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The Attacker (JP: 攻撃機 - コウゲキキ (kou-geki ki, lit. "attack plane")) is a unit in Super Famicom Wars and Game Boy Wars 3.

Purpose

The Attacker is a jet that can attack most units. Its attack versatility, coupled with the high mobility, makes it a big threat if left unchecked. Fortunately for any Attackers' opposition, Fighters devastate them in combat and have the additional advantage of better mobility.

Attackers also have limited ammo. Once they're forced to counterattack too much, which is likely to happen if targeted enough by direct-fire units, they're no longer a major threat.

Attackers have differences in Super Famicom Wars and Game Boy Wars 3. They were not in Famicom Wars or Game Boy Wars 1/2/Turbo. (The non-Bomber planes there are Fighters, and even act as such.)

Super Famicom Wars

The Attacker in Super Famicom Wars is the most expensive air unit, but usually it is worth it. Few units can hope to threaten the Attacker, and the few that can always deal less damage to it than the Bomber under the same conditions. This makes the Attacker powerful because of the versatility, although the Attacker has less defense than the Fighter, and less offense than either the Fighter or Bomber (except against sea units, but the Bomber's damage ratings are set to low ones against them anyway).

Game Boy Wars 3

The Attacker A has strong attack against all units, but with worse defense than the Fighters', it always gets defeated by any Fighter in simultaneous combat, although it still repels land units' attacks better than the Fighter B, and has the Initiative advantage as well. It has no machine gun; for some reason, it uses Air-To-Air Missiles and Bombs. (This is possibly due to game space issues, although according to GBWN there is a weapon that would have been meant for the Fighter S but was never used; the data for that could have been used for General Purpose Missiles that Super Famicom Wars's Attacker uses.) Also, the Attacker A has a moderate at best fuel supply, and the fact that it is a jet makes it use fuel quickly as well. Consequently, it requires constant refueling, and for this reason should be deployed wisely.

The Attacker B is less able to devastate enemy units or withstand attacks, but it still deals good damage and still can't be instantly wiped out, and since plenty of units pose minimal threat against jets anyway, the Attacker B's lower cost makes it good for swift attacks. The drawback is the low amount of fuel, which is still used up at a fast rate. Of course, the Attacker B uses the Supply Truck for refueling instead of the Supply Plane (which has limited supplies to work with), although the deployment flow may make this trait work against the Attacker B.

The Attacker S is promoted from the Attacker B. It is the closest to being the Bomber that is in the other installments of the series, being powerful against land and sea units but useless in initiating combat with air units. The Attacker S has the highest defense ratings out of all air units, most likely because its Bomb weapon is for some reason also used by the Attacker A. The Attacker S is also not affected by Zone of Control movement restrictions (although any combat boosts or penalties from Zone of Control still fully apply); this may be the reason why it is an S unit, albeit because Zone of Control movement restrictions cause fewer units to be required for a picket line that would prevent high threat units not used for guarding from being reached easily. (This trait would most likely translate to being able to move through any enemy unit in the normal series.)

Statistics

Super Famicom Wars

  • Attacker
  • Category: Plane
  • Cost: 26000G
  • Vision: 2
  • Movement: 8, Air
  • Fuel: 99, -5
  • Main Weapon: General Purpose Missile (Range 1, 6 ammo, 7G)
  • Machine Gun: Yes
  • Battle
    • Infantry: 55% dealt with primary (never used), 70% dealt with secondary
    • Mech: 60% dealt with primary (never used), 70% dealt with secondary
    • Small Tank: 65% dealt with primary, 5% dealt with secondary
    • Medium Tank: 55% dealt with primary, 3% dealt with secondary
    • Large Tank: 45% dealt with primary, 1% dealt with secondary
    • New Model Tank: 45% dealt with primary, 1% dealt with secondary
    • Recon Car: 70% dealt with primary, 8% dealt with secondary
    • APC: 75% dealt with primary, 10% dealt with secondary
    • Supply Truck: 75% dealt with primary, 25% dealt with secondary
    • Artillery: 75% dealt with primary, 15% dealt with secondary
    • Rocket Launcher: 75% dealt with primary, 25% dealt with secondary
    • Train Gun: 60% dealt with primary, 1% dealt with secondary
    • Anti-Air Artillery: 75% dealt with primary, 15% dealt with secondary, 65% taken
    • Anti-Air Tank: 60% dealt with primary, 5% dealt with secondary, 25% taken
    • Anti-Air Missiles: 75% dealt with primary, 25% dealt with secondary, 80% taken
    • Fighter: 35% dealt with primary, 10% dealt with secondary, 80% taken from primary, 35% taken from secondary
    • Bomber: 70% dealt with primary, 30% dealt with secondary
    • Attacker: 55% with/from primary, 20% with/from secondary (this unit)
    • Battle Helicopter: 75% dealt with primary, 55% dealt with secondary
    • Transport Helicopter: 75% dealt with primary, 65% dealt with secondary
    • Battleship: 55% dealt with primary, 55% taken from primary
    • Cruiser: 65% dealt with primary
    • Lander: 75% dealt with primary
  • Transport: None

Game Boy Wars 3

  • Attacker A
    • Category: Air unit
    • Cost: 8500 Gold + 84 Materials
    • Movement: 11, Air
    • Weapon 1: Air-To-Air Missile B (2 ammo)
    • Weapon 2: Bomb (3 ammo)
    • Defense
      • Unarmored land unit: 44
      • Armored land unit: 38
      • Air unit: 28
      • Sea unit: 40
      • Submarine: --
    • Fuel: 60
    • Fuel Cost: 5
    • Initiative: 30
    • Initiative Cost: 2
    • Transport: None
    • Restoration Type: STOL Jet
  • Attacker B
    • Category: Air unit
    • Cost: 6000 Gold + 76 Materials
    • Movement: 9, Air
    • Weapon 1: Gatling Gun A (9 ammo)
    • Weapon 2: Missile (4 ammo)
    • Defense
      • Unarmored land unit: 38
      • Armored land unit: 32
      • Air unit: 26
      • Sea unit: 34
      • Submarine: --
    • Fuel: 50
    • Fuel Cost: 4
    • Initiative: 27
    • Initiative Cost: 2
    • Transport: None
    • Restoration Type: Helicopter/VTOL
  • Attacker S
    • Category: Air unit
    • Cost: 12000 Gold + 96 Materials
    • Movement: 10, Air
    • Weapon 1: Bomb (5 ammo)
    • Weapon 2: None
    • Defense
      • Unarmored land unit: 61
      • Armored land unit: 55
      • Air unit: 45
      • Sea unit: 57
      • Submarine: --
    • Fuel: 65
    • Fuel Cost: 5
    • Initiative: 32
    • Initiative Cost: 2
    • Transport: None
    • Restoration Type: STOL Jet
    • Notes: Zone of Control does not affect the Attacker S's Movement. (It still affects combat, however.)

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