The Elder Scrolls Games

The critically acclaimed Elder Scrolls series began as a concept pen and paper RPG of 1994. Soon after, it became a full-blown single-player game. Named The Elder Scrolls Chapter One: Arena, the idea of an open-ended RPG took hold. Initially released as a 3.5" floppy version, the popularity Arena became more demanding, prompting Bethesda to release a refined CD-ROM version. Not long after, the Deluxe edition of Arenawas released, containing the CD version packed with gameplay enchancing tidbits.

In 1996, Daggerfall was released after 3 years of development. It is the largest Elder Scrolls game so far, having 161,000 square kilometres of explorable area. The game's reviews pointed out that all NPCs and towns looked exactly the same.

2002 saw the release of Morrowind, a much more advanced and detailed game compared to Arena and Daggerfall. The first fully detailed 3D Elder Scrolls game, Morrowind gained positive reviews for its advance game engineering. Tribunal (the original name for the game) was released as the first Morrowind expansion (in turn, the first Elder Scrolls expansion), adding the city of Mournhold to the game and additional quests. Bloodmoon, praised as a 'better' expansion, added the island of Solstheim and additional creatures, armour and weapons. The player also has the chance to become a werewolf.

The most recent Elder Scrolls game, Oblivion, is even more advanced than Morrowind. Packing 16 square miles of world to explore, and additional land in the world of Oblivion. The only Oblivion expansion to date, Shivering Isles, gives the player a chance to become the Madgod Sheogorath, and become ruler of the Shivering Isles. Like Morrowind, vampires return, but werewolves do not.

The Scrolls

The Elder Scrolls are said to be of documents of Tamrielic history, possessing great power. Reading the Scrolls for an extended period of time causes blindness; as such, mystics interpreting the Scrolls wear blindfolds when they are not reading them. In Oblivion, at a certain point in the Thieves Guild quests, the Gray Fox tells the player to steal an Elder Scrolls for him in order to restore his former self. The player is not able to read it; to them, it resembles some sort of star chart.

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