Z-Canon1
From Scratchpad
| BattleChip Data | |
|---|---|
| Z-Canon1 | |
| Alt. Names | none |
| Description | N/A |
| HP | 40 (x5sec) |
| Element | |
| Effect | none |
| Type/Family | Attack/Cannon |
| Components | Cannon A Cannon B Cannon C -OR- Cannon B Cannon C Cannon D -OR- Cannon C Cannon D Cannon E |
| Games | Battle Network 1 |
The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed.
As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color.
Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
| BattleChip Data | ||
|---|---|---|
| MegaMan Battle Network - Program Advance | ||
| « B-Quake | Z-Canon1 | Z-Canon2 » |
| BattleChip Data | ||
