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Some extra items, monsters, and commands were added into the game that were not present in the orginal FF.


Characters

Several new characters have been added, such as a Rude Guard in Coneria, a Dwarven Chef, a Dwarven Beastman of some sort, and a variety of characters created for storyline purposes. Some characters from the original game have also been expanded, such as the Mohawk Man and the Invisible Lady (Syd). There have also been instances of monsters becoming temporary allies and even NPCs in their own right, such as Uber the Iguana or Fenrir the Wolf.


Enemies

Twelve new enemies have been added thus far: the Albatross, a basic form of the Cocktrice/Perilisk family that is exceptionally nimble; the Ninja Pirate, one of the more infamous enemies in FFDynamics due to the popular pirates vs ninjas debate and this enemy combining the best of both worlds; the Wizard Imp, or WzImp, a new magic-casting entry in the popular Imp series of monsters; and eight new elven classes that were created for the Light Elf vs Dark Elf war. There are Light Elf and Dark Elf Knights (armored units who hit hard), Light and Dark Elf Archers (less armored units who use absorb-penetrating arrows), Light and Dark Elf Wizards (who have limited attack spell selection, although they DO have unlimited spell usage), and Light and Dark Elf Priests (who have a limited white magic selection, but like the Wizards, they have unlimited charges). Finally, another new monster recently added is the Mimic, which looks like a regular treasure chest but is actually a monster with a powerful attack, capable of ambushing a party due to its appearance. It yields no experience points, but 1000 gold pieces.

WzIMP

HP: 32

Class: GIANT

Attack: 8

Absorb: 8

# of Hits: 1

Spells: FIRE, LIT

Resistances: FIRE, ICE, LIT, EARTH

Weaknesses: none

124XP, 50g

ALBATRSS

HP: 35

Attack: 15

Absorb: 0

# of Hits: 1

Spells: none

Resistances: none

Weaknesses: FIRE, ICE, LIT, EARTH, STUN, POISON

100XP, 20g

NjPIRATE

HP: 75

Attack: 14

Absorb: 5

# of Hits: 2

Spells: none

Resistances: none known

Weaknesses: none known

150XP, 200g

DEKnight

HP: 150

Attack: 30

Absorb: 35

# of Hits: 2

Spells: none

Resistances: none

Weaknesses: none

300XP, 100g

DEArcher

HP: 100

Attack: 32

Absorb: 15

# of Hits: 1

Spells: none

Resistances: none

Weaknesses: none

275XP, 100g

DEWizard

HP: 75

Attack: N/A

Absorb: 4

# of Hits: None (If MUTEd, can take no actions)

Spells: LIT2 (one casting), ICE (infinite castings)

Resistances: none

Weaknesses: none

250XP, 100g

DEPriest

HP: 75

Attack: 1

Absorb: 4

# of Hits: 1

Spells: HEAL, CUR2

Resistances: none

Weaknesses: none

250XP, 100g

DEWeaver

HP: 75

Attack: 1

Absorb: 4

# of Hits: 1

Spells: TMPR, FAST

Resistances: none

Weaknesses: none

250XP, 100g

DELord

HP: 175

Attack: 20

Absorb: 25

# of Hits: 3

Spells: none

Resistances: none

Weaknesses: none

500XP, 250g

MIMIC

HP: 255

Attack: 45

Absorb: 20

# of Hits: 1

Spells: none

Resistances: none

Weaknesses: none

0XP, 5000g

Virulent

HP: 400

Attack: 45

Absorb: 28

# of Hits: 2 (but can attack using its claw & tail)

Spells: none

Resistances: none

Weaknesses: none

4000XP, 2000g

ADMIRAL

HP: 233~290

Attack:

Absorb:

# of Hits: 2

Spells: none

Resistances:

Weaknesses:

XP, g

NECRMNCR

HP:

Attack:

Absorb:

# of Hits:

Spells:

Resistances:

Weaknesses:

XP, g

HARPY

HP: 197~206

Attack: 28~38

Absorb: 13~19

# of Hits: 2

Additioanl Effect: POSSESSED (Chance of occurring when attacking; player attacks ally and ??? for next turn.)

