Outside of the sophisticated empires and factions, there are tribes. Lesera’s primitive world is still filled with them, unlike Azeroth which has taken a steep incline in society. Included in this list are the Aupuni kingdoms of the dael.

Dael tribes and kingdoms of note

Alu Aupuni (The Stone Kingdom) [ah-loo]

As the name suggests, Alu Aupuni is a dael kingdom. It is known as the stone kingdom because of their unique craftsmanship using cliff sides or by using masonry. They earned these talents from mountain bunkarta who taught them how to carve and mold stone. As such the Alu are the physically strongest of the dael because of their constant working with the hard rock. The Alu are the only known kingdom to have two troll bloodlines, meaning the trolls stay with the kingdom throughout each generation. The Alu control four dael tribes, each are put at it’s boundaries to guard it, even though the Alu kingdom only controls four tribes, they are given sheer cliff faces to guard from as the kingdom is situated on a massive plateu.

Enda’e Tribe [A-nd-ah-A]

Perhaps the most significant tribe in the Alu’s rise in it’s stone workings for two reasons. It befriended mountain bunkartas, several of them and some joined the dael tribe. Second, the Enda’e tribe was home to Aka’a Dael’Uloa, the dael hunter famous for befriending and marrying a garsosha. The garsosha (known as Lunal) gave them the many secrets of the underground race, who had learned how to carve rock very well. Combining the knowledge with the artistic abilities of dael and bunkarta proved a powerful asset.

Ba’a’an (Bah-ah-ahn) Tribe

A lesser tribe who act primarily as guardians. They patrol the borders more dutifully then the other three tribes, and as such control the southern border, where their hated enemies come from.

Nu’uki Tribe[Noo-oo-kee]

Kulu Tribe [Koo-loo]

Auinoa Aupuni [ah-oo-ee-no-ah]

Another great kingdom, they are known for controlling the largest region of any group presently existing other then the Empires. As a result they are spread thin, but very peaceful. However the only reason they maintain their vast lands is by open trade, and their third tribe (Akoa) acting as enforcers. Ironically, though they rule over the most feared dael tribe in history, they have only been in war once. Two nechetta clans are traded with for additional protection and a garsosha bloodline lives with the Akoa as well. They are almost qualified as an empire, if not for their tribal ways.

Nakana [nah-k-ah-nah]

The owners of the great valley area surrounding the Auinoa capital area. They maintain herds of desired beasts used for meat, pelts, and even mounts. These people live in small huts scattered throughout the area for efficient herding, their people live far apart and the children have learned to live easily in the valley with their young friends for extended trips away from the hut. They also help farm the northern area of the valley, producing food for the kingdom. Though during winter they rely on trade with the Allegiance for food.

Natila [nah-tee-lah] =

The mountain tribe, they live high in the mountains of the large region. They are more so sentries then actual border guards, living in careful respect to the mountain bunkarta, they live quite peacefully.

Akoa [ah-koh-ah]

One of the most feared dael tribes. Even though they belong to a peaceful and diplomatic kingdom, they are the enforcers to keep the lands safe. While they are not of the highest number, even the Nechetta recognize their authority. Akoa are trained warriors, proficient with every possible weapon by learning the concepts of weapon physics (if it has a blade, it will cut, if it is long it will be heavy, etc.) allowing them to turn any object to their use. They are native to the jungle region of the kingdom, their tribal markings consist of a black painting of complex markings across their arms, chest, and back.
While the dael do not understand the magic of runes, the Akoa have stumbled upon a few of great power. The garsosha have taught the tribe how to use them, at the request that no other tribe may ever be taught them. The Akoa owe a debt to the garsosha, which has never been collected, and wield runes that allow them to become superior warriors. The only difference is a single rune that occupies their upper back, this changes dedicated to their style of choice and is not given to them until they have decided on that style. It is the enabling rune that triggers the rest of the bodily markings, as such it represents either sublety, magic, or strength. All runic powers they have take heavy drains on their energy though, and as such they are known to patrol the kingdom by running all day at least twice a tenday, this builds their endurance.
A bloodline of garsosha is known to share their home jungle with them. This is where they learned their runic powers. The garsosha bloodline of Salal is oddly powerful, and has been known to perform an experiment with Akoa forbidden by the race. Even Lunal had not committed such crime.
A key trait that is unexpected when the Akoa are imagined by others, is that they are very friendly and adventerous. Several of them will leave at one point in life to explore the great cities and the rest of the world before coming back to settle down. They are not however the most efficient survivalists in the wild, they have a hard time exploitng resources like the rest of their race. This is because of their lifetime of combative training.
  • Sublety runes

These give the Akoa the ability to actually become invisible, a coveted ability by rogues of other tribes and races. While the night elves of Azeroth have a similar ability, the Akoa can move and fight in this state of stealth. As a drawback it takes a heavy drain on their bodies energy and cannot be held up for long.

  • Magic Runes

The magic wielding dael of the Akoa tribe tend to have some of the greatest power in Lesera. At a fairly young age their mages are fully able to take down villages without assistance. Activating the runes causes the body to fully channel the element they project into their magic, causing the skin to catch fire or freeze, in the case of the arcane just explode outwardly with force. It has been known to cause clothes to be constantly replaced by those who rely too much on the runes. To their advantage, they are not modest.

  • Blade runes

Known as blade runes for the sudden ability to increase weapon power. Similar to the concept of a runeblade that death knights use, but it is channeled from the body to the weapon. Using this power a dael can easily swing a small sword with the force and momentum of a dragon’s tail. As with all Akoa runes, it takes an equivalent toll on their energy. Another popular ability with the blade rune is to channel magic energy into the weapon, causing it to catch fire, freeze an enemy, poison them with intense magic, or even just cause an explosion where the blade lands.

