Magic Weapons Proficiency
From Scratchpad
A quick overview of all magic weapons in Baldur's Gate I, listed by proficiency, alphabetically.
Contents |
[edit] Melee Weapons
[edit] Axe
Battle Axe +1 - 1
Battle Axe +2 - 1
Throwing Axe +2 - 1
[edit] Bastard Sword
Bastard Sword +1 - 3
Bastard Sword +1, +3 vs. Shapeshifters – 1 or 2
[edit] Dagger
Dagger +1 - 4
Dagger +2 - 3 (including Dagger of Venom)
[edit] Flail
Flail +1 - 2
[edit] Halberd
Halberd +1 - 1
Halberd +2 – 1
[edit] Long Sword
Long Sword +1 - 14
Long Sword +2 - 1
Long Sword +1, Flame Tongue (+2 vs regenerating, +3 vs cold-using, +4 vs undead) - 1
[edit] Mace
Mace +1 - 2
Morning Star +1 - 3
Mace +2 - 1
[edit] Quarter Staff
Quarter Staff +1 - 2
Quarter Staff +3 - 1
Staff Mace +2 - 1
Staff Spear +2 - 1
Staff of Striking (+9 damage, +3 to hit) - 1
[edit] Scimitar
Scimitar +2 - 1
Scimitar +3 - 2 (Drizzt's, one is good-aligned only and gives +2 AC)
[edit] Short Sword
Short Sword +1 - 6
Short Sword +2 - 1
Short Sword +3 – 1 (Short Sword of Backstabbing)
[edit] Spear
Spear +1 - 2
[edit] Two Handed Sword
Two Handed Sword +1 - 1
Two Handed Sword +2 – 1 (Spider's Bane, also gives Free Action )
Two Handed Sword +3 – 1
[edit] Warhammer
Warhammer +1 - 5
Warhammer +2 - 1
[edit] Missile Weapons
[edit] Crossbow
Light Crossbow +1 - 2 (including Light Crossbow of Speed)
Heavy Crossbow of Accuracy (+5 to hit) - 1
[edit] Long Bow
Composite Long Bow +1 - 1
Long Bow +1 - 1
Long Bow +2 - 1 (Long Bow of Marksmanship)
[edit] Short Bow
Short Bow +1 - 1
Short Bow +2 - 1 (Eagle Bow)
[edit] Sling
Sling +1 - 2
Sling +3 - 1
