdateAmmoTimer=2.567f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.8 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.8 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0 m_fTPPutDownIKBlendOutDuration=0.333 m_fTPEquipIKBlendInTime=0.8 m_fTPEquipIKBlendInDuration=0.2 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=7.6f,Z=-0.2f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-20) m_vReflexSightsFPMeshTranslation=(X=0.3f,Y=5.6f,Z=-1.1f) m_rReflexSightsFPMeshRotation=(Pitch=100,Yaw=0,Roll=250) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=-2.4f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=15) m_vACOGScopeFPMeshTranslation=(X=0.4f,Y=-1.4f,Z=-1.8f) m_rACOGScopeFPMeshRotation=(Pitch=149,Yaw=0,Roll=100) m_vSniperScopeFPMeshTranslation=(X=0.4f,Y=-1.4f,Z=-1.8f) m_rSniperScopeFPMeshRotation=(Pitch=149,Yaw=0,Roll=100) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=true m_fireModeAvailability=true

[R6Game.ConfigR6SubMP7A1] m_iDamageAt0M=33 m_iDamageAt5M=28 m_iDamageAt20M=18 m_iDamageAt50M=13 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=3 m_iShortBurstMaxNbBullets=5 m_iMediumBurstMinNbBullets=6 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=10 m_iLongBurstMaxNbBullets=15 m_fMinBurstPauseLength=0.4 m_fMaxBurstPauseLength=0.6 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=135 m_fBulletSpreadPerBullet=35 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=100 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7 m_iRotationBulletSpreadMinSpread=60 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=800 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=4 m_iRecoilMenuStat=3 m_iAccuracyMenuStat=8 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-1.5f,Y=0.0f,Z=-0.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-500) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_mp7a1 m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=4.2 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=20938 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.0f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.333f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=-0.1f,Y=16.0f,Z=-0.1f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=5.2f,Z=0.6f) m_rReflexSightsFPMeshRotation=(Pitch=100,Yaw=-5,Roll=155) m_vRifleScopeFPMeshTranslation=(X=-0.1f,Y=55.0f,Z=-0.1f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=4,Roll=27) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SubUMP45] m_iDamageAt0M=35 m_iDamageAt5M=30 m_iDamageAt20M=20 m_iDamageAt50M=15 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=3 m_iShortBurstMaxNbBullets=5 m_iMediumBurstMinNbBullets=6 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=10 m_iLongBurstMaxNbBullets=15 m_fMinBurstPauseLength=1 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=125 m_fBulletSpreadPerBullet=45 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.45 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=100 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6.5 m_iRotationBulletSpreadMinSpread=100 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6.5 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=600 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=5 m_iRecoilMenuStat=3 m_iAccuracyMenuStat=9 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=1.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-50,Roll=-450) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_ump45 m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=450 m_fIKRecoilBurstPitchRate=20000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.0f m_fFPReloadTacticalUpdateAmmoTimer=1.900f m_fFPReloadEmptyUpdateAmmoTimer=2.567f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=11.9f,Z=1.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=50) m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=11.5f,Z=-0.4f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=50,Roll=260) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=57.5f,Z=-1.6f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=4,Roll=16) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SubP90] m_iDamageAt0M=30 m_iDamageAt5M=25 m_iDamageAt20M=15 m_iDamageAt50M=10 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=6 m_iMediumBurstMinNbBullets=8 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=20 m_fMinBurstPauseLength=0.3 m_fMaxBurstPauseLength=0.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=155 m_fBulletSpreadPerBullet=45 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.4 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=150 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7.5 m_iRotationBulletSpreadMinSpread=150 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7.5 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=900 m_iNormalMagSize=100 m_iHighCapacityMagSize=50 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=4 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=7 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-2.0f,Y=-0.5f,Z=-1f) m_rFirstPersonMeshRotation=(Pitch=-150,Yaw=-150,Roll=50) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_P90 m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=4000,Yaw=2000,Roll=4000) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=4 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=450 m_fIKRecoilBurstPitchRate=21875 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=3.467f m_fReloadEmptyTime=4.367f m_fFPReloadTacticalUpdateAmmoTimer=1.600f m_fFPReloadEmptyUpdateAmmoTimer=1.600f m_fTPReloadTacticalUpdateAmmoTimer=3.067f m_fTPReloadEmptyUpdateAmmoTimer=3.067f m_fFPReloadTacticalRealAnimDuration=3.467 m_fFPReloadEmptyRealAnimDuration=4.367 m_fTPReloadTacticalRealAnimDuration=4 m_fTPReloadEmptyRealAnimDuration=4 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.2 m_fTPReloadIKBlendInFinalTime=3.733 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=-18.5f,Z=1.4f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=-10.5f,Z=0.4f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=45,Roll=145) m_vRifleScopeFPMeshTranslation=(X=-0.2f,Y=40.0f,Z=-0.7f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-44,Roll=-40) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=true m_fireModeAvailability=true

[R6Game.ConfigR6SubMP9] m_iDamageAt0M=32 m_iDamageAt5M=27 m_iDamageAt20M=17 m_iDamageAt50M=12 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=3 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=9 m_iLongBurstMaxNbBullets=12 m_fMinBurstPauseLength=1 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=145 m_fBulletSpreadPerBullet=38 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=120 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7 m_iRotationBulletSpreadMinSpread=120 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=800 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=5 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=9 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-2.5f,Y=6.0f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-200,Roll=-600) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_MP9 m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=4000,Yaw=2000,Roll=4000) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=4 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=21875 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.0f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.333f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=13.4f,Z=1.8f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-300) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=6.2f,Z=1.1f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=190) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=65.1f,Z=0.1f) m_rRifleScopeFPMeshRotation=(Pitch=10,Yaw=0,Roll=-25) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SubMAC11] m_iDamageAt0M=28 m_iDamageAt5M=23 m_iDamageAt20M=13 m_iDamageAt50M=10 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=800 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=3 m_iShortBurstMaxNbBullets=5 m_iMediumBurstMinNbBullets=6 m_iMediumBurstMaxNbBullets=9 m_iLongBurstMinNbBullets=10 m_iLongBurstMaxNbBullets=15 m_fMinBurstPauseLength=1 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=300 m_fBulletSpreadPerBullet=80 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=300 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7 m_iRotationBulletSpreadMinSpread=300 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=960 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=210 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=450 m_iMaxAmmunitionElite=300 m_iMaxAmmunitionMP=450 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=65.0f m_iDamageMenuStat=4 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=6 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=30 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=-3.0f,Y=13.5f,Z=-5f) m_rFirstPersonMeshRotation=(Pitch=-350,Yaw=150,Roll=-450) m_fWeight=50 m_strWeaponIconName=ic_weapon_SMG_MAC11 m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=1.0f,Y=0.0f,Z=-0.5f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=600 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=200 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=2.