Riskbreaker
From Scratchpad
This is a kit for the Fighter.
Contents |
[edit] Description
Riskbreakers are masters of simultaneos speed and accuracy. They have the ability to move and attack enemies in a way that only a blurred outline of their bodies can be seen. Riskbreakers have limited access to two mage spells as innate abilities. High level Riskbreakers gain a unique ability to break the risk involved in most difficult battles. Only Humans can be Riskbreakers.
[edit] Special Abilities
- +2 Bonus to save vs. Breath Weapon
- Makes critical hits at a roll of 17 or better (instead of the usual 20).
- Gains "Blur" every 5 levels.
- +2 bonus to Armor class for every 6 levels.
- Gains "Improved Haste" at level 11 and every 6 levels afterwards.
- Gains the innate ability "Risk Decrement" at levels 21, 28 and 35.
- Risk Decrement: When surrounded by lots of enemies and when most other warriors may fall or surrender in despair,
a high level riskbreaker is more than capable to break the risk involved in the toughest situations:
- Heals the riskbreaker completely.
- Applies a massive attack to all enemies around the riskbreaker inflicting 8D10 crushing damage with no saving throw.
- Has a good chance to throw back all or some of the enemies.
[edit] Restrictions
- Cannot wear any armor.
- Cannot wear any helmet (other than Ioun stones).
- Cannot use gauntlets and shields.
- Cannot use ranged weapons.
- Cannot specialize in two handed weapons.
- Receives a -2 Penalty to constitution.
- Is immune to "Spirit Armor" and "Barkskin" spells.
- Requires 13 Dexterity and 12 Intelligence.
- Cannot dual class.
[edit] Dual-classing
Not allowed.
[edit] Notes
Part of the Improved Anvil mod.