Spells: LIT2

Resistances: FIRE, ICE, LIT

Weaknesses: none

XP, g

MAMUT

HP: 114~119

Attack:

Absorb:

# of Hits:

Additional Effect: STUN

Spells:

Resistances:

Weaknesses:

XP, g

TREANT

HP: <=58

Attack:

Absorb:

# of Hits:

Spells:

Resistances:

Weaknesses: FIRE

XP, g

ENT

HP: 479~607

Attack:

Absorb:

# of Hits: 3

Spells:

Resistances:

Weaknesses: FIRE

3674XP, 3100g

TONBERRY

HP: 135~296

Attack:

Absorb:

# of Hits:

Additional Effect: GRUDGE

Spells:

Resistances:

Weaknesses:

XP, g

GOLDMAN

HP: 190~267

Attack:

Absorb:

# of Hits:

Spells:

Resistances: ICE

Weaknesses:

0XP, 5000g

Equipment

Several new weapons and armor have been added.

Scather - A sentient sword with an insatiable hunger for flesh currently in the possession of Undine. It is capable of absorbing a foe's depleted HP during an attack once per day.

Kusanagi - A wind-based sword Stephen is in possession of, which has a special ability that enables it to fire wind shurikens that can break through tough stones or metalic substances. However, he has yet to figure out how to properly control it in battle, and as such currently does not use it.

Francisca - An axe used by Dominic, although whether or not that will be a PC-usable weapon is unclear.

There is a dagger said to be capable of muting an opponent held by ToST, on loan from the merchant DeTH. Whether or not this will be usable or employed for storyline purposes remains unclear.

Cursed Copper Bracelet - A cursed variant of a standard Copper Bracelet given to those recruited by Astos as a means of coercing their service. It cannot be unequipped, and is capable of casting RUB on the wearer should he or she ever dare to defy the will of Astos.

Scorch Ring - Allows its bearer to cast the Blue Magic Scorch once per day.

Lupine Ring - Allows its bearer to summon a Grey Wolf once per day.

Power Ring - Increases its bearer's Attack attribute by 4.


Items

There were two potential potions that granted invisibility or invincibility, but neither one worked. Early on in Final Fantasy Dynamics, Guy got a scroll which bequeathed a charge of HRM2, but it downgraded to HARM because he wrote it wrong. Finally, Pie has received a firework-shaped device with an unknown purpose.


Abilities

Fighters

Defend - Halves all damage taken during the round of battle in which it is used. Obtained by undertaking Barracks Training 1 in the Dwarven Caves.

Thieves

Lock Picks - Allows a Thief to successfully pick non-magical locks. Obtained by undertaking the Thieves' Guild quest in Pravoka.

Black Belts

Block - Blocks a certain percentage of attacks during the round of battle in which it is used. Obtained by undertaking Barracks Training 1 in the Dwarven Caves.

Mages

INT Accuracy Boost - Every 2 points of INT adds one point of accuracy when casting a spell. Obtained by undertaking the Elementary Magic School quest in Elfland.

Blue Magic

A mysterious brand of magic that involves using a monster's abilities. Some users of Blue Magic in FFD have learned Blue Magic from a close connection with both nature and monsters instead of watching the monster and learning the techniques (although presumably the latter technique should be possible). Apparently, learning to talk to monsters in their language can be a deciding factor in learning the Magic as well.

Three people have been revealed to use Blue Magic: Tanaka, the Green Mage with legendary talent, who has a great depth of knowledge in the school but gradually transforms into the monsters he learned the spells he's casts from, Dominic, the Mageknight of mysterious power, who presumably knows some elemental blue magic, and Kary, the current Fiend of Fire, who not only delved into Blue Magic, but time travel as well.

Ironically, all three known users of Blue Magic have been banished from their original homes at one point or another. Dominic's had nothing to do with Blue Magic, but rather due to the way his situation with his brother was handled by the Conerian monarchy. Tanaka was banished due to learning Blue Magic, which went against the current oath in place for mages in Elfland at the time. Kary got banished due to a questionable at best decision by the Crescent Lake elders regarding her learning time travel, shapeshifting, and Blue Magic, even though none of those were explicitly banned.

So far, Blue Magic is only available to NPCs, although PCs can access some Blue Magic through the usage of Enchanted Items (such as the Scorch Ring).