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=5 m_fIKRecoilBurstSpeedOut=5 m_iIKRecoilBurstPitchRandom=700 m_fIKRecoilBurstPitchRate=35000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.02f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=5 m_fNoAmmoSoundRadius=300 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.0f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.333f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.55 m_fTPEquipIKBlendInDuration=0.2 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ReflexSights m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.1f,Y=14.5f,Z=-1.4f) m_rIronSightsFPMeshRotation=(Pitch=10,Yaw=20,Roll=-290) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=2.3f,Z=-4.6f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=190) m_vRifleScopeFPMeshTranslation=(X=-0.1f,Y=64.2f,Z=-5.7f) m_rRifleScopeFPMeshRotation=(Pitch=20,Yaw=-25,Roll=-5) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6AssaultSCARHCQC] m_iDamageAt0M=45 m_iDamageAt5M=40 m_iDamageAt20M=35 m_iDamageAt50M=25 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=8 m_iLongBurstMaxNbBullets=12 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=0.75 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=88 m_fBulletSpreadPerBullet=100 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.6 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=160 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6.4 m_iRotationBulletSpreadMinSpread=160 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6.4 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=750 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=8 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-0.5f,Y=0.5f,Z=-0.5f) m_rFirstPersonMeshRotation=(Pitch=100,Yaw=0,Roll=-300) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_SCARHCQC m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=1.533f m_fFPReloadEmptyUpdateAmmoTimer=2.633f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333f m_fFPReloadEmptyRealAnimDuration=3.333f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=-0.1f,Y=-1.0f,Z=1.3f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=0.4f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=5) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.7f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=25,Roll=-4) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultM8] m_iDamageAt0M=40 m_iDamageAt5M=35 m_iDamageAt20M=30 m_iDamageAt50M=20 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=8 m_iLongBurstMaxNbBullets=12 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=0.75 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=70 m_fBulletSpreadPerBullet=80 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.4 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=100 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=8 m_iRotationBulletSpreadMinSpread=100 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=8 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=750 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=0.0f,Y=-4.0f,Z=-0.5f) m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-50,Roll=-600) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_M8 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.433f m_fReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.600f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.433f m_fFPReloadEmptyRealAnimDuration=3.333f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.0f,Z=-0.3f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=100) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=10.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=250) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=15.0f,Z=-1.2f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=20) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=-1.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-10) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultAUGA3] m_iDamageAt0M=44 m_iDamageAt5M=39 m_iDamageAt20M=34 m_iDamageAt50M=24 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=3 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=6 m_iLongBurstMaxNbBullets=12 m_fMinBurstPauseLength=0.8 m_fMaxBurstPauseLength=1.25 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=82 m_fBulletSpreadPerBullet=90 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.45 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=140 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7.2 m_iRotationBulletSpreadMinSpread=140 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7.2 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=660 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=-200,Yaw=100,Roll=-250) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_AUGA3 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.167f m_fReloadEmptyTime=3.400f m_fFPReloadTacticalUpdateAmmoTimer=1.333f m_fFPReloadEmptyUpdateAmmoTimer=2.433f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.167f m_fFPReloadEmptyRealAnimDuration=3.400f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=-0.1f,Y=16.0f,Z=-2.7f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=-0.1f,Y=0.0f,Z=-2.6f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.1f,Z=-3.4f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=35,Roll=0) m_vSniperScopeFPMeshTranslation=(X=-0.1f,Y=50.0f,Z=-3.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=15) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultG3KA4] m_iDamageAt0M=45 m_iDamageAt5M=39 m_iDamageAt20M=35 m_iDamageAt50M=25 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=6 m_iLongBurstMaxNbBullets=10 m_fMinBurstPauseLength=1 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=94 m_fBulletSpreadPerBullet=95 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.55 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=160 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6.4 m_iRotationBulletSpreadMinSpread=160 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6.4 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=600 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=8 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-1.0f,Y=-2.0f,Z=-2.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=-400) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_G3KA4 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.000f m_fFPReloadTacticalUpdateAmmoTimer=1.833f m_fFPReloadEmptyUpdateAmmoTimer=2.567f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333f m_fFPReloadEmptyRealAnimDuration=3.000f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=-0.3f,Y=10.8f,Z=-1.8f) m_rIronSightsFPMeshRotation=(Pitch=30,Yaw=-70,Roll=-190) m_vReflexSightsFPMeshTranslation=(X=-0.4f,Y=12.0f,Z=-2.9f) m_rReflexSightsFPMeshRotation=(Pitch=40,Yaw=-70,Roll=-10) m_vRifleScopeFPMeshTranslation=(X=-0.7f,Y=5.0f,Z=-2.9f) m_rRifleScopeFPMeshRotation=(Pitch=-30,Yaw=-100,Roll=-10) m_vACOGScopeFPMeshTranslation=(X=-0.6f,Y=13.0f,Z=-3.3f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=-100,Roll=-10) m_vSniperScopeFPMeshTranslation=(X=-1.0f,Y=61.0f,Z=-3.1f) m_rSniperScopeFPMeshRotation=(Pitch=-135,Yaw=-85,Roll=-62) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6Assault552Commando] m_iDamageAt0M=46 m_iDamageAt5M=35 m_iDamageAt20M=20 m_iDamageAt50M=20 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=3 m_iMediumBurstMinNbBullets=3 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.25 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=88 m_fBulletSpreadPerBullet=100 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=150 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7 m_iRotationBulletSpreadMinSpread=150 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=780 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=7 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-1.5f,Y=0.5f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=200,Yaw=0,Roll=-200) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_552Commando m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.7 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=1.633f m_fFPReloadEmptyUpdateAmmoTimer=2.633f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333f m_fFPReloadEmptyRealAnimDuration=3.333f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-0.28f) m_rIronSightsFPMeshRotation=(Pitch=30,Yaw=-10,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-0.58f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=5.5f,Z=-1.08f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=4.7f,Z=-1.5f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=10) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=53.0f,Z=-1.2f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=5) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=true m_fireModeAvailability=true

