W4STE is set about 100,000 years post-apocalypse, after a second ice-age has decimated modern society and turned nations against each-other in competition for remaining land, as habitable areas rapidly diminished under glaciers and freezing conditions.
2103 CE: Meteorological studies reveal that, in a startling turn of events, global climates, which have been rising for more than a century, have suddenly taken a sharp decline. While its cause remains unknown, scientists suspect that a possible orbital anomaly has set Earth on a tangent of its original orbital path around the sun. Should the trend continue, they predicted that conditions would worsen until Earth's original orbit was regained, which they suspected would be in at least 50 years.
2106 CE: Things take a turn for the worse as many far-northern and southern nations experience freezing conditions. In a desperate, survivalist act, many afflicted nations mobilize their military forces to clear a refugee path in neighboring countries. As conflict stirs in many now-frozen regions across the world, larger nations attempt to intervene, met with harsh resistance.
2110 CE: Four years after conflict begins, NATO, the EU, the United States, and China- possessing the largest military forces in the world- begin intervention, thus starting what would become known as the White War, the last major conflict of the Common Era.
2113 CE: As Europe is rendered completely uninhabitable, and neighboring regions are locked in conflict or also frozen, the European Union turns to North America, invading the continental United States, along with several other factions. Alliances crumble as conditions worsen and nations freeze over, thousands of innocent lives left behind.
2115 CE: The European Union finishes off the last pieces of resistance in the American Southwest, as China and Saudi Arabia reach compromises in the Middle East. By this time, however, the weather has caught up to them, and they are left cornered. In less than a year, the victors of the White War suffer the fate that they waged war to avoid, and the last remaining human civilization freezes over.
2116 CE to 102 PCE: (Post-Common Era) At the start of the Post-Common Era, survivors from the great freeze emerge from below-ground, linking up and establishing small bands to survive and reform. However, much valuable technology and knowledge is lost, and in the generations that followed for the next century remained without proper education or technology, and much of humanity's memory of the Common Era is lost.
Circa 511 PCE: With the knowledge of the Common Era having faded into myth, and all of its technology lost to time, clans of ex-survivors in what was once North Africa and the Middle East encounter each-other. While some pool together and form tribes, others go to war and battle for territory. This lifestyle continues for millennia, as culture and technology develops, reaching levels seen of humanity's ancient days.
Circa 45,500 PCE: The Arkaan empire emerges, demonstrating its superiority to smaller clans and tribes. Having developed iron weapons, Arkaanian troops made short work out of the brass and wood weapons wielded by the warriors of the tribes. As the tribes, clans and bands fell to the empire, they were assimilated into it, and in time, few tribes were left outside the union beneath the Arkaan banner. As time progressed, the empire had erected massive cities throughout its domain, flaunting monuments and temples that could put ancient Egypt to shame.
Circa 98,940 PCE: Arkaan proceeded to conquer and assimilate, but even under the Imperial banner, the smaller tribes continued to battle each-other. In the frozen deserts outside the boundaries of the Empire, in the streets beneath the grand monoliths, ziggurats and temples, and even in the throne room of Emperor himself. Power within the Arkaanian empire shifted between the hands of various tribes as Emperor and Empress alike found themselves posed with a more powerful foe. Empress Sumari, one of the few Arkaanian leaders of pure Arkaan blood, demanded that the massive battles between the clans cease- wars caused damage, and repairing damage could be costly. Killing for power would be undergone in an orderly fashion. The Guild of Judges, as it came to be known, was formed by the Empress with the sole purpose of preventing full-blown wars between clans.
99,987 PCE: Uri Basileus, the last superior head-judge in the guild, is killed by a young outlander calling himself Agathoi. With the former judge dead, Agathoi is given the title of superior head-judge, despite his age.