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Shard Spell Ideas

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Magic Spells

Each school of magic consists of 20 spells. Each of these spells are considered can be trained up to 100% just like skills. The higher the Spell level, the more effective it is.

Black Magic Spells

Clumsy

Lowers the target’s DEX and MAXSTAM

Feeblemind

Lowers the target’s INT and MAXMANA

Weaken

Lowers the target’s STR and MAXHITS

Curse

Lowers all of the target’s Stats, Max Stats, Resistances, and Skills. (Works like Discordance)

Harm

Deals direct damage to the target.

Mind Blast

Lowers target’s MANA

Paralyze

Paralyzes the target for the duration of the spell.

Animate Dead

Reanimates the fallen target and puts it under your control. Comment: How can this spell be made better as it is trained? Longer time before target decays?

Blood Oath

All damage dealt to the caster by the target is INCREASED, but the target receives that damage as well.

Curse Weapon

Imbues target weapon to heal the caster an amount of life equal to the damage dealt by that weapon.

Mind Rot

Causes target’s spells to require more mana.

Pain Spike

Deals a massive amount of damage for the target, after a few seconds, if the target is still alive, they get those HITS back.

Word of Death

Will automatically kill a target who’s HITS have reached a certain percentage. (example: at 100% if target is below 30% of their total hits, they instantly die.)

Drain Life

When cast the caster may choose to pay an amount of Black Mana in addition to this spell’s Mana Cost. This spell will deal an amount of damage to the target equal to the extra Black Mana spent and the caster will gain life equal to the extra Black Mana spent.

Consume Spirit

For the duration of the spell the target will periodically loose life and the caster will gain that life. If the target is at a level greater than or equal to the caster and dies while under the effect of this spell the caster will get a Soul Point. When a player with 10 or more Soul Points dies he is given the option to pay 10 Soul Points and Resurrect himself.

Unholy Transformation

Transforms the caster into another shape and form. The caster stays in this form until they cast Unholy Transformation a second time. Comment - The following are NOT in the proper order!!!

  1. Demon - Makes the caster stronger and boosts all of his resistances. However, the caster cannot cast any spells while in this form except Unholy Transformation.
  2. Lich – Increases the caster’s Mana Regeneration Rate and Max Mana.However, while in this form the caster has a lower Fire Resistance and will take extra damage from Undead Slaying Weapons.
  3. Wraith – Increases Caster's Physical resistance while lowering his Energy and Fire Resistances. The caster will also take extra damage from Undead Slaying weapons. While in this form the caster will always succeed when using the Recall Spell and get a Mana Drain effect when hitting enemies.
  4. Zombie - Increases all of the caster's resistances except fire which is lowered. Caster takes extra damage from undead slaying weapons. Caster's Dex is lowered and caster cannot cast spells while in this form except for Unholy Transformation.
  5. Skeleton - Caster is immune to piercing damage (Spears, arrows, etc...) but takes extra damage from Blunt weapons such as maces and hammers. While in this form the caster has a lower fire resistance and takes extra damage from undead slaying weapons.
  6. Slime - While in this form the caster will poison anyone he hits and anyone who hits him.
  7. Shadow Wisp - While in this form the caster has super speed, drains mana when he hits an opponant, and never fails when casting the Recall spell. Also while in this form, the caster's Mana is considered to be "Black Mana"
  8. Imp - While in this form the caster gets a boost in Fire Resistance. ???anything else???
  9. Succubus - While in this form the caster can "Entice" Humans ???anything else???
  10. Shadow - While in this form the caster can hide and walk in stealth as if he had GM hiding and stealth. ???anything else???

Summon Horror

Summon Spells - Summon spells can only be used to summon a single creature. Once a creature has been summoned using one summon spell, that spell cannot be used again until that spell decays. Any other summon spell can however be used.

These are the things nightmares are made of. Unlike the other summon spells which add new creatures as the spell is gained in level, new creatures are added to this list by defeting that creature. The order at which the Horrors are added to the list does not matter, however, you can only add 1 Horror to the list with every 10 points in the spell.