[R6Game.ConfigR6AssaultG36C] m_iDamageAt0M=42 m_iDamageAt5M=37 m_iDamageAt20M=32 m_iDamageAt50M=22 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=5 m_iMediumBurstMaxNbBullets=8 m_iLongBurstMinNbBullets=8 m_iLongBurstMaxNbBullets=12 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=0.75 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=76 m_fBulletSpreadPerBullet=75 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.6 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=110 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7.6 m_iRotationBulletSpreadMinSpread=110 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7.6 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=720 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-3.0f,Y=-1.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-550) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_G36C m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=550 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.433f m_fReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.600f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.433f m_fFPReloadEmptyRealAnimDuration=3.333f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=10.7f,Z=1.1f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=25,Roll=50) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=2.5f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=4.0f,Z=-1.1f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=-30) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=54.3f,Z=-0.6f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=10) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultMTAR21] m_iDamageAt0M=40 m_iDamageAt5M=35 m_iDamageAt20M=30 m_iDamageAt50M=20 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.3 m_fMaxBurstPauseLength=0.8 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=70 m_fBulletSpreadPerBullet=70 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.4 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=100 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=8 m_iRotationBulletSpreadMinSpread=100 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=8 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=840 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-7.5f,Y=7.5f,Z=-4.5f) m_rFirstPersonMeshRotation=(Pitch=-850,Yaw=-450,Roll=-650) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_MTAR21 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.400f m_fFPReloadTacticalUpdateAmmoTimer=1.333f m_fFPReloadEmptyUpdateAmmoTimer=2.433f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333f m_fFPReloadEmptyRealAnimDuration=3.400f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.2f,Y=-2.0f,Z=0.2f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vReflexSightsFPMeshTranslation=(X=0.2f,Y=-2.0f,Z=0.2f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.2f,Y=2.4f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=10) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=47.0f,Z=0.4f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-45,Roll=25) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultFamas] m_iDamageAt0M=40 m_iDamageAt5M=35 m_iDamageAt20M=30 m_iDamageAt50M=20 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=2 m_iShortBurstMaxNbBullets=4 m_iMediumBurstMinNbBullets=3 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=5 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.3 m_fMaxBurstPauseLength=0.8 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=70 m_fBulletSpreadPerBullet=75 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.4 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=110 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=8 m_iRotationBulletSpreadMinSpread=110 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=8 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=900 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=6 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-1.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=250,Yaw=-300,Roll=-600) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_Famas m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=4.8 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=30000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.167f m_fReloadEmptyTime=3.000f m_fFPReloadTacticalUpdateAmmoTimer=1.333f m_fFPReloadEmptyUpdateAmmoTimer=2.233f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.167f m_fFPReloadEmptyRealAnimDuration=3.000f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=18.5f,Z=3.1f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-310) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=7.0f,Z=-0.6f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.2f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=51.0f,Z=0.1f) m_rSniperScopeFPMeshRotation=(Pitch=5,Yaw=0,Roll=-5) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6AssaultAK47] m_iDamageAt0M=44 m_iDamageAt5M=39 m_iDamageAt20M=34 m_iDamageAt50M=34 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=2000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=5 m_iLongBurstMinNbBullets=6 m_iLongBurstMaxNbBullets=10 m_fMinBurstPauseLength=1 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=0.9 m_fBaseAccuracy=100 m_iInitialBulletSpread=82 m_fBulletSpreadPerBullet=90 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.55 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=120 m_iMovementBulletSpreadMaxSpread=2500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=7.4 m_iRotationBulletSpreadMinSpread=120 m_iRotationBulletSpreadMaxSpread=2500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=7.4 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=3000 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=600 m_iNormalMagSize=100 m_iHighCapacityMagSize=40 m_iDefaultAmmunitionNormal=270 m_iDefaultAmmunitionVeteran=270 m_iDefaultAmmunitionElite=150 m_iDefaultAmmunitionMP=180 m_iMaxAmmunitionNormal=450 m_iMaxAmmunitionVeteran=330 m_iMaxAmmunitionElite=270 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=5 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=10 m_iMaxNbBulletsForBlur=22 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=10 m_fRecoilControllerRumble=2 m_vFirstPersonMeshTranslation=(X=-1.0f,Y=-1.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=-200,Yaw=400,Roll=-400) m_fWeight=40 m_strWeaponIconName=ic_weapon_AssaultRifles_AK47 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=0,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.3 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.2 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-1.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.08 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.5 m_fIKRecoilBurstSpeedOut=4.5 m_iIKRecoilBurstPitchRandom=500 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.03f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4.5 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=300 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=1.633f m_fFPReloadEmptyUpdateAmmoTimer=2.633f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.333f m_fFPReloadEmptyRealAnimDuration=3.333f m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fPuttingSuppressorDuration=2.667 m_fPuttingSuppressorRealAnimDuration=2.667 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fSuppressorIKForwardBlendOutBarrelDuration=0.25 m_fSuppressorIKForwardBlendInSuppressorTime=0.25 m_fSuppressorIKForwardBlendInSuppressorDuration=0.2 m_fSuppressorIKForwardBlendOutSuppressorTime=2.3 m_fSuppressorIKForwardBlendOutSuppressorDuration=0.2 m_fSuppressorIKForwardBlendInBarrelTime=2.4 m_fSuppressorIKForwardBlendInBarrelDuration=0.2 m_fSuppressorIKReverseBlendOutBarrelDuration=0.333 m_fSuppressorIKReverseBlendInSuppressorTime=0.2 m_fSuppressorIKReverseBlendInSuppressorDuration=0.2 m_fSuppressorIKReverseBlendOutSuppressorTime=2.05 m_fSuppressorIKReverseBlendOutSuppressorDuration=0.25 m_fSuppressorIKReverseBlendInBarrelTime=2.3 m_fSuppressorIKReverseBlendInBarrelDuration=0.25 m_fFPSuppressorIKBlendOutTime=0 m_fFPSuppressorIKBlendOutDuration=0 m_fFPSuppressorIKBlendInTime=2.667 m_fFPSuppressorIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_ACOGScope m_eAttachmentOption1=EAttachment_Laser m_eAttachmentOption2=EAttachment_SniperScopeA m_eAttachmentOption3=EAttachment_ReflexSights m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=4.2f) m_rIronSightsFPMeshRotation=(Pitch=-10,Yaw=-5,Roll=-80) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=2.5f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=15) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=7.0f,Z=2.2f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=55.5f,Z=2.5f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-1,Roll=-6) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6LMGMK46] m_iDamageAt0M=35 m_iDamageAt5M=30 m_iDamageAt20M=26 m_iDamageAt50M=17 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=3000 