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Magic Weapons Proficiency

From Scratchpad

A quick overview of all magic weapons in Baldur's Gate I, listed by proficiency, alphabetically.

Contents

[edit] Melee Weapons

[edit] Axe

Battle Axe +1 - 1

Battle Axe +2 - 1

Throwing Axe +2 - 1

[edit] Bastard Sword

Bastard Sword +1 - 3

Bastard Sword +1, +3 vs. Shapeshifters – 1 or 2

[edit] Dagger

Dagger +1 - 4

Dagger +2 - 3 (including Dagger of Venom)

[edit] Flail

Flail +1 - 2

[edit] Halberd

Halberd +1 - 1

Halberd +2 – 1

[edit] Long Sword

Long Sword +1 - 14

Long Sword +2 - 1

Long Sword +1, Flame Tongue (+2 vs regenerating, +3 vs cold-using, +4 vs undead) - 1

[edit] Mace

Mace +1 - 2

Morning Star +1 - 3

Mace +2 - 1

[edit] Quarter Staff

Quarter Staff +1 - 2

Quarter Staff +3 - 1

Staff Mace +2 - 1

Staff Spear +2 - 1

Staff of Striking (+9 damage, +3 to hit) - 1

[edit] Scimitar

Scimitar +2 - 1

Scimitar +3 - 2 (Drizzt's, one is good-aligned only and gives +2 AC)

[edit] Short Sword

Short Sword +1 - 6

Short Sword +2 - 1

Short Sword +3 – 1 (Short Sword of Backstabbing)

[edit] Spear

Spear +1 - 2

[edit] Two Handed Sword

Two Handed Sword +1 - 1

Two Handed Sword +2 – 1 (Spider's Bane, also gives Free Action )

Two Handed Sword +3 – 1

[edit] Warhammer

Warhammer +1 - 5

Warhammer +2 - 1

[edit] Missile Weapons

[edit] Crossbow

Light Crossbow +1 - 2 (including Light Crossbow of Speed)

Heavy Crossbow of Accuracy (+5 to hit) - 1

[edit] Long Bow

Composite Long Bow +1 - 1

Long Bow +1 - 1

Long Bow +2 - 1 (Long Bow of Marksmanship)

[edit] Short Bow

Short Bow +1 - 1

Short Bow +2 - 1 (Eagle Bow)

[edit] Sling

Sling +1 - 2

Sling +3 - 1