  1. Gibberling
  2. Gore Fiend
  3. Flesh Golem
  4. Devourer of Souls
  5. Shadow Knight
  6. Impaler
  7. Flesh Renderer
  8. Dark Father (Rename)
  9. Abyssmal Horror
  10. Darknight Creeper

Summon Demon

Summon Spells - Summon spells can only be used to summon a single creature. Once a creature has been summoned using one summon spell, that spell cannot be used again until that spell decays. Any other summon spell can however be used.

This spell summons a Demon from the underworld to aid you. Some of these creatures will follow your command and do your bidding while others will just assume kill you as look at you. The lower your karma, the better control you will have over them.

  1. Imp
  2. Chaos Demon
  3. Arcane Demon
  4. Moloch
  5. Horde Demon - The higher you train this spell, the larger the Horde Demon will be.
  6. Demon
  7. Doppleganger
  8. Succubus
  9. Black Gate Demon
  10. Balron

Summon Spells - Summon spells can only be used to summon a single creature. Once a creature has been summoned using one summon spell, that spell cannot be used again until that spell decays. Any other summon spell can however be used.

Familiars are not really the best of fighting companions, however they help their master in other ways.

Summon Familiar

  1. Pack Rat - Pack animal, picks up stuff.
  2. Raven - ??????
  3. Black Cat - Periodically heals the caster’s mana.
  4. Frog - Inflicts poison when it is hit.
  5. Horde Minion - Pack animal, picks up stuff, decent combat assistant.
  6. Shadow Wisp - Negative energy flare; Caster can channel Black Mana from this if they have negative karma. The lower the Karma the more mana can be channeled.
  7. Dark Wolf - Wolf mastery; allows you to tame any wolf as if it were a 0 difficulty tamable.
  8. Death Adder - Snake charming; allows you to tame any snake as if it were a 0 difficulty tamable. Inflicts poison when it attacks.
  9. Vampire Bat - all melee damage it does will heal it's master for an equal amount.
  10. ?????? -

Summon Undead

Summon Spells - Summon spells can only be used to summon a single creature. Once a creature has been summoned using one summon spell, that spell cannot be used again until that spell decays. Any other summon spell can however be used.

Undead will follow your every command, however, the spell does not work in daylight. Rather, it works, but the summoned undead will turn to dust the moment it passes through the etherial tide.

  1. Skeleton
  2. Zombie
  3. Wraith
  4. Lich
  5. Patchwork Skeleton
  6. Skeletal Dragon
  7. Bone Demon (Skeletal Giant)
  8. Ghost
  9. Mummy
  10. Banshee

Red Spells

Green Spells

White Spells

Blue Spells

Cunning

Boosts target's INT for a given short time

Telekinesis

Activates an item from a distance or without line of sight checks

Teleport

Relocates the player to the target valid location

Mana Drain

Causes target caster's spell to fizzle. You gain mana equal to the mana cost of the spell that they were casting.

Recall

Relocates target player to a location "marked" on a rune

Incognito

Hides the identity of the target changing his name and appearance.

Dispel

Removes the effects of a spell (removes a summoned creature, wall, or "buff")

Invisibility

Makes the target invisible

Mark Rune

Marks a rune to save a location which can be recalled or gated to later or a form which can be shifted to later.

Energy Field

summons a wall of magic. The caster can walk through the wall, but no one else can.

Gate Travel

Summons a portal to a location saved on a rune.

Mass Dispel

Removes all spell effects within a given area.

Polymorph

Transforms the target into another form...they wander around aimlessly until hit or the spell decays

Summon Blue Elemental

Summons a blue elemental such as:

  • Water Elemental
  • Air Elemental
  • Ice Elemental
  • Snow Elemental
  • Ice Fiend
  • Lesser Water Elemental (slime)
  • etc...10 total....??

Mirror Image

Summons up to 5 copies of the caster which follow the caster and do his bidding

Shapeshift

Changes the appearance of the caster to that of a creature who's form has been marked on a rune.

Essence of Wind

Deals a small amount of cold damage to everyone in a certain area. Everyone affected by the spell slows down (cast time, swing speed, movement, etc...) and cannot run for the durration of the spell.

Ice Blast

Freezes the target in his steps dealing cold damage. No damage can be done to the target until the spell decays (basically the old school partical form spell)

Counter Spell

Caused target caster to fizzle the spell they are trying to cast.

Multicolored Spells

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