Towns

The Dwarven Caves gained a weapon shop, while Elfland, being a more peaceful country, lost theirs. There was also a sidequest to make Heal Potions available in Coneria, as well as free rapiers, chainmail, and iron hammers for those willing to pick up the necessary iron ore to make them with.


Events

In addition, the events previous to Garland's kidnapping were elaborated upon, and Pravoka was changed from a pirate-run town to one being warred over by Bikke and the Mohawk Man (popularly seen standing in front of the inn in the original FF). Also, a war between Astos's Elves and Elfland's Elves is currently in place, with Astos's side winning and looking to take over Elfland.


The Forsaken Labyrinth

A gigantic maze built for a tournament of sorts featuring 100 characters - 18 PCs, 12 NPCs, and 70 monsters. The NPCs included former PC HIM, FF Mainstays Matoya, Bikke, Princess Sara, and Astos (including the expanded characters of the Mohawk Man and the Invisible Lady - Syd), as well as the FFDynamics created NPCs the Dwarven Chef, Dwarven Beastmaster, the Crazy Potions Guy, Zaknafein, and the Rude Guard from Coneria. Several new NPCs were given birth to here such as Uber the iguana and the generic WzOgre who travels with Dave.

There was also a surprise waiting in the center of the maze. Some BULLs were placed in the inner sanctum at the center of the maze, guarding the area with ferocity, and ZomBULLs guarded the goal, whose HP total depended on the number of kills made by the PC fighting them.

Several great teams were formed, such as ToST's team of himself, HIM, Zaknafein, and the Dwarven Chef (who was shortly thereafter christened as BORK), and the legendary Team Comic Relief, a name derived from a statement about X and Guy being the FFDynamics version of comic relief, and the team shortly thereafter picked up an iguana named Uber and Princess Sara, leading to several of the best RPs written in FFDynamics. There was also a team effort between Dave and his soon-to-be WzOgre friend, as well as Atma, Keeo and two undead, and a compeltely random team with Crazy Potions Guy and three monsters.

Team ToST, Team B.O. (consisting of Bob and Obsidian), and Dano were eventually the three with the best shot at the prize. Obsidian was defeated during Team BO's battle with a Bull, and Dano persuaded Bob to withdraw from the tournament in exchange for a greater share of his winnings (which would have been greater than what Bob and Obsidian could have expected to obtain had Bob finished). Dano reached the goal after fighting a ZomBull (with 50% HP) in what was regarded as one of FFDynamics better battles. Team ToST also reached the last area before the goal and fought two ZomBULLs, but Dano beat them to the punch by killing the ZomBULL with a desperation FIRE casting. Dano took home the prize of 50,000 gold (30,000 of which was given to Bob and Obsidian), as well as a ridiculous amount of glory.

Throughout the course of the Labrynith, Astos, who was a late surprise entry in the Labyrinith, apparantly participating for the extra funds, made offers to people such as Rocco, Arithon, and Team Comic Relief to convert to his side for unknown reasons, but most declined, although Arithon and Rocco ultimately made a deal with the devil and went to his side.

All in all, the Labrynith was regarded as one of the better events in FFDynamics, and spawned several new stories which made great reads for all in the FFDynamics community.


"Chains"

An infamous plot device seen during the Garland battle, where he pulled a chain that sent a Creep into the middle of a vulnerable group of Mages. This took everyone completely by surprise, and there was later a second chain that revealed Princess Sara, who, under Garland's control, attacked Dave, HIM, and Atma.

Their effect on the battle produced a good deal of shock value, though they were actually introduced as a response to the amount of strategizing taking place for the battle with Garland, which fsa feared might make the battle too easy. The chains have persisted in the collective memory of FFD participants, and are often anticipated as future plot devices in boss battles (e.g., "I hope Mohawk Man doesnt have any hidden chains for this battle"), as well as threats ("If Keeo keeps manipulating the RNG I'm going to add a couple chains to this battle"). The next opportunity for a chain would seem to be Astos's Castle, and blazingsoul himself has hinted that Astos battle would probably contain mass undead and chains, similar to the Garland battle, although it is not known whether or not this was a joke.


"Fireworks"

Do they work indoors? Pie died before we could find out.

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