Eiao [A-ee-ah-oh]

Living in the jungle area alongside the Akoa, this tribe harvests the fruit of the jungle. They are also the poison makers for trade with other empires and use by their own warriors, their forest is home to a particularly deadly species of spider, however after centuries, the Eiao have built a resistance and only need medical treatment to survive the bites. Other then the Akoa tribe, no other race is known to resist these poisons. Though the effect is significantly less potent when used against the poisonous garsosha.

Aok [ah-oh-k]

Living in the western borders of Auinoa, they tend to be the ones that deal with the lake. The lake is known for producing a high harvest of rare gem. The Auinoa do not fully understand the rare white gems, but the trolls do know how to work their powerful magic, and are the heavy buyers. They are also the fishers for the kingdom, providing food and fresh water. They are especially popular with the valley bunkarta who like the lakeside tribe’s lifestyle. As such their tribe is heavily mixed with the two races, unlike the Akoa which is exclusive to warrior dael.

Freelance tribes

Some tribes don’t have kingdoms.

Na’e Tribe [nah-A]

A dael tribe without a kingdom. They are strictly limited to the Na’e dael, forest dwelling variations of the species. They are known as elite assassins, and are often employed by empires or other groups. Their tribe is advancing into the new ages, but they keep to a few traditions. First they retain their tribal name, and second they retain their tribal markings. The imprint of a black dagger is painted onto their face pointing downwards as if stabbing through their left eye. They rely on stealthy assassinations, sticking to shadows.

Kanoe [K-ah-noh-A]

A greedy dael tribe, they are outcasts from the Auinoa because of this greed. While they did little to covet the wealth of their former kingdom, they desired the Akoa runic powers. However Akoa do not share this secret, and Kanoe were not bred to be Akoa, and despite the warrior tribe’s light-hearted ways, Kanoe could not gain acceptance. As such they spend their exile chasing power, they are just as warrior-trained as Akoa or nechetta, but they simply cannot match the Akoa. They have instead turned to the garsosha, hoping to pry the secrets from them. The Kanoe have had no success.

Nechetta clans

Olth [ul-th]

The largest nechetta clan known, they are under the command of the Mor’aguen and only because the empire has many wars to be fought. These nechetta are considered pathetic by other clans due to their being owned by an empire, but no other clan has truly disputed them properly.

Not [not]

The most peaceful clan known. They are another reason the vast region of the Auinoa remains safely guarded. In exchange for their alliance, they are given food, weapons, and shelter. However they have turned down the offer for shelter and instead live beyond the Auinoa borders, for fear of the Akoa. Oddly it was not the Akoa battle skills that frightened them, but their adventerous tendencies that led to odd behavior. This included random moments of singing, though the dael have beautiful voices, the nechetta do not appreciate it.

Nem [n-eh-m]

A nomadic clan, as with all nechetta but the Not clan, the Nem travel in search of war. Their most frequent enemy is the Mor’aguen and the Olth clan in small skirmishes. This is the only large group to ever attempt a raid on the Auinoa lands, as the empires liked trading with them and no other group was big enough or had motive to strike such a kingdom. Nem was also a major factor contributing to the Akoa reputation, having been utterly destroyed and taking over a thousand years to rebuild their clan after the attack. The Auinoa lands suffered heavily from the attack, but were able to rebuild within a hundred and a half.

Bal [bah-l]

Known for mercenary behavior, they are like the Na’e of the dael. Focusing on killing for hire, but more so as an entire skirmish force, not just assassins. The clan has it’s own capital to the north of Auinoa lands, as such they are also paid off to keep the land safe ever since the Nem attack.

Garsosha bloodlines, clans, houses, and councils

Council of Siek

The cave garsosha of the Garral Mountains. This council is the standing superpower of their race in terms of magic. They have practiced magic but have become to be considered lost to magic. At one point a demon from the twisting nether confronted them, and offered to expand their power, they greedily took the chance. As such every bloodline on the council is corrupted and violent toward the world. There is one bloodline, two clans, and no houses seated on the Council of Siek. This makes them the smallest council in garsosha history, but their power is undisputed.

Siek Bloodline

As it is known that every council is ruled by a supreme bloodline, the Siek bloodline is in control. They are the ones that sold the entire council out for fel magic. They are relatively young, and suspected that is why they made such a rash move for power.

Keska Clan

Asake Clan

Council of Garos

The dark dwellers. They are infamous for not only controlling a vast cave network in the underworld, but for building it. Using this they are able to rapidly move across the world. However recent invaders of their networks have made it perilous even for them, particularly the Dread Walkers. The dread walkers are a heavily unknown race of undead. The Garos and Dread Walkers constantly battle over the cave networks. The garosian council is well known for trade with the dael Alu kingdom, giving the stone kingdom access to their tunnel network and heavily opposing the Allegiance. Garosians are at war with the Auinoa, who want the caves to be open to their traders as well. As such the Akoa and Garos often clash in violent battles.

Their territory once controlled the underworld directly below Akoa jungles. However this territory was lost to the Salal bloodline, which the Akoa live with and helped to take the caverns beneath their own forests to prevent attack from Garos. This is a primary motive for their war on Auinoa. The Garos council consists of 19 bloodlines, twelve clans, and two houses. Bringing them to an average population.

Naraka Council

Also known as the surface garsosha, they are the only council who has dedicated themselves to living in the open forest of Kemtah. A very sunny region instead of the darker jungles. As such they have not blackened their skin and left it pure white hoping to evolve by nature.

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