Reload Time: Time required for an individual to reload. This may vary according to unit size. Gunpowder troops are assumed to be in a two-rank dense formation in fire-by-rank mode. Some individuals may choose to skip a volley.
Range: Furthest horizontal distance against a target at or above the firing height by which an individual will start his loading and firing animation.
Velocity: Two-dimensional magnitude of the initial velocity of the projectile. This determines both the time of projectile flight and the firing angle.
Firing Angle: Optimal firing angle at maximum range with maximum projectile velocity against stationary same-height target.
Min Angle: Minimum firing angle.
Max Angle: Maximum firing angle.
Accuracy: Maximum deviation from optimal firing angle at normal conditions. The lower the accuracy value, the better.
Ammo: The amount of ammunition an individual carries. If an individual dies his remaining ammo is shared with the rest of his unit.