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=8 m_iMediumBurstMinNbBullets=9 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=25 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=0.75 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=300 m_fBulletSpreadPerBullet=22 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=300 m_iMovementBulletSpreadMaxSpread=3000 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=4.8 m_iRotationBulletSpreadMinSpread=300 m_iRotationBulletSpreadMaxSpread=3000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=4.8 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=500 m_iNormalMagSize=200 m_iHighCapacityMagSize=120 m_iDefaultAmmunitionNormal=500 m_iDefaultAmmunitionVeteran=500 m_iDefaultAmmunitionElite=400 m_iDefaultAmmunitionMP=300 m_iMaxAmmunitionNormal=900 m_iMaxAmmunitionVeteran=900 m_iMaxAmmunitionElite=700 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=4 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=15 m_fRecoilControllerRumble=4 m_vFirstPersonMeshTranslation=(X=-1.0f,Y=-0.5f,Z=-2.5f) m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-100,Roll=-700) m_fWeight=40 m_strWeaponIconName=ic_weapon_LMG_MK46 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=3000,Yaw=63000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.1 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.08f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=1500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=6.967f m_fReloadEmptyTime=6.967f m_fAIReloadTacticTime=3.333f m_fAIReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=6.400f m_fFPReloadEmptyUpdateAmmoTimer=6.400f m_fTPReloadTacticalUpdateAmmoTimer=5.16f m_fTPReloadEmptyUpdateAmmoTimer=5.16f m_fFPReloadTacticalRealAnimDuration=6.967 m_fFPReloadEmptyRealAnimDuration=6.967 m_fTPReloadTacticalRealAnimDuration=6.133 m_fTPReloadEmptyRealAnimDuration=6.133 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.6f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=5.133 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4 m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=5.133 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4 m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.25 m_fTPReloadIKBlendInFinalTime=5.933 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_RecoilControlStock m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.8f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-120) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-10.0f,Z=-2.5f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=29.0f,Z=-3.3f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=10) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6LMG21E] m_iDamageAt0M=30 m_iDamageAt5M=27 m_iDamageAt20M=22 m_iDamageAt50M=13 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=3000 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=8 m_iMediumBurstMinNbBullets=9 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=25 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=300 m_fBulletSpreadPerBullet=18 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.5 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=350 m_iMovementBulletSpreadMaxSpread=3000 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=4.7 m_iRotationBulletSpreadMinSpread=350 m_iRotationBulletSpreadMaxSpread=3000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=4.7 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=500 m_iNormalMagSize=200 m_iHighCapacityMagSize=120 m_iDefaultAmmunitionNormal=500 m_iDefaultAmmunitionVeteran=500 m_iDefaultAmmunitionElite=400 m_iDefaultAmmunitionMP=300 m_iMaxAmmunitionNormal=900 m_iMaxAmmunitionVeteran=900 m_iMaxAmmunitionElite=700 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=6 m_iRecoilMenuStat=3 m_iAccuracyMenuStat=6 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=15 m_fRecoilControllerRumble=4 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=40 m_strWeaponIconName=ic_weapon_LMG_21E m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=60000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.1 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.8 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.08f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=1500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=5.7f m_fReloadEmptyTime=5.7f m_fAIReloadTacticTime=3.333f m_fAIReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=4.900f m_fFPReloadEmptyUpdateAmmoTimer=4.900f m_fTPReloadTacticalUpdateAmmoTimer=5.16f m_fTPReloadEmptyUpdateAmmoTimer=5.16f m_fFPReloadTacticalRealAnimDuration=5.7 m_fFPReloadEmptyRealAnimDuration=5.7 m_fTPReloadTacticalRealAnimDuration=6.133 m_fTPReloadEmptyRealAnimDuration=6.133 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.6f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=5.133 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4 m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=5.133 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4 m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.25 m_fTPReloadIKBlendInFinalTime=5.933 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_RecoilControlStock m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.6f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=-60) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.6f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=250) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=41.0f,Z=-2.5f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=5) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6LMGM249SPW] m_iDamageAt0M=39 m_iDamageAt5M=34 m_iDamageAt20M=27 m_iDamageAt50M=15 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=3000 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=8 m_iMediumBurstMinNbBullets=9 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=25 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=300 m_fBulletSpreadPerBullet=25 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.6 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=300 m_iMovementBulletSpreadMaxSpread=3000 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=4.9 m_iRotationBulletSpreadMinSpread=300 m_iRotationBulletSpreadMaxSpread=3000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=4.9 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=500 m_iNormalMagSize=200 m_iHighCapacityMagSize=120 m_iDefaultAmmunitionNormal=500 m_iDefaultAmmunitionVeteran=500 m_iDefaultAmmunitionElite=400 m_iDefaultAmmunitionMP=300 m_iMaxAmmunitionNormal=900 m_iMaxAmmunitionVeteran=900 m_iMaxAmmunitionElite=700 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=4 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=15 m_fRecoilControllerRumble=4 m_vFirstPersonMeshTranslation=(X=-1.5f,Y=-1.5f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=-300,Roll=-700) m_fWeight=40 m_strWeaponIconName=ic_weapon_LMG_M249SPW m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=5000,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=4000,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=1000,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=3000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.1 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.08f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=1500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=6.967f m_fReloadEmptyTime=6.967f m_fAIReloadTacticTime=3.333f m_fAIReloadEmptyTime=3.333f m_fFPReloadTacticalUpdateAmmoTimer=6.400f m_fFPReloadEmptyUpdateAmmoTimer=6.400f m_fTPReloadTacticalUpdateAmmoTimer=5.16f m_fTPReloadEmptyUpdateAmmoTimer=5.16f m_fFPReloadTacticalRealAnimDuration=6.967 m_fFPReloadEmptyRealAnimDuration=6.967 m_fTPReloadTacticalRealAnimDuration=6.133 m_fTPReloadEmptyRealAnimDuration=6.133 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.6f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.667 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=5.133 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.4 m_fTPTacticalReloadIKSecondBlendOutMagTime=5.4 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.667 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=5.133 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.4 m_fTPEmptyReloadIKSecondBlendOutMagTime=5.4 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.25 m_fTPReloadIKBlendInFinalTime=5.933 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_RecoilControlStock m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=-0.9f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-10,Roll=-130) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=-9.0f,Z=-1.7f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=200) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=29.0f,Z=-2.7f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=5,Roll=-5) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6LMGMG36] m_iDamageAt0M=35 m_iDamageAt5M=30 m_iDamageAt20M=25 m_iDamageAt50M=15 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=3000 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=8 