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Skills: blah blah... Special: Able to manifest 2nd level powers.
Able to use least invocations.
Table 1: Flame of Sardior. Hit Die: d10
|2||Ruby Totem Dragon, Sardior's Breath|
|3||Ruby Totem Dragon, Sardior's Breath|
|4||Ruby Totem Dragon, Sardior's Breath|
|5||Ruby Totem Dragon, Sardior's Breath|
|6||Ruby Totem Dragon, Sardior's Breath|
|7||Ruby Totem Dragon, Sardior's Breath|
|8||Ruby Totem Dragon, Sardior's Breath|
|9||Ruby Totem Dragon, Sardior's Breath|
|10||Enlightened Breath of Sardior|
Class Skills (2+Int per level): Bluff, Climb, Craft, Diplomacy, Intimidate, Knowledge (religion), Search, Survival.
Weapon and Armor Proficiencies: Flames of the Mediator do not gain any proficiencies with any weapon, armor or shield.
Breath Augmentation (Psi): Starting at first level, a Flame of the Mediator can use his inner power to feed his draconic breath. You may spend pp up to your manifester level to augment your Breath Weapon in any of these ways (or combination of them).
Starting at 1st level, for each pp you spend, the damage done by your breath weapon increases in 1d6.
Enlightened Breath of Sardior: Breath effect that creates a random effect like Sardior's Wrath.
- Some way to imbue breath weapon with a psi power?**