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Welcome to SWG:RolePlay, a reference area for making your RolePlay in Star Wars Galaxies the most it can be. The discussions on these topics can be found at Galactic Chronicals.--Dew bacca 17:30, 14 June 2006 (UTC)

Character Creation



Bounty Hunter










Immersion War

Using the Guild War mechanics in game, roleplay combat can be achieved keeping the flow of any roleplay going without having to use the duel system or anything else.--Dew bacca 17:39, 14 June 2006 (UTC)


Rules of Engagement

RP Target ID

Death Blow

Death Blow in RPvP will be used only when Roleplay is not to be continued after the fight. If the target is not meant for capture or continued RP after the fight has concluded.

All death blows should be considered end of current RP, with the person who has been DBed considered injured and unable to return to the fight they were in. This person may not return from the cloner to attack the target again, as well the person who DBed cannot head to the cloner to attack that person again.

Currently the only penalty caused by a DB is cloning sickness, if decay or another penalty is put in place we may change the above guidelines. Please respond if anything here is not clear, or you have something to add.

1v1 Combat

2 People involved in a fight might have different intention once the fight is over, for example, if a Bounty Hunter, hired to capture a mark (not kill) Ithey would choose not to DB if they incapped the target. But if the target was to incap the Bounty Hunter, then they would more than likely DB the Bounty Hunter in order to escape the encounter.

RPvP Battles

Death Blow can be used to clear the battlefield, once you have been death blowed you have been removed and may not return to the battle, unless it has been specified differently before hand.--Dew bacca 20:23, 14 June 2006 (UTC)

Attack on Sight

Bounty Hunting System

Placing Bounties






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