m_iMediumBurstMinNbBullets=9 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=25 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=300 m_fBulletSpreadPerBullet=20 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.4 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=300 m_iMovementBulletSpreadMaxSpread=3000 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=5 m_iRotationBulletSpreadMinSpread=300 m_iRotationBulletSpreadMaxSpread=3000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=5 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=500 m_iNormalMagSize=200 m_iHighCapacityMagSize=120 m_iDefaultAmmunitionNormal=500 m_iDefaultAmmunitionVeteran=500 m_iDefaultAmmunitionElite=400 m_iDefaultAmmunitionMP=300 m_iMaxAmmunitionNormal=900 m_iMaxAmmunitionVeteran=900 m_iMaxAmmunitionElite=700 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=4 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=15 m_fRecoilControllerRumble=4 m_vFirstPersonMeshTranslation=(X=-2.0f,Y=-0.5f,Z=-1.5f) m_rFirstPersonMeshRotation=(Pitch=-50,Yaw=-100,Roll=-500) m_fWeight=40 m_strWeaponIconName=ic_weapon_LMG_MG36 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.1 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.08f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=1500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.533f m_fReloadEmptyTime=3.433f m_fFPReloadTacticalUpdateAmmoTimer=1.667f m_fFPReloadEmptyUpdateAmmoTimer=2.700f m_fTPReloadTacticalUpdateAmmoTimer=1.17f m_fTPReloadEmptyUpdateAmmoTimer=2.13f m_fFPReloadTacticalRealAnimDuration=2.533 m_fFPReloadEmptyRealAnimDuration=3.433 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.6f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_RecoilControlStock m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=1.0f,Z=4.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=50) m_vReflexSightsFPMeshTranslation=(X=0.1f,Y=8.0f,Z=-2.3f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.1f,Y=55.0f,Z=-3.1f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=7,Roll=11) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6FixedLMGM249] m_iDamageAt0M=40 m_iDamageAt5M=30 m_iDamageAt20M=30 m_iDamageAt50M=15 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=500 m_fOptimalRangeUpperBound=3000 m_iShortBurstMinNbBullets=4 m_iShortBurstMaxNbBullets=8 m_iMediumBurstMinNbBullets=9 m_iMediumBurstMaxNbBullets=12 m_iLongBurstMinNbBullets=15 m_iLongBurstMaxNbBullets=25 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=2 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=325 m_fBulletSpreadPerBullet=10 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=0.3 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=325 m_iMovementBulletSpreadMaxSpread=300 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=5 m_iRotationBulletSpreadMinSpread=325 m_iRotationBulletSpreadMaxSpread=300 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=5 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=660 m_iNormalMagSize=200 m_iHighCapacityMagSize=120 m_iDefaultAmmunitionNormal=500 m_iDefaultAmmunitionVeteran=500 m_iDefaultAmmunitionElite=400 m_iDefaultAmmunitionMP=300 m_iMaxAmmunitionNormal=900 m_iMaxAmmunitionVeteran=900 m_iMaxAmmunitionElite=700 m_iMaxAmmunitionMP=900 m_bUnlimitedAmmo=true m_u8DefaultFireMode=0 m_bWeaponAlwaysReady=false m_fWeaponLength=85.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=4 m_iAccuracyMenuStat=5 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=10 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=15 m_fRecoilControllerRumble=4 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=40 m_strWeaponIconName=ic_weapon_LMG_MK46 m_iMinYawLook=-450 m_iMaxYawLook=450 m_iMinPitchLook=-364 m_iMaxPitchLook=364 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.3 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=4000 m_fRecoilModifyPitchMaxSpeed=4000 m_fRecoilSuppressorModifier=0.7 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.1 m_fRecoilIronSightsModifier=0.8 m_fRecoilReflexSightsModifier=0.8 m_fRecoilACOGScopeModifier=0.8 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=1 m_fRecoilAnimationSuppressed=1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=3.6 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=600 m_fIKRecoilBurstPitchRate=25000 m_fIKRecoilBurstBreathMult=15.f m_fIKRecoilBurstBreathMultSpeedIn=50 m_fIKRecoilBurstBreathMultSpeedOut=50 m_fIKRecoilBurstBreathMaster=0.08f m_fIKRecoilBurstBreathMasterSpeedIn=8 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=1500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=5.233f m_fReloadEmptyTime=5.233f m_fAIReloadTacticTime=5.233f m_fAIReloadEmptyTime=5.233f m_fFPReloadTacticalUpdateAmmoTimer=4.867f m_fFPReloadEmptyUpdateAmmoTimer=4.867f m_fTPReloadTacticalUpdateAmmoTimer=4.867f m_fTPReloadEmptyUpdateAmmoTimer=4.867f m_fFPReloadTacticalRealAnimDuration=5.233 m_fFPReloadEmptyRealAnimDuration=5.233 m_fTPReloadTacticalRealAnimDuration=5.233 m_fTPReloadEmptyRealAnimDuration=5.233 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.4f m_fBlendOutFromHandSignal=0.6f m_fBlendInToThrows=0.4f m_fBlendOutFromThrows=0.6f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.4f m_fBlendOutFromDetonator=0.6f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.1 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=5.233 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_RecoilControlStock m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false

[R6Game.ConfigR6ShotgunM3] m_iDamageAt0M=38 m_iDamageAt5M=36 m_iDamageAt20M=20 m_iDamageAt50M=2 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=1 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=200 m_fBulletSpreadPerBullet=0 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=2 m_fBulletSpreadPatternMinAngle=100 m_fBulletSpreadPatternMidAngle=600 m_fBulletSpreadPatternMaxAngle=800 m_fBulletSpreadPatternZoneBProbability=0.4 m_iMovementBulletSpreadMinSpread=350 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=350 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=36 m_iRealFireRate=36 m_iNormalMagSize=100 m_iHighCapacityMagSize=15 m_iDefaultAmmunitionNormal=80 m_iDefaultAmmunitionVeteran=120 m_iDefaultAmmunitionElite=60 m_iDefaultAmmunitionMP=80 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=80 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=100.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=3 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=-1.0f) m_rFirstPersonMeshRotation=(Pitch=100,Yaw=50,Roll=-300) m_fWeight=45 m_strWeaponIconName=ic_weapon_shotgun_m3 m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=3000,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.4 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.4 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=1 m_fRecoilReflexSightsModifier=1.5 m_fRecoilACOGScopeModifier=1 m_fRecoilRifleScopeModifier=0.2 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.333 m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.1666 m_fIKRecoilBoltFinishPosLength=0.3667 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.266 m_fIKRecoilBoltFinishRotLength=0.3 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fStartChamberReloadTime=1.2f m_fChamberReloadTime=0.766f m_fEndChamberReloadEmptyTime=1.333f m_fEndChamberReloadTacticalTime=0.9f m_fChamberReloadStartUpdateAmmoTimer=1.2f m_fChamberReloadCycleUpdateAmmoTimer=0.766f m_fFPReloadTacticalRealAnimDuration=0.9 m_fFPReloadEmptyRealAnimDuration=1.333 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.367 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=0.467 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=11.3f,Z=1.7f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=10.5f,Z=-0.9f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=175) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=58.5f,Z=-1.8f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=-5) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6ShotgunSpas12] m_iDamageAt0M=42 m_iDamageAt5M=40 m_iDamageAt20M=24 m_iDamageAt50M=2 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=4 m_iLongBurstMinNbBullets=4 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=200 m_fBulletSpreadPerBullet=0 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=2 m_fBulletSpreadPatternMinAngle=100 m_fBulletSpreadPatternMidAngle=600 m_fBulletSpreadPatternMaxAngle=800 m_fBulletSpreadPatternZoneBProbability=0.4 m_iMovementBulletSpreadMinSpread=350 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=350 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=36 m_iRealFireRate=36 m_iNormalMagSize=100 m_iHighCapacityMagSize=15 m_iDefaultAmmunitionNormal=80 m_iDefaultAmmunitionVeteran=120 m_iDefaultAmmunitionElite=60 m_iDefaultAmmunitionMP=80 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=80 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=100.0f m_iDamageMenuStat=9 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=3 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=-1f,Y=7.5f,Z=-3.5f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=50,Roll=-300) m_fWeight=45 m_strWeaponIconName=ic_weapon_shotgun_Spas12 m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=2000,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.4 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.4 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=1.5 m_fRecoilReflexSightsModifier=1.5 m_fRecoilACOGScopeModifier=1 m_fRecoilRifleScopeModifier=0.2 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.333 m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.1666 m_fIKRecoilBoltFinishPosLength=0.3667 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.266 m_fIKRecoilBoltFinishRotLength=0.3 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fStartChamberReloadTime=1.2f m_fChamberReloadTime=0.766f m_fEndChamberReloadEmptyTime=1.333f m_fEndChamberReloadTacticalTime=0.9f m_fChamberReloadStartUpdateAmmoTimer=1.2f m_fChamberReloadCycleUpdateAmmoTimer=0.766f m_fFPReloadTacticalRealAnimDuration=0.9 m_fFPReloadEmptyRealAnimDuration=1.333 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.367 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=0.467 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=10.