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Wight are undead creatures reanimated by any number of Thuamaturgic means. The name Wight comes from the ancient word meaning man, due to the fact that that's all they are, little more then walking meat.
History of Modern Wight and Blackfrost
The first wight were created by necromancers during the July War. A Jotun Mage working for the Silver Hand began to experiment with necromancy. Necromancy had been previously practiced by the Goblins in the heart of April and Martius, but only for religious purposes, and never to the extent of an entire army.
The Jotun Mage, Romero Markov, used the bodies of the soldiers who had fallen during the war to secure Silver Hand with an army, but he betrayed Silver Hand, his new goal to create a servile world for himself. Romero became the first through further experimentation, sealing his soul in a phylactery. He used the Lich army for himself, but his coup failed when the Nephilim and Hume joined forces and defeated him. Though they were unable to kill him, they managed to push him back and destroy most of his Wight. Still, many remain and can be found elsewhere in Middengard. The art of Necromancy was also revived and expanded, allowing others unrelated to Romero to create Wight, though the art is illegal in all countries.
Romero himself, beaten and sent away with his tail between his legs gathered himself together and formed the Blackfrost organization, a separate Kingdom in the North of Jotunheim, near the Altus Mountains with himself as the leader, the Koschei (Lich King). The group focused on fulfilling Romero’s dream of controlling the rest of the world and the members’ mutual lust for necromantic power and immortality.
The group was relatively silent since the July War until at least twenty years later when the leaders of Blackfrost began infighting. The result of the Lycumachy being that over half of Blackfrost’s members where killed, their phylacteries destroyed. From the conflict, only three Lich were left, Char’noble, a Dwarrow Lich became the new Koschei of Blackfrost, Metsamor, a Jotun, and the son of Romero, as his second in command, and Hifar, Moata, and Opal were scattered throughout the world.
The psychic backlash created by the Lycumachy killed (for good) many Wight, and some were released from the hold of the Koschei and Blackfrost. The freed wight created a village near the Vanaheim/Jotunheim border named Blackberry, with Hifar as their leader, harboring a grudge for all other undead creatures, and most living creatures. Hifar, seeing what Immortality could do disarmed and destroyed his own phylactery and possessed a willing host. Now no longer almost completely immortal and nigh invincible, Hifar is still a worthy opponent. The Myling are a cunning, race, both reliable and untrustworthy. As a race they have distaste for lies, but are also quite able to reweave the truth.
Wight are undead. Their skin ranges from blue to purple to green, always pale from the time the blood stopped running. Their blood does still run, though it is different then the blood they had before their deaths. Wight blood has Numina running through it, which is what allows the Necromancer to revive them from the dead. Many wight have flesh that was half rotted, sometimes their spines and elbows show, missing Jaws even. Being undead is still being alive though, and wight need to eat, drink, sleep and purge their systems like every other race, though those under the control of a Lich, or even just a Necromancer, need much less of these things, relying mostly on their victims for nutrition. Wight