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Hulcrum
Level 6 Elven Barbarian
18 Str (+4 bonus) (16 base + gauntlets of ogre power)
18 Dex (+4)
14 Con (+2) (12 base + amulet of health)
14 Int (+2)
10 Wis (+0)
10 Cha (+0)

62 HP (56 base, + amulet of health)
AC: 10+Dex(4)+Chain+1(5)=19
AC while raging: 17
BAB: +6/+1
Attack rolls: 1d20+BAB+str+weapon focus

Saves:
Fort: +5 barb bonus + 2 con bonus = +7
Will: +2 barb bonus + 0 wis bonus = +2
Reflex: +2 barb bonus + 4 dex bonus = +6

Attack with Scythe:
first attack: 1d20+12 (+6 BAB +4 str +1 magic +1 weapon focus)
second attack: 1d20+7
Damage with Scythe: 2d4+7

While raging:
first attack: 1d20+14 (+6 BAB +6 str +1 magic +1 weapon focus)
second attack: 1d20+9
Damage with Scythe: 2d4+10


Feats: power attack, weapon focus(scythe), combat reflexes

Skills: 9 survival
9 climb
9 jump
9 swim
9 listen
9 intimidate

Fast Movement, Rage(2x day), Uncanny dodge, Trap Sense (+2 bonus on reflex save vs trap), Improved Uncanny Dodge

Equipment: Gauntlets of Ogre Power (+2 str), +1 Scythe, +1 Chain Shirt, Amulet of Health (+2 con), Gray Bag of Tricks.

Armed with only his trusty scythe and his father's chainmail hauberk, Hulcrum was kicked out of his tribe for causing trouble ... he is always eager to fight, and will back down to nobody. His tribal laws will permit him to return to his tribe only after accomplishing a great deed, so Hulcrum is determined to find a dragon to slay -- literally!

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