Similar to P5 Sword (above), this allows you to move a hand that emulates your motions (except for rotation, which can be obtained other ways).
It's a hand mesh that deforms based on finger movements, and moves around based on position.
"I threw out rotation because it was too skippy. To rotate, you can hold down B and then set the position of a sphere that the hand is pointing towards (after setting position the sphere's offset from the hand is normalized). You can also move the glove without moving the hand by holding A. You can toggle usage of glove roll with C."
This is a demo that allows you to move a rope around, with reasonably accurate physics. You can also cut the rope in a specific location with Left Mouse Botton (LBM) and to impulse at a specific location, use Right Mouse Button (RMB). To move the rope all fingers must be bent >32.
A simple edit of P5 Pyramid, a polygonal sword that you can wave around and pierce panels with. Because it uses the dualmode drivers - it's movement is more realistic than other P5 sword programs (at this time).
Press 0 and 1 to turn filtering on and off.
Source and a project file for Dev-C++ is included.