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=10.5f,Z=-1.8f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=150) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=58.5f,Z=-2.6f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=10,Roll=5) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6Shotgun870MCS] m_iDamageAt0M=40 m_iDamageAt5M=38 m_iDamageAt20M=22 m_iDamageAt50M=2 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=1 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=200 m_fBulletSpreadPerBullet=0 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=2 m_fBulletSpreadPatternMinAngle=100 m_fBulletSpreadPatternMidAngle=600 m_fBulletSpreadPatternMaxAngle=800 m_fBulletSpreadPatternZoneBProbability=0.4 m_iMovementBulletSpreadMinSpread=350 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=350 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=36 m_iRealFireRate=36 m_iNormalMagSize=100 m_iHighCapacityMagSize=15 m_iDefaultAmmunitionNormal=80 m_iDefaultAmmunitionVeteran=120 m_iDefaultAmmunitionElite=60 m_iDefaultAmmunitionMP=80 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=80 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=100.0f m_iDamageMenuStat=9 m_iRecoilMenuStat=2 m_iAccuracyMenuStat=3 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_shotgun_870MCS m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=3000,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=63000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=63000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadyBigWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleBigWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadyBigWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.4 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.4 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=1 m_fRecoilReflexSightsModifier=1.5 m_fRecoilACOGScopeModifier=1 m_fRecoilRifleScopeModifier=0.2 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.333 m_vIKRecoilBoltOperatePosOffset=(X=5.0f,Y=3.0f,Z=10.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.1666 m_fIKRecoilBoltFinishPosLength=0.3667 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-2000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=2000,Yaw=1000,Roll=-2000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.266 m_fIKRecoilBoltFinishRotLength=0.3 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fStartChamberReloadTime=1.2f m_fChamberReloadTime=0.766f m_fEndChamberReloadEmptyTime=1.333f m_fEndChamberReloadTacticalTime=0.9f m_fChamberReloadStartUpdateAmmoTimer=1.2f m_fChamberReloadCycleUpdateAmmoTimer=0.766f m_fFPReloadTacticalRealAnimDuration=0.9 m_fFPReloadEmptyRealAnimDuration=1.333 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.367 m_fTPTacticalReloadIKFirstGrabMagTime=0 m_fTPTacticalReloadIKFirstBlendInMagDuration=0 m_fTPTacticalReloadIKFirstBlendOutMagTime=0 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0 m_fTPTacticalReloadIKSecondGrabMagTime=0 m_fTPTacticalReloadIKSecondBlendInMagDuration=0 m_fTPTacticalReloadIKSecondBlendOutMagTime=0 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0 m_fTPEmptyReloadIKFirstGrabMagTime=0 m_fTPEmptyReloadIKFirstBlendInMagDuration=0 m_fTPEmptyReloadIKFirstBlendOutMagTime=0 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0 m_fTPEmptyReloadIKSecondGrabMagTime=0 m_fTPEmptyReloadIKSecondBlendInMagDuration=0 m_fTPEmptyReloadIKSecondBlendOutMagTime=0 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0 m_fTPReloadIKBlendInDuration=0.1 m_fTPReloadIKBlendInFinalTime=0.467 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=8.0f,Z=-1.5f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=200) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=52.8f,Z=-2.2f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=8,Roll=79) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6ShotgunXM26LSS] m_iDamageAt0M=26 m_iDamageAt5M=24 m_iDamageAt20M=10 m_iDamageAt50M=2 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=1500 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=4 m_iLongBurstMinNbBullets=4 m_iLongBurstMaxNbBullets=8 m_fMinBurstPauseLength=0.5 m_fMaxBurstPauseLength=1.5 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=200 m_fBulletSpreadPerBullet=0 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=2 m_fBulletSpreadPatternMinAngle=100 m_fBulletSpreadPatternMidAngle=600 m_fBulletSpreadPatternMaxAngle=800 m_fBulletSpreadPatternZoneBProbability=0.4 m_iMovementBulletSpreadMinSpread=350 m_iMovementBulletSpreadMaxSpread=1500 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=350 m_iRotationBulletSpreadMaxSpread=1500 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iFireRateBurst=280 m_iRealFireRate=120 m_iNormalMagSize=100 m_iHighCapacityMagSize=15 m_iDefaultAmmunitionNormal=50 m_iDefaultAmmunitionVeteran=120 m_iDefaultAmmunitionElite=40 m_iDefaultAmmunitionMP=50 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=80 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=100.0f m_iDamageMenuStat=7 m_iRecoilMenuStat=1 m_iAccuracyMenuStat=4 m_iNbBulletsForBlur=4 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_shotgun_XM26LSS m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=2000,Yaw=2000,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_StandTakeCoverLeftReadyFixPose=TcStandLeftReadySmallWeaponFix m_StandTakeCoverReadyFixPose=TcStandReadyMiddleSmallWeaponFix m_StandTakeCoverRightReadyFixPose=TcStandRightReadySmallWeaponFix m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilSuppressorModifier=0.5 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=1 m_fRecoilReflexSightsModifier=1.5 m_fRecoilACOGScopeModifier=1 m_fRecoilRifleScopeModifier=0.2 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-2.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=1500 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=500 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.05 m_fIKRecoilSingleSpineOutLength=0.1 m_vIKRecoilBurstOffset=(X=3.0f,Y=0.0f,Z=0.0f) m_fIKRecoilBurstSpeedIn=2.5 m_fIKRecoilBurstSpeedOut=4 m_iIKRecoilBurstPitchRandom=800 m_fIKRecoilBurstPitchRate=15000 m_fIKRecoilBurstBreathMult=24.f m_fIKRecoilBurstBreathMultSpeedIn=2.5 m_fIKRecoilBurstBreathMultSpeedOut=4 m_fIKRecoilBurstBreathMaster=0.3f m_fIKRecoilBurstBreathMasterSpeedIn=2.5 m_fIKRecoilBurstBreathMasterSpeedOut=4 m_fNoAmmoSoundRadius=500 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=500 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.233f m_fFPReloadTacticalUpdateAmmoTimer=1.533f m_fFPReloadEmptyUpdateAmmoTimer=2.6f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3.233 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_ReflexSights m_eAttachmentOption2=EAttachment_RifleScope m_eAttachmentOption3=EAttachment_Laser m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=13.0f,Z=1.1f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=-20,Roll=30) m_vReflexSightsFPMeshTranslation=(X=0.1f,Y=10.0f,Z=1.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=185) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=52.0f,Z=-0.1f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-15,Roll=-4) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=true m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SniperPSG1] m_iDamageAt0M=70 m_iDamageAt5M=50 m_iDamageAt20M=50 m_iDamageAt50M=50 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=5000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=2 m_fMaxBurstPauseLength=4 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=0 m_fBulletSpreadPerBullet=180 m_iMaxBulletSpread=2200 m_fBulletSpreadRecoveryTime=0.75 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=500 m_iMovementBulletSpreadMaxSpread=4000 m_fMovementBulletSpreadMinMoveSpeed=10 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=500 m_iRotationBulletSpreadMaxSpread=4000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iRealFireRate=100 m_iNormalMagSize=100 m_iHighCapacityMagSize=8 m_iDefaultAmmunitionNormal=30 m_iDefaultAmmunitionVeteran=50 m_iDefaultAmmunitionElite=30 m_iDefaultAmmunitionMP=25 m_iMaxAmmunitionNormal=180 m_iMaxAmmunitionVeteran=75 m_iMaxAmmunitionElite=50 m_iMaxAmmunitionMP=180 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=120.0f m_iDamageMenuStat=8 m_iRecoilMenuStat=9 m_iAccuracyMenuStat=10 m_iNbBulletsForBlur=2 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=1 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=8.0f,Z=-2.