Fandom

Scratchpad

Section 1: Declarations, Initialization and Scoping

219,207pages on
this wiki
Add New Page
Discuss this page0 Share


  • Develop code that declares classes (including abstract and all forms of nested classes), interfaces, and enums, and includes the appropriate use of package and import statements (including static imports).
  • Develop code that declares an interface. Develop code that implements or extends one or more interfaces. Develop code that declares an abstract class. Develop code that extends an abstract class.
  • Develop code that declares, initializes, and uses primitives, arrays, enums, and objects as static, instance, and local variables. Also, use legal identifiers for variable names.
  • Develop code that declares both static and non-static methods, and - if appropriate - use method names that adhere to the JavaBeans naming standards. Also develop code that declares and uses a variable-length argument list.
  • Given a code example, determine if a method is correctly overriding or overloading another method, and identify legal return values (including covariant returns), for the method.
  • Given a set of classes and superclasses, develop constructors for one or more of the classes. Given a class declaration, determine if a default constructor will be created, and if so, determine the behavior of that constructor. Given a nested or non-nested class listing, write code to instantiate the class.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random wikia