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Medium size Undead B.O.W.
HD: 3d12+6 (28 Hp)
Defense: 14 (+4 natural armor, +0 Dex)
BAB/Grapple: +3/ +9
Attacks: Slam +5 (1d6+2), Bite +5 (1d6+2)
Face/Reach: 5ft. by5ft./5ft.
Special Attacks: Improved grab, Viciousness, Pollen Spray
Special Qualities: Infectious, B.O.W. traits
Saves: Fort: +2, Ref +1, Will +1
Abilities: Str 14, Dex 10, Con--, Int--, Wis 10, Cha 1
Skills: Climb+2, Intimidate +6, Listen+8, Spot+8
Feats: Alertness, Toughness, Improved Toughness
Improved Grab (ex): To use this ability the Green Zombie must first hit with its slam attack. It may then attempt to start a grapple as a free action without providing am attack of opportunity. If it succeeds it establishes a hold and automatically deals its bite damage.
Viciousness (ex): The Green Zombie can move at its base speed normally. They are not limited to partial actions and if a successful attack of opportunity would normally interrupt its action (for example: Grapple, Charge, etc.) the zombie takes the damage and continues to move on with its action uninterruptedly, unless the attack knocks it prone. A Green Zombie may also make Attacks of Opportunity to opponents it threatens.
Pollen Spray (ex): Whenever a Green Zombie becomes the victim of a successful attack, whether or not damage is dealt, a burst of poisonous pollen is released from the mutated plants running through its body. This burst forms a cloud with a 5-foot radius around the zombie, which dissipates after 1d4 rounds. Any creature caught within the cloud must make a Fortitude save DC 16 or suffer 1d4 points of Constitution damage. This is initial and secondary damage.