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Riskbreaker

From Scratchpad

This is a kit for the Fighter.

Contents

[edit] Description

Riskbreakers are masters of simultaneos speed and accuracy. They have the ability to move and attack enemies in a way that only a blurred outline of their bodies can be seen. Riskbreakers have limited access to two mage spells as innate abilities. High level Riskbreakers gain a unique ability to break the risk involved in most difficult battles. Only Humans can be Riskbreakers.

[edit] Special Abilities

  • +2 Bonus to save vs. Breath Weapon
  • Makes critical hits at a roll of 17 or better (instead of the usual 20).
  • Gains "Blur" every 5 levels.
  • +2 bonus to Armor class for every 6 levels.
  • Gains "Improved Haste" at level 11 and every 6 levels afterwards.
  • Gains the innate ability "Risk Decrement" at levels 21, 28 and 35.
  • Risk Decrement: When surrounded by lots of enemies and when most other warriors may fall or surrender in despair,

a high level riskbreaker is more than capable to break the risk involved in the toughest situations:

    • Heals the riskbreaker completely.
    • Applies a massive attack to all enemies around the riskbreaker inflicting 8D10 crushing damage with no saving throw.
    • Has a good chance to throw back all or some of the enemies.

[edit] Restrictions

  • Cannot wear any armor.
  • Cannot wear any helmet (other than Ioun stones).
  • Cannot use gauntlets and shields.
  • Cannot use ranged weapons.
  • Cannot specialize in two handed weapons.
  • Receives a -2 Penalty to constitution.
  • Is immune to "Spirit Armor" and "Barkskin" spells.
  • Requires 13 Dexterity and 12 Intelligence.
  • Cannot dual class.

[edit] Dual-classing

Not allowed.

[edit] Notes

Part of the Improved Anvil mod.

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