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Shard Race Ideas

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Races Explained

Starting Races

There are only 3 main starting races.

  • Elves
  • Humans
  • Horde

Sub-Races

Each of the 3 main races has several Sub-Races. The Sub-Races are simply different ethnicities of the Main Race. These Sub-Races each have their own unique culture, personalities, and secrets. However, each Sub-Race is identical to one another in regards to Stats and Racial Abilities.

  • Elves
  • Civil Elves - This race of elf has fair skin and dark hair. Their Capital City is Moonglow. They are friendly to outsiders and spcialize in the crafting of magical Jewelry, Armor, and Blades.
  • Asrai (Woodelves) - This elven race has fair skin and blond hair. Their Capital City is in the canopy high above Yew called The Heartwood. These elves are Friendly toward Civil Elves and Humans of good Repute, but do not fully trust the human race. All other races are unwelcome in their territory. The Asrai are known for their magical Clothing, Bows, and Arrows.
  • Drow (Dark Elves) - The Dark Elves are a secretive race which is not fond of outsiders no matter who they are. They have dark grey or black skin and silver hair. Their Capital City Wind is deep under ground. Dark Elves are known for their exceptional Armor, Jewelry, and Magic Books.
  • Humans
  • Britains - Light Skin, Assorted Hair color. Capital City: Britain
  • Horde
  • Orcs - Orcs have brownish green skin and will attack anything that moves. They arn't too bright but are known all over the world for the armors that they craft out of the remains of their enemies. Orcs do not have a Capital City but live in the forests and in small Forts all over the warld.
  • Goblins - Goblins are a little brighter shade of green than their cousins, but they are equaly dim-witted. Goblins do not have a Capital city either but live in caves deep under ground or in the sides of mountains. They are known for their pyromanic nature as well as their pyrotechnics.

Upgrade Races

Once a character has reached level 25, it may upgrade to a new race. These upgrades are hidden ingame and must be found by the player. The character will keep all the skills it has learned up til now, but will be reborn into a new body. All stats will start over and so will the character's level.

Elves upgrade to High Elves
Humans upgrade to Vampires
Horde upgrade to Uruk-Hai

Starting Races

These are the Races a player may choose from when he creates his character.

Elves

Sub-Races - Asrai (Woodelves), Drow (Dark Elves), Frost Elves, Civil Elves

Base Stats/Attrs

  • STR - 40
  • DEX - 55
  • INT - 55
  • HITS - 55
  • STAM - 40
  • MANA - 55

Stats/Attrs Level Bonus

  • STR - 1
  • DEX - 2
  • INT - 3
  • HITS - 2
  • STAM - 1
  • MANA - 3

Regen Rates

  • HITS - 1 per Second
  • STAM - 1 every 2 Seconds
  • MANA - 2 per Second

Racial Bonuses

  • Night Sight - always have the effect of a full strength Night Sight spell.
  • Infused with Magic - +20 Energy Resistance
  • Vitality - +20 Poison/Biological Resistance
  • Knowledge of Nature - receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
  • Difficult to Track - more difficult to track than other races.
  • Perception - gain an increased chance to passively detect hidden monsters and enemies.

Humans

Base Stats/Attrs

  • STR - 50
  • DEX - 50
  • INT - 50
  • HITS - 50
  • STAM - 50
  • MANA - 50

Stats/Attrs Level Bonus

  • STR - 2
  • DEX - 2
  • INT - 2
  • HITS - 2
  • STAM - 2
  • MANA - 2

Regen Rates

  • HITS - 1 per Second
  • STAM - 1 per Second
  • MANA - 1 per Second

Racial Bonuses

  • Jack of All Trades - basic ability in all skills, even untrained ones.
  • Workhorse - better chance at finding more resources while gathering hides, ore and lumber.

