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Rohan DataBase - Human

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Human Race Summery

Knight1.jpg

The human class type is your "basic" of all basic types, traditionally known for being the all-around Warrior with the Pride and Spirit of their ancestors; the warrior possesses the cunning and strength to slay the mightiest of Dragons, and the spirit and fortitude to always be there when you need them. As a human, you start off a Knight.


The Knight - Wears the heaviest of all armor types currently in Blood Feud, and is primarily a Close-range weapon user, as well as the use of a Shield. At level 50 you'll have a job change and you'll get to pick which of two Jobs suit you the best:


The Guardian - Primarily a duel-Weapons user; This job can dish out very high amounts of damage and has a moderate amount of Buffs, plus with the use of Heavy armor, this Job choice makes a perfect PvP Character, not to mention great Dps (Damage per second) during a Boss battle.


The Defender - The only class that uses a Shield as a weapon. Also your only choice for your Melee weapon is a Mace; not to mention the Job with the highest Defense in Blood Feud currently. This class is more on the PvE side of things, and is the prime candidate for Boss Tanking. Though with their extremely high Defense and large array of Stun Skills, a defender could be Devastating in a PvP battle if used properly.

Human - Knight Starting Stats

HumanStats

From levels 2 - 49 you'll gain 4 AAP (Additional Attribute Points) per level up that can be used to increase your characters different stats, at levels 50 - 99 you'll gain 6 AAP per level.

Tip: When increasing Strength it will increase both Melee Attack and Weight, and when Increase Vitality; It will increase Hit Points and Defense, so keep that in mind when factoring your AAP so you don't spend points unnecessarily, because you cannot reset stats once you'll increased them - unless you have a Stat reset stone; which is a rare item in the game and are not cheap to come by. And always keep a close eye on your weapon and armor requirements, depending on the quality and level of these items, your stats will have to be at the requirement specified in the items description regardless of your level; so it's a good idea to know what you'll be needing for your next armor set/weapons ahead of time.

Human - Knight Skills

KnightSkillsZ2

The below Skill names are marked according to the numbers in the image.

  • 1.Blazing. Increases fire attack and fire defense. Gives your attacks a chance of absorbing part of the damage as HP.
  • 2.Frozen. Increases ice attack and ice defense. Gives your attacks a chance of decreasing the target's movement speed.
  • 3.Darkness. Increases dark attack and dark defense. Gives your attacks a chance of decreasing the target's attack speed.
  • 4. Divinity. Increases divine attack and divine defense. Gives your attacks a chance of absorbing part of the damage as MP.
  • 5.Taunt. Party-only skill that forces the monster to attack you.
  • 6.Rising Might. Buff that increases Strength. Can be used on other players.
  • 7.Protection. Buff that increases the Physical Defense of Armors(excluding shields unfortunately). Can be used on other players.
  • 8.Psychic Crash. Attack skill.
  • 9.Sharpen Blade. Self buff that increases the damage of 1H weapons(except daggers).
  • 10.Bless Shield. Self buff that increases the Shield's block rate.
  • 11.Crash Above. Self buff that gives skill #8 a chance of stunning.
  • 12.Invoke. Self buff that increases the damage that critical hits do based on the user's Dexterity. Also increases Dexterity.
  • 13.Charge. Shield-only attack skill that stuns.
  • 14.Shield Push. Shield-only attack skill that does high damage.
  • 15.Bleeding. Attack skill that causes bleeding. The damage over time depends on the user's physical attack.
  • 16.Assault Crash. Area of effect(AoE) attack skill.
  • 17.Change Mind. Skill that consumes all of your MP and heals you for a percent of that MP consumed.

Human - Guardian Skills

HumanGS

  • 1. Buff that increases the damage Daggers and 1H Swords do. Apparently it can be used on other players.
  • 2. Self Buff that increases the caster's Hit Rate(Accuracy).
  • 3. Self Buff that increases the caster's HP.
  • 4. Party only skill. Forces the surrounding monsters to attack the caster.
  • 5. Skill that makes the user rush at the target and stun it.
  • 6. Skill that reduces the physical offense ability of all enemies within a certain distance.
  • 7. Buff that increases Strength. Can be used on others.
  • 8. Attack Skill.
  • 9. Self Buff that increases the user's Attack Speed and Damage, but prevents them from moving.
  • 10. Skill that decreases the target's MP depending on the damage dealt.
  • 11. Self Buff that accumulatively increases the damage of each successive attack.
  • 12. Skill that decreases the attack speed of the target. Cannot be used on Bosses or Named Monsters(This is because the skill is supposed to make your weapon "heavier").
  • 13. Party toggle that increases Critical Ratio.
  • 14. Attack Skill that deals damage to the target and the enemies in a straight line.
  • 15. Self Buff that allows the caster to resist stuns and root effects.
  • 16. Attack Skill that does damage disregarding the target's defense.
  • 17. Self Buff that allows the caster to resist physical damage.

Human - Defender Skills

HumanDS

  • 1. Buff that increases the damage of 1H maces. Apparently can be used on others.
  • 2. Skill that decreases the target's MP depending on the damage dealt.
  • 3. Buff that increases the defense of Shields. Apparently can be used on others.
  • 4. Party only skill. Forces the surrounding monsters to attack the caster.
  • 5. Self Buff that increases the caster's Vitality.
  • 6. Skill that reduces the physical defense ability of all enemies within a certain distance.
  • 7. Party Toggle that increases MP regeneration.
  • 8. Attack Skill that does damage based on Strength. Also decreases movement speed.
  • 9. Self Buff that prevents the caster from moving in exchange of an increase in damage. Only applicable to 1H Maces.
  • 10. Party Toggle that increases HP regeneration.
  • 11. Skill that has the user rush at the target and stun it.
  • 12. Buff that allows the player to receive the damage that a designated party member takes instead.
  • 13. Party Toggle that increases physical defense.
  • 14. Skill that stuns a certain number of things within a certain distance(Area of Effect stun skill).
  • 15. Buff that puts a designated party member into invincible mode, stun condition removed(I think) and hate is reseted.
  • 16. Party Toggle that increases Physical, Long Range, and Magic Attack power.
  • 17. Area of effect attack skill that also pushes back the enemies.

Editor Notes and Credits

More details to come for this section including the AAP amount you get at level 50 - 99, plus a few other details that i left out because i want to make sure whats here currently is accurate.

Credits for the original information compiling and images go to:

Some re-writes and Grammar/Spelling Corrections go to:

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