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Strifeleader of Cyric

From Scratchpad

This is a kit for the Cleric.

Contents

[edit] Description

Cyric (seer-ick) is a megalomaniacal deity with an immense following. One of the three greater powers of evil on Faerûn, he is petty and self-centered, and enjoys misleading individuals of all inclinations so that they perform acts that ruin their lives or so that they make fatal mistakes. He drinks the tears of disillusioned dreamers and broken-hearted lovers. He is not above an alliance with another deity as long as he thinks he can betray the other divine power and come out ahead.

Cyric's church is pledged to spread strife and work murder everywhere in order to make folk believe in and fear the Dark Sun. It supports cruel rulers and indulges in intrigue in such a way that the world won't be overrun by wars (and thus fall under the sway of Tempus). His church is often beset by internal feuds and backstabbing, but this conflict has decreased in recent years as Cyric has gained better control of himself and has consolidated the churches of the deities whose portfolios he took over.

Strifeleaders wear black and purple robes. Silver bands, the symbol of their enslavement to Cyric, are worn on their wrists.

[edit] Special Abilities

- Spiritual Weapon: Long Sword - 'Razor's Edge' once per day: Razor's Edge is the spiritual weapon of Strifeleaders of Cyric, and is wielded as if the caster had grand mastery in the weapon. The Razor's Edge is a regular weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25, and +5 at levels 26 and above. The spiritual weapon lasts for one round per level of the caster, up to 20 rounds.

- May coat his weapon in poison once per day per 6 levels. Attacks made in the next round with that weapon will inject the poison into the target, dealing out 1 damage per second for 24 seconds (3 damage for the first 6 seconds). A saving throw vs. poison limits damage to 12 total.

  • Level 7: 'Dread Blast' once per day: 4d8 damage +1/level (max +20) and confuses target for 1 round (save vs. spell at -2 to negate confusion).
  • Level 9: 'Chaos' once per day, as fifth level mage spell of the same name.
  • Level 11: 'Death Fog' once per day, as sixth level mage spell of the same name.
  • Level 14: 'Sphere of Chaos' once per day, as seventh level mage spell of the same name.

[edit] Restrictions

  • Must be Chaotic Neutral or of any Evil alignment.
  • Major access to the spheres of all, astral, charm, combat, guardian, healing, necromantic, summoning, sun, time, war, weather.
  • Minor access to the spheres of divination, elemental, numbers, protection.
  • No access to the spheres of animal, creation, chaos, law, plant, thought, travel, wards.

[edit] Mods

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