Horde

Base Stats/Attrs

  • STR - 70
  • DEX - 50
  • INT - 30
  • HITS - 50
  • STAM - 70
  • MANA - 30

Stats/Attrs Level Bonus

  • STR - 3
  • DEX - 2
  • INT - 1
  • HITS - 2
  • STAM - 3
  • MANA - 1

Regen Rates

  • HITS - 1 per Second
  • STAM - 2 per Second
  • MANA - 1 every 2 Seconds

Racial Bonuses

  • Thick Skin - +20 Physical Resistance, +10 Fire Resistance, +10 Cold Resistance
  • Blood Fury - Temporary 20% STR increase after melee killing an enemy with Level greater than or equal to your own
  • Hardiness - + 20% Melee Resistance

Upgrade Races

These Races are found ingame. A character may only upgrade after it has reached level 25.

High Elves

Upgrade From - Elves

Base Stats/Attrs

  • STR - 40
  • DEX - 55
  • INT - 55
  • HITS - 55
  • STAM - 40
  • MANA - 55

Stats/Attrs Level Bonus

  • STR - 2
  • DEX - 4
  • INT - 6
  • HITS - 4
  • STAM - 2
  • MANA - 6

Regen Rates

  • HITS - 2 per Second
  • STAM - 1 per Second
  • MANA - 4 per Second

Racial Bonuses

  • Night Sight - always have the effect of a full strength Night Sight spell.
  • Infused with Magic - +40 Energy Resistance
  • Vitality - +40 Poison/Biological Resistance
  • Knowledge of Nature - receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
  • Difficult to Track - more difficult to track than other races.
  • Perception - gain an increased chance to passively detect hidden monsters and enemies.

Vampires

Upgrade from - Humans

Base Stats/Attrs

  • STR - 50
  • DEX - 50
  • INT - 50
  • HITS - 50
  • STAM - 50
  • MANA - 50

Stats/Attrs Level Bonus

  • STR - 4
  • DEX - 4
  • INT - 4
  • HITS - 4
  • STAM - 4
  • MANA - 4

Regen Rates

  • HITS - 4 per Second in the dark, No HITS regeneration in the sunlight.
  • STAM - 2 per Second
  • MANA - 2 per Second

Racial Bonuses

  • Jack of All Trades - basic ability in all skills, even untrained ones.
  • Workhorse - better chance at finding more resources while gathering hides, ore and lumber.
  • Night Sight - always have the effect of a full strength Night Sight spell.
  • Undead Blood – Vampires are immune to poison
  • Feed - Vampire feed on the blood of other players. When a vampire feeds he gains “Blood Points” which are used to perform the “Dark Gifts”
  • Dark Gifts
  • Heal – gives the caster a boost in HITS
  • Transmutation – transforms the caster into a bat, wolf, rat, snake, or mist
  • Entice – entices targets of lower INT than the caster to do the caster’s bidding
  • Embrace – this ability is used by vampires to change level 25 humans into vampires
  • Reanimate - Upon death, if the vampire has full blood, he can choose to resurrect instantly and continue where he left off.

Racial Disadvantages

  • Creatures of the Night - Vampires cannot heal or use the Dark Gifts in the daylight.
  • Undead Skin – Vampires have –25 Fire Resistance (that is +25 Fire Weakness) and are dealt fire damage while in daylight.

Uruk-Hai

Base Stats/Attrs

  • STR - 70
  • DEX - 50
  • INT - 30
  • HITS - 50
  • STAM - 70
  • MANA - 30

Stats/Attrs Level Bonus

  • STR - 6
  • DEX - 4
  • INT - 2
  • HITS - 4
  • STAM - 6
  • MANA - 2

Regen Rates

  • HITS - 2 per Second
  • STAM - 4 per Second
  • MANA - 1 per Second

Racial Bonuses

  • Thick Skin - +40 Physical Resistance, +20 Fire Resistance, +20 Cold Resistance
  • Blood Fury - Temporary 40% STR increase after melee killing an enemy with Level greater than or equal to your own
  • Hardiness - + 40% Melee Resistance

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