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_Sniper_psg1 m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.1 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1800 m_fRecoilModifyPitchMaxSpeed=2500 m_fRecoilSuppressorModifier=0.6 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.5 m_fRecoilReflexSightsModifier=0.5 m_fRecoilACOGScopeModifier=0.5 m_fRecoilRifleScopeModifier=0.3 m_fRecoilSniperScopeModifier=0.08 m_fRecoilAnimation=0.5 m_fRecoilAnimationSuppressed=0.5 m_vIKRecoilSingleOffset=(X=2.0f,Y=0.0f,Z=-2.0f) m_fIKRecoilSingleOffsetStart=0 m_fIKRecoilSingleOffsetInLength=0.05 m_fIKRecoilSingleOffsetEnd=0.05 m_fIKRecoilSingleOffsetOutLength=0.1 m_fIKRecoilSinglePitch=800 m_fIKRecoilSinglePitchStart=0.02 m_fIKRecoilSinglePitchInLength=0.05 m_fIKRecoilSinglePitchEnd=0.05 m_fIKRecoilSinglePitchOutLength=0.1 m_fIKRecoilSingleSpine=400 m_fIKRecoilSingleSpineStart=0.03 m_fIKRecoilSingleSpineInLength=0.05 m_fIKRecoilSingleSpineEnd=0.05 m_fIKRecoilSingleSpineOutLength=0.1 m_fNoAmmoSoundRadius=1000 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1000 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.8f m_fReloadEmptyTime=3.667f m_fFPReloadTacticalUpdateAmmoTimer=1.667f m_fFPReloadEmptyUpdateAmmoTimer=2.967f m_fTPReloadTacticalUpdateAmmoTimer=1.67f m_fTPReloadEmptyUpdateAmmoTimer=3.5f m_fFPReloadTacticalRealAnimDuration=2.8 m_fFPReloadEmptyRealAnimDuration=3.667 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_SniperScopeA m_eAttachmentOption1=EAttachment_SniperScopeB m_eAttachmentOption2=EAttachment_SniperScopeC m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=66.0f,Z=-0.3f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-2) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SniperM40A1] m_iDamageAt0M=107 m_iDamageAt5M=87 m_iDamageAt20M=87 m_iDamageAt50M=87 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=5000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=2 m_fMaxBurstPauseLength=4 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=0 m_fBulletSpreadPerBullet=150 m_iMaxBulletSpread=2200 m_fBulletSpreadRecoveryTime=0.75 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=500 m_iMovementBulletSpreadMaxSpread=4000 m_fMovementBulletSpreadMinMoveSpeed=10 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=500 m_iRotationBulletSpreadMaxSpread=4000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=33 m_iRealFireRate=33 m_iNormalMagSize=100 m_iHighCapacityMagSize=8 m_iDefaultAmmunitionNormal=30 m_iDefaultAmmunitionVeteran=50 m_iDefaultAmmunitionElite=30 m_iDefaultAmmunitionMP=25 m_iMaxAmmunitionNormal=180 m_iMaxAmmunitionVeteran=75 m_iMaxAmmunitionElite=50 m_iMaxAmmunitionMP=180 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=120.0f m_iDamageMenuStat=10 m_iRecoilMenuStat=9 m_iAccuracyMenuStat=10 m_iNbBulletsForBlur=2 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=1 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_Sniper_M40A1 m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1800 m_fRecoilModifyPitchMaxSpeed=2500 m_fRecoilSuppressorModifier=0.6 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.5 m_fRecoilReflexSightsModifier=0.5 m_fRecoilACOGScopeModifier=0.5 m_fRecoilRifleScopeModifier=0.3 m_fRecoilSniperScopeModifier=0.08 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.666 m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.383 m_fIKRecoilBoltFinishPosLength=0.433 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.433 m_fIKRecoilBoltFinishRotLength=0.4 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=1000 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1000 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.200f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.767f m_fTPReloadTacticalUpdateAmmoTimer=1.67f m_fTPReloadEmptyUpdateAmmoTimer=3.5f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3.2 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_SniperScopeA m_eAttachmentOption1=EAttachment_SniperScopeB m_eAttachmentOption2=EAttachment_SniperScopeC m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=39.0f,Z=-0.7f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=15) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SniperSV98] m_iDamageAt0M=107 m_iDamageAt5M=87 m_iDamageAt20M=87 m_iDamageAt50M=87 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=5000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=2 m_fMaxBurstPauseLength=4 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=0 m_fBulletSpreadPerBullet=160 m_iMaxBulletSpread=2200 m_fBulletSpreadRecoveryTime=0.75 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=500 m_iMovementBulletSpreadMaxSpread=4000 m_fMovementBulletSpreadMinMoveSpeed=10 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=500 m_iRotationBulletSpreadMaxSpread=4000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=33 m_iRealFireRate=33 m_iNormalMagSize=100 m_iHighCapacityMagSize=8 m_iDefaultAmmunitionNormal=30 m_iDefaultAmmunitionVeteran=50 m_iDefaultAmmunitionElite=30 m_iDefaultAmmunitionMP=25 m_iMaxAmmunitionNormal=180 m_iMaxAmmunitionVeteran=75 m_iMaxAmmunitionElite=50 m_iMaxAmmunitionMP=180 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=120.0f m_iDamageMenuStat=10 m_iRecoilMenuStat=9 m_iAccuracyMenuStat=10 m_iNbBulletsForBlur=2 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=1 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_Sniper_SV98 m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1800 m_fRecoilModifyPitchMaxSpeed=2500 m_fRecoilSuppressorModifier=0.6 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.5 m_fRecoilReflexSightsModifier=0.5 m_fRecoilACOGScopeModifier=0.5 m_fRecoilRifleScopeModifier=0.3 m_fRecoilSniperScopeModifier=0.08 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.666 m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.383 m_fIKRecoilBoltFinishPosLength=0.433 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.433 m_fIKRecoilBoltFinishRotLength=0.4 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=1000 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1000 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.200f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.767f m_fTPReloadTacticalUpdateAmmoTimer=1.67f m_fTPReloadEmptyUpdateAmmoTimer=3.5f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3.2 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_fFPShootIKBlendOutDuration=0 m_fFPShootIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_SniperScopeA m_eAttachmentOption1=EAttachment_SniperScopeB m_eAttachmentOption2=EAttachment_SniperScopeC m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=46.0f,Z=-1.9f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-9) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6SniperScoutTactical] m_iDamageAt0M=107 m_iDamageAt5M=87 m_iDamageAt20M=87 m_iDamageAt50M=87 m_fSuppressorDamageModifier=900 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=5000 m_iShortBurstMinNbBullets=1 m_iShortBurstMaxNbBullets=2 m_iMediumBurstMinNbBullets=2 m_iMediumBurstMaxNbBullets=3 m_iLongBurstMinNbBullets=3 m_iLongBurstMaxNbBullets=4 m_fMinBurstPauseLength=2 m_fMaxBurstPauseLength=4 m_fAccuracyMultiplier=1 m_fBaseAccuracy=100 m_iInitialBulletSpread=0 m_fBulletSpreadPerBullet=170 m_iMaxBulletSpread=2200 m_fBulletSpreadRecoveryTime=0.75 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=500 m_iMovementBulletSpreadMaxSpread=4000 m_fMovementBulletSpreadMinMoveSpeed=10 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=6 m_iRotationBulletSpreadMinSpread=500 m_iRotationBulletSpreadMaxSpread=4000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=6 m_bAllowAutoAim=false m_iBlindFireMinBulletSpreadAngle=4500 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=33 m_iRealFireRate=33 m_iNormalMagSize=100 m_iHighCapacityMagSize=8 m_iDefaultAmmunitionNormal=30 m_iDefaultAmmunitionVeteran=50 m_iDefaultAmmunitionElite=30 m_iDefaultAmmunitionMP=25 m_iMaxAmmunitionNormal=180 m_iMaxAmmunitionVeteran=75 m_iMaxAmmunitionElite=50 m_iMaxAmmunitionMP=180 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=120.0f m_iDamageMenuStat=10 m_iRecoilMenuStat=9 m_iAccuracyMenuStat=10 m_iNbBulletsForBlur=2 m_iMaxNbBulletsForBlur=8 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=1 m_fRecoilControllerRumble=3 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=45 m_strWeaponIconName=ic_weapon_Sniper_ScoutTactical m_iMinYawLook=-200 