1. Title Page
1.2.Premise – Single Sentence.
1.4.Version Number, author, date
2. Table of Contents – Make sure this includes all the subsections to make finding material. If practical, hyper linking the document will help here.
3. Section I - Game Overview
3.1.Game Concept- Paragraph Explanation
3.2.Inspirations and Comparisons- Possible list of comparable games, that we feel are strongly related to the success of our game.
3.5. Learning Objectives
3.6.Game Flow Summary – How does the player move through the game. Both through framing interface and the game itself.
3.7.Look and Feel – What is the basic look and feel of the game? What is the visual style?
3.8.Project Scope – A summary of the scope of the game.
3.8.1. Number of locations
3.8.2. Number of levels
3.8.3. Number of NPC’s
3.8.4. Number of Obstacles 3.8.5. Etc.
4. Section II - Gameplay and Mechanics
4.1.1. Game Progression
4.1.2. Mission/challenge Structure
4.1.3. Puzzle Structure
4.1.4. Objectives – What are the objectives of the game?
4.1.5. Play Flow – How does the game flow for the game player
4.2.Mechanics – What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section.
4.2.1. Physics – How does the physical universe work?
126.96.36.199.Switches and Buttons
4.2.5. Combat – If there is combat or even conflict, how is this specifically modeled?
4.3.1. Screen Flow Chart – A graphical description of how each screen is related to every other
4.3.2. Screen Descriptions – What is the purpose of each screen?
188.8.131.52.Main Menu Screen
4.4.Game Options – What are the options and how do they affect game play and mechanics?
4.5.Replaying and Saving
5. Section III – Story, Setting and Character
5.1.Story and Narrative - Specific details like scripts and cut scenes(if any).
5.1.1. Back story
5.1.2. Plot Elements
5.1.3. Game Progression
5.1.4. License Considerations
5.1.5. Cut Scenes- If Any
184.108.40.206.Cut scene #1
220.127.116.11.Cut scene #2
5.2.1. General look and feel of world
5.2.2. Area #1
18.104.22.168.Levels that use area
22.214.171.124.Connections to other areas
5.2.3. Area #2
6. Section IV – Levels
6.1.2. Introductory Material (Cut scene? Mission briefing?)
6.1.4. Physical Description
6.1.6. Critical Path
6.1.8. Level Walkthrough
6.1.9. Closing Material
7. Section V - Interface
7.1.1. HUD - What controls
7.1.3. Rendering System
7.1.5. Lighting Models
7.2.Control System – How does the game player control the game? What are the specific commands?
8. Section VI - Artificial Intelligence- If Any
9. Section VII – Technical – Abbreviate, it is also covered in the Tech Design Doc.
9.2Development hardware and software
9.3Development procedures and standards
10. Section VIII – Game Art – Abbreviate, it is also covered in the Art Design Doc.
11. Section IX - Management
126.96.36.199. Model and Texture List
188.8.131.52. Animation List
184.108.40.206. Effects List
220.127.116.11. Interface Art List
18.104.22.168. Environmental Sounds
22.214.171.124. Interface Sounds
126.96.36.199. Actor #1 lines
188.8.131.52. Actor #2 lines