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Intermissions

Intermission I

Pac-Man leads Blinky, Pinky, Inky, and Clyde to the right. When Pac-Man exits, the ghosts stop moving. Super Pac-Man comes high up to the left, the ghosts watch as Super Pac-Man flies over them and exits. (Played after round 2)

Intermission II

As a tribute to the first intermission from Pac-Man, a super version of Blinky chases regular Pac-Man off screen. After both of them exit, Super Blinky returns as a blue ghost and leads an extra-large Super Pac-Man eight times the normal size in pursuit. (Played after round 6)

Intermission III

Pac-Man gets chased by Blinky, Pinky, Inky, and Clyde off screen. Before Pac-Man makes it all the way, he simply vanishes, leaving the ghosts stunned and puzzled. As the ghosts look for Pac-Man, Clyde looks up and notices the extra-large Super Pac-Man falling down, anxiously scaring all four blue ghosts and squishing them flat. (Played after round 11, which is the third bonus round in the game)

Intermission IV

The extra-large Super Pac-Man leads a pack of 32 ghosts, eight in each color to the right. After all 33 exit, four super blue ghosts cross the screen to the left and lead 32 regular-sized Pac-Men. (Played after round 16 and every fourth round thereafter)

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