m_iMaxYawLook=200 m_iMinPitchLook=-200 m_iMaxPitchLook=200 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=0 m_iScopeMaxYawLook=0 m_iScopeMinPitchLook=0 m_iScopeMaxPitchLook=0 m_fScopeLookRecoveryDampFactor=0 m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=64000,Roll=0) m_fRecoilYawMin=0 m_fRecoilYawMax=0 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=0 m_fRecoilPitchMax=0 m_fRecoilPitchRecoveryTime=0.2 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1800 m_fRecoilModifyPitchMaxSpeed=2500 m_fRecoilSuppressorModifier=0.6 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=0.5 m_fRecoilReflexSightsModifier=0.5 m_fRecoilACOGScopeModifier=0.5 m_fRecoilRifleScopeModifier=0.3 m_fRecoilSniperScopeModifier=0.08 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_vIKRecoilBoltFirePosOffset=(X=2.5f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltFirePosStart=0 m_fIKRecoilBoltFirePosLength=0.05 m_vIKRecoilBoltRecoverPosOffset=(X=-1.0f,Y=0.0f,Z=-3.0f) m_fIKRecoilBoltRecoverPosStart=0.1 m_fIKRecoilBoltRecoverPosLength=0.666 m_vIKRecoilBoltOperatePosOffset=(X=8.0f,Y=-6.0f,Z=5.0f) m_fIKRecoilBoltOperatePosStart=0.333 m_fIKRecoilBoltOperatePosLength=0.25 m_fIKRecoilBoltFinishPosStart=1.383 m_fIKRecoilBoltFinishPosLength=0.433 m_rIKRecoilBoltFireRotOffset=(Pitch=2700,Yaw=0,Roll=0) m_fIKRecoilBoltFireRotStart=0.03 m_fIKRecoilBoltFireRotLength=0.05 m_rIKRecoilBoltRecoverRotOffset=(Pitch=-5000,Yaw=0,Roll=0) m_fIKRecoilBoltRecoverRotStart=0.15 m_fIKRecoilBoltRecoverRotLength=0.333 m_rIKRecoilBoltOperateRotOffset=(Pitch=-1000,Yaw=5000,Roll=-15000) m_fIKRecoilBoltOperateRotStart=0.433 m_fIKRecoilBoltOperateRotLength=0.25 m_fIKRecoilBoltFinishRotStart=1.433 m_fIKRecoilBoltFinishRotLength=0.4 m_fIKRecoilBoltSpine=600 m_fIKRecoilBoltSpineStart=0.03 m_fIKRecoilBoltSpineInLength=0.05 m_fIKRecoilBoltSpineEnd=0.15 m_fIKRecoilBoltSpineOutLength=0.333 m_fNoAmmoSoundRadius=1000 m_fFireSoundRadius=5000 m_fSuppressedFireSoundRadius=1000 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=2.333f m_fReloadEmptyTime=3.200f m_fFPReloadTacticalUpdateAmmoTimer=1.567f m_fFPReloadEmptyUpdateAmmoTimer=2.767f m_fTPReloadTacticalUpdateAmmoTimer=1.67f m_fTPReloadEmptyUpdateAmmoTimer=3.5f m_fFPReloadTacticalRealAnimDuration=2.333 m_fFPReloadEmptyRealAnimDuration=3.2 m_fTPReloadTacticalRealAnimDuration=2.333 m_fTPReloadEmptyRealAnimDuration=2.333 m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fTPReloadIKBlendOutDuration=0.3 m_fTPTacticalReloadIKFirstGrabMagTime=0.3 m_fTPTacticalReloadIKFirstBlendInMagDuration=0.3 m_fTPTacticalReloadIKFirstBlendOutMagTime=0.4 m_fTPTacticalReloadIKFirstBlendOutMagDuration=0.3 m_fTPTacticalReloadIKSecondGrabMagTime=1.533 m_fTPTacticalReloadIKSecondBlendInMagDuration=0.3 m_fTPTacticalReloadIKSecondBlendOutMagTime=1.967 m_fTPTacticalReloadIKSecondBlendOutMagDuration=0.2 m_fTPEmptyReloadIKFirstGrabMagTime=0.3 m_fTPEmptyReloadIKFirstBlendInMagDuration=0.3 m_fTPEmptyReloadIKFirstBlendOutMagTime=0.4 m_fTPEmptyReloadIKFirstBlendOutMagDuration=0.3 m_fTPEmptyReloadIKSecondGrabMagTime=1.533 m_fTPEmptyReloadIKSecondBlendInMagDuration=0.3 m_fTPEmptyReloadIKSecondBlendOutMagTime=1.967 m_fTPEmptyReloadIKSecondBlendOutMagDuration=0.2 m_fTPReloadIKBlendInDuration=0.233 m_fTPReloadIKBlendInFinalTime=2.2 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0.5 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0.5 m_fTPPutDownIKBlendOutTime=0.3 m_fTPPutDownIKBlendOutDuration=0.2 m_fTPEquipIKBlendInTime=0.7 m_fTPEquipIKBlendInDuration=0.15 m_fTPInteractPutDownIKBlendOutTime=0.1 m_fTPInteractPutDownIKBlendOutDuration=0.1 m_fTPInteractEquipIKBlendInTime=0.333 m_fTPInteractEquipIKBlendInDuration=0.1 m_eAttachmentBuiltIn=EAttachment_SniperScopeA m_eAttachmentOption1=EAttachment_SniperScopeB m_eAttachmentOption2=EAttachment_SniperScopeC m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=true m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=43.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-1) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=38.0f,Z=0.8f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=-5,Roll=-5) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[R6Game.ConfigR6Shield] m_iDamageAt0M=0 m_iDamageAt5M=0 m_iDamageAt20M=0 m_iDamageAt50M=0 m_fSuppressorDamageModifier=1 m_fOptimalRangeLowerBound=300 m_fOptimalRangeUpperBound=2000 m_fAccuracyMultiplier=1 m_fBaseAccuracy=80 m_iInitialBulletSpread=200 m_fBulletSpreadPerBullet=190 m_iMaxBulletSpread=8000 m_fBulletSpreadRecoveryTime=2 m_fBulletSpreadPatternMinAngle=0 m_fBulletSpreadPatternMidAngle=0 m_fBulletSpreadPatternMaxAngle=0 m_fBulletSpreadPatternZoneBProbability=0 m_iMovementBulletSpreadMinSpread=500 m_iMovementBulletSpreadMaxSpread=1000 m_fMovementBulletSpreadMinMoveSpeed=150 m_fMovementBulletSpreadMaxMoveSpeed=400 m_fMovementBulletSpreadInterpSpeed=5 m_iRotationBulletSpreadMinSpread=500 m_iRotationBulletSpreadMaxSpread=1000 m_iRotationBulletSpreadMinRotSpeed=1000 m_iRotationBulletSpreadMaxRotSpeed=32000 m_fRotationBulletSpreadInterpSpeed=5 m_bAllowAutoAim=true m_iBlindFireMinBulletSpreadAngle=910 m_fBlindFireBulletSpreadModifier=1.2 m_fBlindFireAutoAimModifier=0 m_fWalkingModifier=0.01 m_fCrouchModifier=1 m_fLaserAccuracyModifier=1.3 m_iFireRateSingle=60 m_iNormalMagSize=100 m_iHighCapacityMagSize=10 m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=200 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=200 m_iMaxAmmunitionElite=200 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=true m_u8DefaultFireMode=3 m_bWeaponAlwaysReady=false m_fWeaponLength=75.0f m_iDamageMenuStat=0 m_iRecoilMenuStat=0 m_iAccuracyMenuStat=0 m_iNbBulletsForBlur=15 m_iMaxNbBulletsForBlur=45 m_fInitialBlurValue=0 m_fMaximumBlurValue=0 m_fBlurSpeed=0 m_fBlurDuration=0 m_iCriticalAmmoCount=2 m_fRecoilControllerRumble=1 m_vFirstPersonMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rFirstPersonMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fWeight=55 m_strWeaponIconName=ic_weapon_shield m_iMinYawLook=-364 m_iMaxYawLook=364 m_iMinPitchLook=-232 m_iMaxPitchLook=232 m_fLookRecoveryDampFactor=10.0f m_vLookPivotOffset=(X=0.0f,Y=25.0f,Z=0.0f) m_iScopeMinYawLook=-50 m_iScopeMaxYawLook=50 m_iScopeMinPitchLook=-50 m_iScopeMaxPitchLook=50 m_fScopeLookRecoveryDampFactor=7.5f m_vScopeLookPivotOffset=(X=0.0f,Y=45.0f,Z=0.0f) m_rStandTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyLeftArmOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECLeftArmOffset=(Pitch=0,Yaw=9000,Roll=0) m_rStandTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rStandTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverLeftReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rCrouchTakeCoverRightReadyRightHandOffset=(Pitch=0,Yaw=0,Roll=0) m_rPECRightHandOffset=(Pitch=2000,Yaw=8000,Roll=0) m_fRecoilYawMin=20 m_fRecoilYawMax=50 m_fRecoilYawRecoveryTime=0.2 m_fRecoilPitchMin=100 m_fRecoilPitchMax=200 m_fRecoilPitchRecoveryTime=0.1 m_bRecoilModifyPitch=1 m_fRecoilModifyPitchAccel=1200 m_fRecoilModifyPitchMaxSpeed=1750 m_fRecoilControlStockModifier=0.85 m_fRecoilBlindFireMod=1.5 m_fRecoilIronSightsModifier=1 m_fRecoilReflexSightsModifier=1 m_fRecoilACOGScopeModifier=1 m_fRecoilRifleScopeModifier=0.1 m_fRecoilSniperScopeModifier=0.1 m_fRecoilAnimation=0 m_fRecoilAnimationSuppressed=0 m_fNoAmmoSoundRadius=200 m_fFireSoundRadius=1500 m_fSuppressedFireSoundRadius=200 m_fEquipSoundRadius=200 m_fReloadSoundRadius=400 m_fFireModeChangeSoundRadius=50 m_fReloadTacticTime=1.13f m_fReloadEmptyTime=1.7f m_fFPReloadTacticalUpdateAmmoTimer=0.45f m_fFPReloadEmptyUpdateAmmoTimer=0.9f m_fTPReloadTacticalUpdateAmmoTimer=0.45f m_fTPReloadEmptyUpdateAmmoTimer=0.9f m_fBlendToBurstTime=0.4f m_fBlendInToHandSignal=0.1f m_fBlendOutFromHandSignal=0.1f m_fBlendInToThrows=0.1f m_fBlendOutFromThrows=0.1f m_fBlendInToExplosive=0.1f m_fBlendOutFromExplosive=0.1f m_fBlendInToDetonator=0.1f m_fBlendOutFromDetonator=0.1f m_fFPReloadIKBlendOutDuration=0 m_fFPReloadIKBlendInDuration=0 m_fFPPutDownIKBlendOutTime=0 m_fFPPutDownIKBlendOutDuration=0 m_fFPEquipIKBlendInTime=0 m_fFPEquipIKBlendInDuration=0 m_eAttachmentBuiltIn=EAttachment_None m_eAttachmentOption1=EAttachment_None m_eAttachmentOption2=EAttachment_None m_eAttachmentOption3=EAttachment_None m_eAttachmentOption4=EAttachment_None m_bSupportsSoundSuppressor=false m_vIronSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rIronSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vReflexSightsFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rReflexSightsFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vRifleScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rRifleScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vACOGScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rACOGScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_vSniperScopeFPMeshTranslation=(X=0.0f,Y=0.0f,Z=0.0f) m_rSniperScopeFPMeshRotation=(Pitch=0,Yaw=0,Roll=0) m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=false m_fireModeAvailability=true

[Internal] CRC=0x9ccab51a

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